» Sat Feb 13, 2016 12:04 pm
theres only a couple reasons a dweller might be unhappy.
the lose on a failed room rush
they lose when you take people out of the radio room
and i think they lose it when they get critically injured or irradiated.
they start out at 50%
for some reason, most dweller will just randomy gain happiness until they stabilize at 75%
but some don't for some reason, they stay at 50%
it might have something to do with being around other dwellers. some like to be alone, some like the company of others.
most like to work, they are happier when they are producing.
if a dweller gets damage near death, their happiness drops...interesengly enough, if they die and you spend caps to revive them, their happiness jumps to 100%.
if you fail a room rush, the room gets a negative auro that drains 10% over time, if you send in others to help, they lose happiness too.
the converse works too, if you succeed, the room gets a positive boost and you can move others into the room to gain it.
if you have some people with low happy, stubborn. you can put just 1 guy in a room and do a room rush, if they fail, only that 1 guy is affected. of course you still have to deal with the incident. if you succeed you can then move the others back in.
sometimes it is better to have only 1 guy in the room for a rush, because it takes the average of everyones stats to determine the failure %, so lower stat guys dilute the results causing a higher failure rate.
putting people in the radio room boosts the happy, but taking them back out, drops it.
if the radio room is empty, and an incident occurs, and you move people in to deal with it, your happines will go up but as soon as the ncident is over, they will leave on their own causing the happy to drop again.
if 2 people have six and make a baby together, they both get a 50% boost.
i find that for the most part, people don't lose happy naturally. they stay arpt whatever they were at, as long as nobody fails a room rush nobody gets critical injured, and nobody runs into another room to help deal with a failed room rush.
naturally occuring incidents like raiders,fire and roaches that were not caused by failed room rush do not lower happy, it is safe to move people from other oroms to deal with them.