This response is to Colonel Tannenbaum: The problem I have with having a family in TES (nothing against having children in the game world though), has nothing to do with the issues you mention. I'll try to outline why I wouldn't want it in game:
TES is a series that lets you play as a male or a female, and lets you have an equal experience playing the game as either - there have been differences in starting attributes, but no large part of the game that has favoured either gender. As you know, the input required by females in the creation of offspring (not talking about raising them once born, but the period from conception to birth) is somewhat more involved and limiting than for a male, especially in a sword-swinging adventure such as TES. A male character could get the necessary part of creating a family over with in a matter of minutes, or seconds, if the female concerned is particularly unlucky! Therefore it would add a large factor to the game that might be attractive to male characters, but would (assuming that you don't want to stop adventuring for 9 months) be a disincentive to female characters. What it would create is a situation whereby to play that aspect of the game with full immersion you'd have to play a male character - because for a female character to suddenly have children out of nowhere would be a serious immersion-breaker! So it would skew immersion in favour of playing a male character. Female characters would either have to be out of action while carrying a child, or it would just appear out of nowhere while they carried on saving the world, and if we are talking in terms of immersion, that is neither realistic nor immersive. Effectively, you are arguing for more immersion if playing a male character, but it may well be at the expense of less immersion if playing a female character.
Fable may have done it, but correct me if I'm wrong, you could only play a male character?
Oh! Hey! Lookit that!
I actually meant to point out -you-, specifically, as the one person here who really went so far as to give any explanation of WHY they didn't want it. But then I got distracted by something shiny while I was trying to formulate my post (a can of soda) and wound up forgetting!
Anyways, you're right about one thing: it'd take a lot of work to do it right, without totally killing immersion or breaking play-style... and that would be work which, as much as I would love to see it done for the sake of roleplaying, just simply kills any chance of it becoming a reality. It'd take all kinds of balancing to make something like kids work, and in that regard... it's much more likely we'd see it as a mod, rather than any element of the vanilla gameplay.
But that doesn't mean that, in order to talk about it, we should have to deal with all of the insanity that is the -rest- of this thread's posters.
You're the only person who, when I read you saying no... I didn't want to bash my face in with my keyboard until my brains oozed out my ears! Because you've hit the nail on the head with the only REAL issue there would -be- to having the player able to breed: making it work.
Do you just 'advance time' nine months or so? (what is the gestational period of an elf, anyways? The world probably doesn't ever need to know!)
Do you force female characters to spend the early days of a pregnancy heaving up their guts, only to finish out the ordeal by lumbering around like moaning, groaning, irritable, constantly-running-to-the-latrine bloated and hungry husks of their former selves for the final trimester? *(My sister has four kids... I'm fairly traumatized, but I've seen a lot of this first hand.)
That's not something that really applies well to -game design-... in that, you'd have to seriously work out the kinks. Fable severely simplified it... but then again, one day just kind of bleeds into the next with fable. There's no calendar (that I've ever seen) which really dictates to you what day or month it is.
So they could get away with the suddenly having a kid when the black screen cleared.
But again. This is the place to -talk- about these kinds of things. To whip up ideas and consider possibilities that would be fun... and, in general, discuss.
But its' endlessly frustrating to even try, when the most common response is a link to Darth Vader and "This".