I want your opinion on Galsiah's Character Development?

Post » Sat May 28, 2011 10:18 am

EDIT: Woops, messed up the title. It was going to be a question but I changed it. Excuse the question mark. :P

Do you like it less or more than Morrowind's current leveling system? Do you think it's balanced? I've just wondering because I'm sort of a silly perfectionist - and I keep getting the feeling that Galsiah came up with his values for attributes, statistics, tweaks, etc. based on short-time gameplay and that over long-term gameplay (80+ hours) his system for stats would become either underpowered or overpowered. I really like the idea of getting rid of sleeping to level, choosing your attributes, etc. - it feels extremely streamlined and innovative to a degree. But is it one of those mods where it's really not as good as it appears to be? Would you say it's a "Must have" when it comes to Morrowind modding?


GCD is the best there is, I've been using it permanently since it came out, tried games without and given up. It makes it seamless and forgetable (as in you never need to care about your stats or level) and copes with all the power up mods like vampire/Lich/werewolf stuff very well and it does make mage and thief roles more fun and does reduce the power of wrriors a little but who wants to hit things with a sword anyway - when there is all that dark magic power and ninja fun to be had in Vvardenfel.
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Angus Poole
 
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Post » Sat May 28, 2011 2:05 pm

My English skill is used only to play Morrowind and read forums.
In a word, I cannot write though I can read English.
Tell me when you do not understand what I say.

I can upload my version GCD.
I do not understand whether it is wrong or not wrong.
Does not Galsiah san get that way?
Hmmmmm.
OK. I upload.

http://www24.atwiki.jp/morrowind/pub/GCD%20108kai2.zip

GCD Main 108kai1.esp =
Galsiahs Character Development 107c.esp +
GCD StartScript for Trib or Bloodmoon.esp +
GCD_107x_to_108_patch.esp +
My Fix

34th local variable is bad.
Fix is easy.
Read this.

http://www.uesp.net/wiki/Tes3Mod:Scripting_Pitfalls#34th_Variable


Well, I tried this and came accross a really nasty issue.
On the next level up my character dropped from level 14 down to level 2, health dropped by 48, but all skills remained as was with the original GCD.
More problematical is that he has since refused to level in spite of 27 major skill increases.
I did make a clean save by removing GCD before adding this version.
Reverting back to Galsiah's version hasn't solved the problem.
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Samantha Jane Adams
 
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Post » Sat May 28, 2011 10:30 pm

I did make a clean save by removing GCD before adding this version.
Reverting back to Galsiah's version hasn't solved the problem.

Since you removed it completely, I'm guessing you have to restart it. Did you try the following (from the GCD Readme):

IMPORTANT: if you have neither of the expansions, and you want to use GCD on a non-GCD saved game, you will need to start GCD from the console. To do this type:

StartScript, Gals__Start (note the TWO underscores)

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Emma
 
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Post » Sat May 28, 2011 9:28 am

Also, you may need to "set gals_reprocess to 1"

BTW: I played 5 or 6 levels with AzuMite's version without troubles but it was a new game.
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Jennie Skeletons
 
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Post » Sat May 28, 2011 6:19 pm

It is a must have mod for me.
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Nicole Coucopoulos
 
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Post » Sat May 28, 2011 2:44 pm

Since you removed it completely, I'm guessing you have to restart it. Did you try the following (from the GCD Readme):

I didn't as I run both of the expansions.
I've added GCD to ongoing games in the past without issues.
Normally you receive an ingame message and answer a couple of questions. This time on reloading the mod - nothing.
@fragonard, I'll try your console command. That's a new one on me. :P
Thanks for the responses people. It's appreciated.
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vanuza
 
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Post » Sat May 28, 2011 12:09 pm

Tried GCD and it's great for what it does. But I like to play as the jack of all trades master of all type character, so GCD is not a good fit for me. If you want to be more than just a Mage, or just a Warrior, or just a Rogue (or some other specialization) you may want to look at something else like Madd Leveler.
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Javaun Thompson
 
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Post » Sat May 28, 2011 5:27 pm

I tried this char gen and it locked up once I entered the Cenus Office.
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Adam Baumgartner
 
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Post » Sat May 28, 2011 7:56 pm

I tried this char gen and it locked up once I entered the Cenus Office.


GCD doesn't really start up until character generation is finished, after you leave the census office. There's a good chance that the problem you encountered was due to another mod or something else.
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Jack
 
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Post » Sat May 28, 2011 9:20 pm

GCD doesn't really start up until character generation is finished, after you leave the census office. There's a good chance that the problem you encountered was due to another mod or something else.



Yeah there's something in general that's conflicting majorly with my Chargen.
As of now I'm using Chargen Revamped 2.3. It doesnt conflict with any of my other startup mods, but about half of the locations seem to be bugged and wont let you move/open menus ect.

On Revamped 1.4 though, all locations work, but it kept some of my mods from working(Abot's Waterlife, Mouse's Beast Balancing and some others)

Here's the mod load order. Mlox says everything is working fine.(note it does have some warnings and they are as follows:
"A Creatures X patch has been released to make the Scarabs spawn in swarms"-Looked for it, couldnt find it.

"MCA has a CoV patch that adds CoV clothing to MCA NPC's."-When I installed it it messed up everything, so I do without it.

"Ravenloft has dirty reff's"-According to you, it's wrong, so I ignore it.

"Tamriel Rebuilt has an updated first map that you can get with the second map"-I got my DL from the second map, so it should be the latest ver???

Anywho, here's the mod order
_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ TR_Data.esm
_005_ TR_Map1.esm
_006_ TR_Map2.esm
_007_ Bloodmoon Landscape Overhaul 1.0.esm
_008_ Better Heads.esm
_009_ MCA.esm
_010_ Better Heads Tribunal addon.esm
_011_ Better Heads Bloodmoon addon.esm
_012_ Sea-of-Destiny.esm
_013_ abotWaterLife.esm
_014_ SG-MW-ecology-WW.esm
_015_ Veldion2.0.esm
_016_ Havish.esm
_017_ H.E.L.L.U.V.A._Merchant_Containers.esm
_018_ BT_Whitewolf_2_0.esm
_019_ NPC LCV Schedules 03.esp
_020_ Stanegau Isle.esp
_021_ NPC LCV Locks.esp
_022_ Mouse's Beast Race Balancing 2.esp
_023_ Sheogorath's Top.esp
_024_ BM-Fixes.esp
_025_ trylo_daedra_statuettes.esp
_026_ Birthsigns.esp
_027_ sodpatch1.esp
_028_ Textured_Signs.esp
_029_ AtmosphericSoundEffects-3.0-Tribunal.esp
_030_ SirLuthor-Tools.esp
_031_ DwemerLoot1.2.esp
_032_ MultiMark.esp
_033_ New Dwemer Coin.esp
_034_ World_Of_Faces.esp
_035_ Herbalismv1.3(Tribunal).esp
_036_ MultiMark_TribunalPlugin.esp
_037_ Forested_Havish_Add-on.esp
_038_ Herbalismv1.3(Bloodmoon addon).esp
_039_ MultiMark_BloodmoonPlugin.esp
_040_ Annastia V3.3.esp
_041_ dh_furn.esp
_042_ dh_furn_stores.esp
_043_ Lothavor's Legacy.esp
_044_ Lothavor's Legacy BB addon.esp
_045_ Realistic Weather v2.0.esp
_046_ Vality's Ascadian Isles Addon.esp
_047_ SG-MW-ecology-WW-plugin.esp
_048_ Vality's Bitter Coast Addon.esp
_049_ Sky_City_v1.esp
_050_ Art Of War Museum.esp
_051_ ExcellentMagicSounds.esp
_052_ Unique Jewelry and Accessories.esp
_053_ Dirnae's Slower Walk.ESP
_054_ abotWaterLifeTRaddon.esp
_055_ KEY_Crystal Eggs_01.esp
_056_ Rectified Fines.ESP
_057_ True Gems V1.1.esp
_058_ dh_homes.esp
_059_ dh_thriftshop.esp
_060_ LeveledMagicka.esp
_061_ Balmora Un-Mod.esp
_062_ Clean Abigail's Petshop_v5.5.esp
_063_ Dwemer Personal Music Player.esp
_064_ Better Bodies.esp
_065_ SG-BB-for-beasts.esp
_066_ MCA - Guards Patch.esp
_067_ BB_Clothiers_of_Vvardenfell_v1.1.esp
_068_ Ravenloft_v0502d.esp
_069_ moons_soulgems.esp
_070_ Lights_300_V4.esp
_071_ TR1_Herbalism.esp
_072_ RKWerewolf.esp
_073_ Ranger Tent.esp
_074_ Windows Glow.esp
_075_ Creatures.esp
_076_ Key Replacer Trib & BM.esp
_077_ H.E.L.L.U.V.A. Bountiful Books.esp
_078_ H.E.L.L.U.V.A. Complete Weapons.esp
_079_ K_Scroll_Upgrade_MW_Trib_Bmoon.esp
_080_ H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp
_081_ K_Potion_Upgrade_1.2.esp
_082_ Lord of the Dragons v1.2.esp
_083_ Dwemer Lanterns.esp
_084_ EcoAdj Ingredients.esp
_085_ MoreGems for MC.esp
_086_ EcoAdjCrime.esp
_087_ TheUberCrystalEggHunt-Icons.esp
_088_ TheUberCrystalEggHunt.esp
_089_ H.E.L.L.U.V.A._A.A._MEDIUM 1.0.esp
_090_ H.E.L.L.U.V.A._A.A._LIGHT 1.0.esp
_091_ H.E.L.L.U.V.A._A.A._Heavy 1.0.esp
_092_ EcoAdjMisc.esp
_093_ Havish Mini Patch.esp
_094_ Ultimate Galleon v2.2.esp
_095_ EcoAdjDaedricDrops.esp
_096_ EcoAdjMerchantSkills.esp
_097_ k_weather (louder sounds).esp
_098_ Grow Towers [Final].esp
_099_ VelMusic1.0.esp
_100_ Pearls Enhanced - Colored Pearls Add-on.ESP
_101_ Clean Chargen_Revamped_v2_3.esp
_102_ MTC-CoM.esp
_103_ Clean Collectible cards.esp
_104_ Lantern replacer By Leeloo.esp
_105_ Kaylas_Kick-Knacks.esp
_106_ Mashed Lists.esp

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Ross Zombie
 
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Joined: Wed Jul 11, 2007 5:40 pm

Post » Sat May 28, 2011 1:21 pm

I started a fresh character using AzuMite's version and advanced to level 4 without a single crash or hiccup.
Obviously I screwed up something when I tried replacing the original GCD esp
A long time user of GCD before I spent time playing Oblivion, and I was always very happy with it's performance. This version has everything that the original offers, plus it does seem more stable.
One very happy Redguard now. :P
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Laura Hicks
 
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Post » Sat May 28, 2011 5:04 pm

I started a fresh character using AzuMite's version and advanced to level 4 without a single crash or hiccup.
Obviously I screwed up something when I tried replacing the original GCD esp
A long time user of GCD before I spent time playing Oblivion, and I was always very happy with it's performance. This version has everything that the original offers, plus it does seem more stable.
One very happy Redguard now. :P



Could you post a link?
I'm having trouble locating it.
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Chavala
 
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Post » Sat May 28, 2011 11:59 pm

I've used GCD in every game I've played since discovering it, and wouldn't play without it. However, there are a few improvements I wouldn't mind seeing:

1. The automatic magicka regeneration makes mages too powerful. There was nothing wrong with the vanilla rule that magicka is regained by resting.

2. There was also nothing wrong with the idea that a character should "rest and meditate" in order to increase attributes. I'm all in favor of the way GCD takes the choice of which attributes to raise out of the hands of the player, but why not make him rest in order to get the increases GCD generates? As it is, with auto magicka regen, any character with a healing spell has no reason to ever rest as far as the game is concerned. I can imagine a newbie loading up GCD and Tribunal, and never getting to Mournhold because he never sleeps and therefore never gets attacked by the Dark Brotherhood.

3. GCD's heavy use of background scripts causes conflicts with some other mods which are also heavily scripted. Lothavor's Legacy is the one I know of which has this problem. I doubt anything can be done about this.

4. I like the idea that a skill deteriorates if not used. GCD doesn't implement this; I didn't know there was a mod which did until I read about it earlier in this thread. I'll have to give it a try next time I start a character.
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Minako
 
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Post » Sat May 28, 2011 7:50 pm

Could you post a link?
I'm having trouble locating it.

Here ya go http://www24.atwiki.jp/morrowind/pub/GCD%20108kai2.zip
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Stephy Beck
 
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Post » Sat May 28, 2011 2:08 pm

Here ya go http://www24.atwiki.jp/morrowind/pub/GCD%20108kai2.zip

Thank ya!
:D
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Kelsey Anna Farley
 
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Post » Sat May 28, 2011 11:26 pm

I reduce the magicka regeneration rate in my GCD games to about 1/4 of GCD's standard value. It allows a character to regain his magicka during a long trek, or while doing other things, but it certainly won't come back to full in the time frame of a battle. You've got to conserve it, unlike with the "normal" GCD rate, but you're not forced to keep sleeping 12 hours a day to maintain a viable Mage, as with "vanilla" MW. I ran into the same issue with "Fair Magicka Regen", which all but turned your Magicka pool into a bottomless pit.

About 2/3 of my characters run Madd Leveller instead, because I don't always want to run a "pure thief" or a "pure Mage" build, and because using GCD and MCA together makes for a far more brutal game than I like. Not EVERY encounter should be an epic struggle, otherwise I'd play Oblivion.
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Dewayne Quattlebaum
 
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Post » Sat May 28, 2011 2:20 pm

If I use one of the replacement esp do I still need to use settings hard . I know that GCD Lean is already configured for settings hard but are either Glubys or Asimites configured that way as well. I got myself into trouble in this game some years ago with sneak & trap penalties. I was using L Dones plus others that I can't remember now . They stacked & it meant that I couldn't get at anything & sneaking became almost impossible. I have gone ahead with Glubys & settings hard. If this is unnessessery could someone please let me know
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Lifee Mccaslin
 
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Post » Sat May 28, 2011 9:10 pm

You have to use Settings Hard. Gluby's and Azumite's versions are similar to the original (except Azumite's removes comments) and they are set to default. The add-ons should work with them. GCD Lean is still very experimental so unfortunately there are no add-ons for it yet and the original Settings add-ons won't work.

If you know how to use the Construction Set, you could try changing the settings yourself as Kovacius did. Compare the default script with the one in Settings Hard and change accordingly (script name Gals___CUSTOMIZE). You can even turn the GCD magicka system right off. You can do the same in GCD Lean, but it's harder because you have to translate the variable names - there should be a document of hodge-podge information that can be used as a translation key.

Back upl any mod before working on it of course. I'm not sure if modifying GCD Lean in this way and re-saving it would make it more unstable - it would be interesting to find out.
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Anne marie
 
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Post » Sat May 28, 2011 10:51 am

You have to use Settings Hard. Gluby's and Azumite's versions are similar to the original (except Azumite's removes comments) and they are set to default. The add-ons should work with them. GCD Lean is still very experimental so unfortunately there are no add-ons for it yet and the original Settings add-ons won't work.

If you know how to use the Construction Set, you could try changing the settings yourself as Kovacius did. Compare the default script with the one in Settings Hard and change accordingly (script name Gals___CUSTOMIZE). You can even turn the GCD magicka system right off. You can do the same in GCD Lean, but it's harder because you have to translate the variable names - there should be a document of hodge-podge information that can be used as a translation key.

Back upl any mod before working on it of course. I'm not sure if modifying GCD Lean in this way and re-saving it would make it more unstable - it would be interesting to find out.


I'm a construction set virgin but really want to change some settings in GCD this time so it's time & place to start
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Chrissie Pillinger
 
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Post » Sat May 28, 2011 9:58 am

I am looking to start my game tomorrow and I have read a bit about this mod. It sounds great but I have read that it is not very good for fighter, fighter hybrid characters. I want to make a Dunmer assassin, so basically a fighter/sneak character with some attack magic, would this mod make that character a bit too hard considering this is my first game bar a short play last year?
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Hot
 
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Post » Sat May 28, 2011 4:30 pm

I wouldn't say it's that hard for a fighter. The difference is you probably won't be getting huge attribute bonuses each level, and likely they won't all be strength. A rounder character can be a little more difficult because having a little of everything means you don't have a lot of anything. The other thing that it will affect is your health - endurance will be less important to get early on for maximizing but more important just for survival as your health is entirely based upon it.

One thing that can be very annoying, especially if your character doesn't have naturally high endurance are things, diseases particularly, which damage endurance. Blighted nixhounds are notorious for my poor wood elf characters, as they run up and hit fairly hard then when I get blighted I have single digits for my max hitpoints and die almost immediately. Of course, you can adjust values and tinker with it - which I highly encourage. I played with the settings a lot to get a game experience which is built for me.
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Aaron Clark
 
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Post » Sat May 28, 2011 11:16 am

I have read that it is not very good for fighter, fighter hybrid characters.


I have read this too, but I never really understood the rationale behind it. GCD does take a bite out of the amount of hit points you get, but that is for all character types. I play as a Redguard Stealth-Tank and find GCD to be the perfect compliment to my playstyle.
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Your Mum
 
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Post » Sat May 28, 2011 8:11 am

I've never used GCD myself, but after reading this I'm considering trying it out.

I've never found myself levelling carefully so as to maximize attribute bonuses though, I always just let my levelling work naturally in the background.
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Krista Belle Davis
 
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Post » Sat May 28, 2011 8:27 am

Thanks for the replies, I will go for it. I take it that even though it never tells you that you have levelled up you can still check the value of all your attributes and skills?
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Brandon Wilson
 
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Post » Sat May 28, 2011 2:21 pm

Yes, your menu will still correctly display your skills, attributes, and level. The only thing that might be off is the percentage until next level up/skill up.
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Channing
 
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