I want taverns in Skyrim to become ALIVE!

Post » Sun Apr 10, 2011 10:33 am

One word: Bar fights.

(Okay, TWO words, jeesh!)

RULES
:
1.Death is turned off so you can only get knocked out when you reach zero.

2. If you win, you don't have to pay for the damage to the bar. They do.

3. If you lose, you wake up in one of the tavern's rooms upstairs minus the damages and minus the room rate for the night. If you really lose, there's a girl sleeping next to you who turns out to be a h**ker who you already paid for but can't remember anything that happened.

Greaaaaaaat.....

NOTE: If you don't have the money to pay for all of that, then you owe the Barkeep and must work it off in trade. Either you complete a few missions or you chop wood for 4 hours, hahahahaha. Y-you p-p-pultritudinous s-s-slave y-you!
Hahahaha.
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Heather Dawson
 
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Post » Sun Apr 10, 2011 8:48 am

Im just saying that this aspect of the game needs little consideration when compared to the 'big picture'. The goal is to make the whole game alive, so it would make no sense for the taverns to be alive, and the rest of the world dead, or vice-versa. For that reason, its silly to specifically ask for the taverns to be more realistic. Of course I want the taverns alive, they are part of the game arent they?

Things I want to 'become alive' (whatever that means) -
Houses
Buildings
Churches
Castles
Ruins
The wilderness/landscape
The towns
The prison
The taverns
The shops
The caves

And so on. So should I start individual threads asking for each of these?

No of course not. Unless you want to discuss something specific.

In this thread, we're not saying to ignore the rest of the game world, we are simply discussing what we'd like to see as far as taverns go. :rolleyes:
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BRAD MONTGOMERY
 
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Post » Sun Apr 10, 2011 7:44 am

One word: Bar fights.


3. If you lose, you wake up in one of the tavern's rooms upstairs minus the damages and minus the room rate for the night. If you really lose, there's a girl sleeping next to you who turns out to be a h**ker who you already paid for but can't remember anything that happened. Greaaaaaaat.....


Hahahaha.



Wtf? Why do all options for losing still sound like winning?
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Charlotte Lloyd-Jones
 
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Post » Sun Apr 10, 2011 8:44 am

I get the feeling itsgrady doesn't care much for taverns.
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Unstoppable Judge
 
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Post » Sun Apr 10, 2011 9:52 pm

The taverns in Morrowind and Oblivion was never really that exciting. I think this is something Bethesda should do something about. When I walk into a tavern, I want it to be alive, not just a few random boring NPC's sitting att a table talking about the weather. I want taverns to be a place where you can find all kinds of interesting peoples. Where you can talk to Mercenaries about battles and job offers. Where you can listen to drunken conversations, and sometimes pick up unique info. I want it to be music, drunken nords hitting on the waitress and getting denied and being kicked out by the owner. I want to see scary looking npc's sitting in dark corners and talk about criminal activities. If you walk into the wrong tavern(owned by evil factions or something) you have to be on guard to avoid trouble, or make trouble. Off couse this is not the case if you are a professional bar brawler ^^ But offcourse there should be nice and cozy taverns too, just make the place alive Bethesda :)


Yes. Just yes.
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Amy Siebenhaar
 
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Post » Sun Apr 10, 2011 3:20 pm

Im just saying that this aspect of the game needs little consideration when compared to the 'big picture'. The goal is to make the whole game alive, so it would make no sense for the taverns to be alive, and the rest of the world dead, or vice-versa. For that reason, its silly to specifically ask for the taverns to be more realistic. Of course I want the taverns alive, they are part of the game arent they?

Things I want to 'become alive' (whatever that means) -
Houses
Buildings
Churches
Castles
Ruins
The wilderness/landscape
The towns
The prison
The taverns
The shops
The caves


And so on. So should I start individual threads asking for each of these?


Of course the rest of the world should be "alive" as well. I think the point of this topic is that while many things where done in Oblivion regarding radiant AI on npc's and so on, the taverns was left in the shadows alone with 3 boring as hell npc's in each one, talking about mudcrabs. Even worse, there was nearly no unique quests to be found in them at all! Taverns along the roads and in the major cities should be very important in the game I think. And so does Bethesda since they have confirmed that taverns are much more important in Skyrim than any other elder scrolls game.

the rest of the world has from what info we have, has been given a real huge facelift as well. The key is to make the radiant AI work for real this time, If it does Skyrim will become a very alive place indeed ;)
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Oscar Vazquez
 
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Post » Sun Apr 10, 2011 3:34 pm

Tripple agreement
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kevin ball
 
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Post » Mon Apr 11, 2011 12:14 am

Having read several of the posts, I can imagine some amazing encounters in taverns (and other areas of town-- let's have them all come alive!). :) These sound like some really great ideas!

I also have an enormous headache from imagining trying to code any of this! :lmao:
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Alister Scott
 
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Post » Sun Apr 10, 2011 5:53 pm

How many cool adventures have been started in the dark corner of a cozy inn?
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Valerie Marie
 
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Post » Sun Apr 10, 2011 2:44 pm

How many cool adventures have been started in the dark corner of a cozy inn?

A whole bunch. :foodndrink:
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Blackdrak
 
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Post » Sun Apr 10, 2011 8:04 am

The taverns in Morrowind and Oblivion was never really that exciting. I think this is something Bethesda should do something about. When I walk into a tavern, I want it to be alive, not just a few random boring NPC's sitting att a table talking about the weather. I want taverns to be a place where you can find all kinds of interesting peoples. Where you can talk to Mercenaries about battles and job offers. Where you can listen to drunken conversations, and sometimes pick up unique info. I want it to be music, drunken nords hitting on the waitress and getting denied and being kicked out by the owner. I want to see scary looking npc's sitting in dark corners and talk about criminal activities. If you walk into the wrong tavern(owned by evil factions or something) you have to be on guard to avoid trouble, or make trouble. Off couse this is not the case if you are a professional bar brawler ^^ But offcourse there should be nice and cozy taverns too, just make the place alive Bethesda :)


In case you havent been following the info, taverns now play a bigger role. Henceforth, its logical they'll have a distinct feel given their importance. Please, next time, use the search feature.
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His Bella
 
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Post » Sun Apr 10, 2011 4:04 pm

The taverns in Morrowind and Oblivion was never really that exciting. I think this is something Bethesda should do something about. When I walk into a tavern, I want it to be alive, not just a few random boring NPC's sitting att a table talking about the weather. I want taverns to be a place where you can find all kinds of interesting peoples. Where you can talk to Mercenaries about battles and job offers. Where you can listen to drunken conversations, and sometimes pick up unique info. I want it to be music, drunken nords hitting on the waitress and getting denied and being kicked out by the owner. I want to see scary looking npc's sitting in dark corners and talk about criminal activities. If you walk into the wrong tavern(owned by evil factions or something) you have to be on guard to avoid trouble, or make trouble. Off couse this is not the case if you are a professional bar brawler ^^ But offcourse there should be nice and cozy taverns too, just make the place alive Bethesda :)

DANcING ON TABLES!
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Sarah Kim
 
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Post » Sun Apr 10, 2011 3:19 pm

Im just saying that this aspect of the game needs little consideration when compared to the 'big picture'. The goal is to make the whole game alive, so it would make no sense for the taverns to be alive, and the rest of the world dead, or vice-versa. For that reason, its silly to specifically ask for the taverns to be more realistic. Of course I want the taverns alive, they are part of the game arent they?
[snip]

And so on. So should I start individual threads asking for each of these?


I agree. But taverns are places for townspeople and travelers to interact and should have a special feel to them. Its really the only place you'd see people interacting that dont really have any past association. You wont find that potential conflict in someones private house. Why do you think even now many people enjoy going to bars and clubs rather than sitting at home? Taverns should be places you go to in order to pick up quests and meet new people, and should have a much more dynamic and interesting atmosphere then in previous games. I think in oblivion and morrowind it was unrealistic that people looking for an adventurer would sit in their homes, or roam the streets randomly hoping to stumble upon someone.
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Brooke Turner
 
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Post » Mon Apr 11, 2011 12:01 am

Im just saying that this aspect of the game needs little consideration when compared to the 'big picture'. The goal is to make the whole game alive, so it would make no sense for the taverns to be alive, and the rest of the world dead, or vice-versa. For that reason, its silly to specifically ask for the taverns to be more realistic. Of course I want the taverns alive, they are part of the game arent they?
[snip]

And so on. So should I start individual threads asking for each of these?


I agree. But taverns are places for townspeople and travelers to interact and should have a special feel to them. Its really the only place you'd see people interacting that dont really have any past association. You wont find that potential conflict in someones private house. Why do you think even now many people enjoy going to bars and clubs rather than sitting at home? Taverns should be places you go to in order to pick up quests and meet new people, and should have a much more dynamic and interesting atmosphere then in previous games. I think in oblivion and morrowind it was unrealistic that people looking for an adventurer would sit in their homes, or roam the streets randomly hoping to stumble upon someone.
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sally R
 
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Post » Sun Apr 10, 2011 6:47 pm

Adding npcs playing music would be a treat!

I think they do have that...IE the guy with a lute in the bar...but yeah I would love the whole taverns being alive thing, if anyone has played Baldur's Gates = I would like the bars feel like the inns in Baldur's gate where it sounds alive and populated
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Myles
 
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Post » Sun Apr 10, 2011 5:49 pm

Basically, we want Taverns to be like they are in every Fantasy novel but in virtually no videogame.
Haha, I couldn't have said that any better myself. My image of taverns in a fantasy setting totally comes from a mix of Forgotten Realms books and even more so from the Prancing Pony in the Fellowship of the Ring.
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Bek Rideout
 
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Post » Sun Apr 10, 2011 2:19 pm

love the idea

shady characters threatening you, getting kicked out, (do you stay or confront them outside?)

female assassins being suspiciously nice to you, trying to get a room with you....

canniblistic taverns capturing beggers for meals

the possibilities are endless!
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My blood
 
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Post » Sun Apr 10, 2011 9:53 am

Im just saying that this aspect of the game needs little consideration when compared to the 'big picture'. The goal is to make the whole game alive, so it would make no sense for the taverns to be alive, and the rest of the world dead, or vice-versa. For that reason, its silly to specifically ask for the taverns to be more realistic. Of course I want the taverns alive, they are part of the game arent they?

Things I want to 'become alive' (whatever that means) -
Houses
Buildings
Churches
Castles
Ruins
The wilderness/landscape
The towns
The prison
The taverns
The shops
The caves


And so on. So should I start individual threads asking for each of these?

Taverns are the only thing on that list, other than churches and maybe castles, that seem like they should be more alive (more as in, more than Bethesda has done in past games). Homes should be a cozier atmosphere, caves should be completely dependent on what kind of cave they're trying to make. If it's a barren mine infested with spiders, than let it be just that. Shops could be more alive, but it depends entirely on the type of shop and time of day. I don't know why you think a prison should be more alive (maybe you mean with more activities rather than just prisoners standing around), but I think they should be filled with more people. Towns could be more alive yeah, but I think they're already taking care of that by adding jobs and such (more activities in towns would be nicer though!). Ruins I think have been done just about as good as they need to be in past games.

With the wilderness and landscape I think it depends entirely on what type of landscape it is. If it's a snowy tundra then it should be completely dead, with no life around (spare for the very rare occasion, and enemies also). In an environment like that I think taverns should be filled to the brim, maybe even places like mead halls should be around every so often.

People sometimes need to escape from the cold, or just have fun and be merry around others after a long day of work. This is why I think taverns should be exceptionally "more alive" than other places.
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Conor Byrne
 
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Post » Sun Apr 10, 2011 2:24 pm

Nothing beats the entertainment of seeing two nords beating
each other yellow and blue, and then one miss and hits the scary looking guy sitting on the other table. ITS ON!

oh HELL YES!!! That would certainly liven things up!
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Paula Rose
 
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Post » Sun Apr 10, 2011 12:47 pm

http://www.youtube.com/watch?v=YUa-71Mp7ko


Awesome mod, a little over the top though
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john page
 
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Post » Sun Apr 10, 2011 2:53 pm

I still feel like you guys are missing the point. One person even argued that the game should NOT feel alive, but only taverns.... simply disgusting opinions.

This thread is pointless and losing steam fast. I'll say it again. The GAME needs to feel alive. Once the game feels alive, so will taverns. Because, they are part of the game, correct? Bethesda has all but confirmed that we will see more alive towns and interactions with NPC's. So the things you are asking for, have pretty much already been confirmed.

I honestly think you guys spend way to much time in taverns. Even if they felt like the most realistic place in the game, I still wouldnt spend much time there, other than to get my quest and GTF out of there. Seriously what is there to do? Get in a bar fight? RDR had this. It failed miserable. Drink? Many games have had this, and it gets old very quick. Watch other people dance and sing and drink? WTF? Does that really sound like fun? These are fun features that the first time you play through you say, oooh neat. After that, you dont even notice them.

I dont want anything to do with a tavern, not because I dont like them. Because this game isnt about taverns, its about exploring the wilderness and living the life I cant in real life. If I hung around in the tavern, I may as well shut the game off and go to the bar.


To make the taverns more realistic, you should get thrown out if you arent doing anything but hanging around like a creep.
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Monique Cameron
 
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Post » Sun Apr 10, 2011 10:17 pm

In case you havent been following the info, taverns now play a bigger role.

Oh, well nice information... that would have sufficed

Henceforth, its logical they'll have a distinct feel given their importance.

Logical, I see. Ok, but has anything that we've been discussing confirmed anywhere? Care to share any links to back up your logic?

Please, next time, use the search feature.

You know some of us have used the seach function and went through many topics and posts. If you have an enlightenment with a reference in the form of a link, that would really help. I cannot say logically that taverns will be more 'alive', and I'm certainly not going to make assumptions based on your logic. I don't feel like going through the 13 or so pages of threads when searching Tavern a second time. So if you've found anything in the search, please provide something other than logic please.
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jennie xhx
 
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Post » Sun Apr 10, 2011 11:31 am

I'll say it again. The GAME needs to feel alive. Once the game feels alive, so will taverns. Because, they are part of the game, correct? Bethesda has all but confirmed that we will see more alive towns and interactions with NPC's. So the things you are asking for, have pretty much already been confirmed.

Of course the game needs to feel alive. But what you need to understand, this particular thread is just a discussion on one aspect. That's great about Bethesda's general confirmation about towns and interaction with NPC's being more alive. These are just peoples thoughts and ideas on what they would like TAVERNS to be like.
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Nauty
 
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Post » Sun Apr 10, 2011 5:31 pm

A whole bunch. :foodndrink:


Thanks for the drink, shadow agent. Back at you! :foodndrink:

My character likes lute and lyre music, honey mead and dancing close to the fire.
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Mark
 
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Post » Sun Apr 10, 2011 4:52 pm

I still feel like you guys are missing the point. One person even argued that the game should NOT feel alive, but only taverns.... simply disgusting opinions.

This thread is pointless and losing steam fast. I'll say it again. The GAME needs to feel alive. Once the game feels alive, so will taverns. Because, they are part of the game, correct? Bethesda has all but confirmed that we will see more alive towns and interactions with NPC's. So the things you are asking for, have pretty much already been confirmed.

I honestly think you guys spend way to much time in taverns. Even if they felt like the most realistic place in the game, I still wouldnt spend much time there, other than to get my quest and GTF out of there. Seriously what is there to do? Get in a bar fight? RDR had this. It failed miserable. Drink? Many games have had this, and it gets old very quick. Watch other people dance and sing and drink? WTF? Does that really sound like fun? These are fun features that the first time you play through you say, oooh neat. After that, you dont even notice them.

I dont want anything to do with a tavern, not because I dont like them. Because this game isnt about taverns, its about exploring the wilderness and living the life I cant in real life. If I hung around in the tavern, I may as well shut the game off and go to the bar.


To make the taverns more realistic, you should get thrown out if you arent doing anything but hanging around like a creep.

Cool story, bro?
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Jennifer Rose
 
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