I want my unlock spell :(

Post » Sat Dec 10, 2011 10:37 am

Please put this back in the game. I play a pure mage and i HATE the fact that i have to lower myself to manual labor to open a box.

Thank you.
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Cassie Boyle
 
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Post » Sat Dec 10, 2011 12:43 pm

Sorry taken out. Not much u can do.
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Tamara Primo
 
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Post » Sat Dec 10, 2011 4:30 pm

Waterwalk too please.
Why would a mage like me swim when he can walk?
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Thema
 
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Post » Sat Dec 10, 2011 8:20 am

I was surprised they removed this. It doesn't make any sense. Alohamora anyone home?
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Alexandra Ryan
 
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Post » Sat Dec 10, 2011 9:11 pm

Yeah, and I want my lock, recall, and levitation spells but that ain't happening either.
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Jeff Tingler
 
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Post » Sat Dec 10, 2011 8:56 am

I miss it too. I have to settle for having the Tower Stone ability.
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N Only WhiTe girl
 
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Post » Sat Dec 10, 2011 3:19 pm

They made an entire skill for this. I'm glad magic has been reduced, cause otherwise, all the magic characters are unstoppable. Now they have some darned limits.

Merari, they ain't Jesus.
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Jake Easom
 
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Post » Sat Dec 10, 2011 7:49 am

The creation kit will be out in about a week and then we can fix everything... including the lock spell.
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Stat Wrecker
 
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Post » Sat Dec 10, 2011 8:27 am

I can think of a few reasons for this change.

1. Game balance - forcing mages to level lockpicking prevents an all-out focus on magic that helps control how powerful the mage becomes.
2. Reduce powerleveling. I've heard (not a mage) that spells only level when they are actually useful. So for example, spamming stoneflesh has no benefit if there aren't enemies around. This restriction would be difficult to program for waterwalking and would be meaningless for unlock (just run around town at night and cast it on every door).
3. Allocation of developer time. Of course, this would only apply to waterwalking, not the unlock spell, since the tower stone already does that.
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Captian Caveman
 
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Post » Sat Dec 10, 2011 7:17 pm

Most unnecessary complaint I've seen and I'm a mage. I wish they would make Lockpicking harder or at least give thieves who want to Perk in it something. Even if there are random dungeon chests that are just filled with gold, gems, and poison ingredients, they need to get something.
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Cameron Garrod
 
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Post » Sat Dec 10, 2011 7:47 pm

I can think of a few reasons for this change.

1. Game balance - forcing mages to level lockpicking prevents an all-out focus on magic that helps control how powerful the mage becomes.
2. Reduce powerleveling. I've heard (not a mage) that spells only level when they are actually useful. So for example, spamming stoneflesh has no benefit if there aren't enemies around. This restriction would be difficult to program for waterwalking and would be meaningless for unlock (just run around town at night and cast it on every door).
3. Allocation of developer time. Of course, this would only apply to waterwalking, not the unlock spell, since the tower stone already does that.


Illusion has a spell called "Clairvoyance". As far as I can tell, Clairvoyance doesn't cause any progression of the Illusion skill at all. So, why not a few other spells that provide no progression, but are still useful?

I don't understand why other people feel like things have to be taken away from other players who want them, in order for the people who *don't* want it to be happy? Don't want to use an unlock spell? Don't use it. Why should it be removed from the game? It's a single player game - you don't need balance. The player can choose to become as powerful as they want, don't see how that hurts anyone else? They can choose to stay relatively weak and keep the game challenging, they can choose to use the lockpick skill and be a thief, or use the unlock skill as a mage, that's their choice. That's what I loved about previous Elder Scrolls games, and while I overall like Skyrim, I'm finding myself very disappointed with the design of the character system.

If anything it seems to be regress (for those of you not familiar with that word, the opposite of progress is not congress [as the old joke goes], it's regress - to go backwards). Not that the old system was perfect - I hated the fact that in order to not end up with really screwy stats, I had to artificially level things in an awkward fashion (e.g. levelling up endurance skills early, because of the fact that health gain from endurance is cumulative from level 1, instead of being able to level up endurance later, or gradually). But, I really like the idea of spellmaking to allow you to "level up" your magic over time, I like stat enhancing potions, enchantments and spells, I liked having 60 different spell effects (well, maybe not quite literally 60, but having a large diversity of magic).
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Claire Jackson
 
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Post » Sat Dec 10, 2011 10:17 pm

They made an entire skill for this. I'm glad magic has been reduced, cause otherwise, all the magic characters are unstoppable. Now they have some darned limits.

Merari, they ain't Jesus.


Could just make it cost 600 mana without 1/2 perk. Completely unsusable for anyone but pure mages.

And they didn't "make" anything. Lockpick was always there, as far as I remember. And "open lock", strangely, never made me learn a magic school when I wasn't playing a pure mage.
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Emily abigail Villarreal
 
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Post » Sat Dec 10, 2011 9:53 am

Tower Stone.


Problem solved.
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Rusty Billiot
 
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Post » Sat Dec 10, 2011 12:31 pm

Tower Stone.


Problem solved.


Is the Tower Stone present in Skyrim? I have a feeling it is, but I don't think it allows you to unlock anything.
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Eddie Howe
 
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Post » Sat Dec 10, 2011 11:33 am

Is the Tower Stone present in Skyrim? I have a feeling it is, but I don't think it allows you to unlock anything.


Yes it is. I have it but haven't had a chance to use it yet.

■The Tower Stone - Unlock any expert level lock (or lower) once per day.

:tes:
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OTTO
 
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Post » Sat Dec 10, 2011 4:56 pm

They need to put a "Do Everything" Spell for the mage inclined. ^_^
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Carlitos Avila
 
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Post » Sat Dec 10, 2011 1:04 pm

Tower Stone.


Problem solved.

So the effect is already in the game. Mods to the rescue!

I'm not buying the balance argument, tho. In Skyrim this is less of an issue than ever. You could make an unlock spell for every rank (novice, adept, etc), whereas with lockpicking, you can even attempt master locks at a low level. Plus, you will miss out on all the lockpicking perks. The minigame is too easy as it is, and lockpicks don't weigh anything. If anything, lockpicking is overpowered.
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Kelsey Hall
 
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Post » Sat Dec 10, 2011 10:32 am

Yes, I too would like a spell that renders an entire perk tree useless.
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CHANONE
 
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Post » Sat Dec 10, 2011 7:54 am

They made an entire skill for this. I'm glad magic has been reduced, cause otherwise, all the magic characters are unstoppable. Now they have some darned limits.

Merari, they ain't Jesus.


Tell that to any mage from Arena, Daggerfall, Morrowind and Oblivion.
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Brooke Turner
 
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Post » Sat Dec 10, 2011 7:50 pm

Tell that to any mage from Arena, Daggerfall, Morrowind and Oblivion.

Tell the mages from Daggerfall and Arena that we can summon Daedric Entities on a Whim.


Your point?
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Britney Lopez
 
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Post » Sat Dec 10, 2011 10:05 pm

Merari, they ain't Jesus.


With all of the beards they threw in this time around, making Jesus would have been sooo cool. :\
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Juan Cerda
 
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Post » Sat Dec 10, 2011 9:58 pm

Yes, I too would like a spell that renders an entire perk tree useless.

This has to be a joke because you can open master locks without spending a single point in Lockpicking.
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Flesh Tunnel
 
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Post » Sat Dec 10, 2011 7:24 pm

Tell the mages from Daggerfall and Arena that we can summon Daedric Entities on a Whim.


Your point?


The point is that taking out waterwalk is undefendable.
The one and only reason I can imagine is that there isnt a lot of water.
But that is irrelevant.
Im still forced to swim, when I should be able to waterwalk.

Flavour.
Roleplaying.
Not cutting out everything but the bare skeleton.

That is the point.
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Rebecca Clare Smith
 
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Post » Sat Dec 10, 2011 2:39 pm

Yes, I too would like a spell that renders an entire perk tree useless.


You say that like the LP tree already isn't.
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john palmer
 
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Post » Sat Dec 10, 2011 8:36 am

Yeah, and I want my lock, recall, and levitation spells but that ain't happening either.


OH! Recall would be very nice :)

And i did love Levitation. It was like being superman :P
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Kate Norris
 
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