"We wanted to add mountains to block the player and cont

Post » Fri Sep 23, 2011 9:17 am

morrowind had tons of tall usually impassable mountains as well. cyrodill was mostly flat and whenever i looked towards the horizon it was mountains in virtually all directions in a huge circle oblivions world felt like one gigantic coliseum. whereas vvardenfell felt just like what it was an island.
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Eric Hayes
 
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Post » Fri Sep 23, 2011 5:08 pm

There is nothing to explore..., and I'm not sure if an endless, randomly generated world, is even possible?
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Skivs
 
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Post » Fri Sep 23, 2011 5:25 pm

I don't see this quote in EDGE.

Also, level, terrain and art design is about control and making people think and feel. Much like music, voice acting etc. It's not like there's nothing in those mountains - there's dungeons to be raided.
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Chloe Botham
 
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Post » Fri Sep 23, 2011 1:17 am

No. I refuse to believe this.
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darnell waddington
 
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Post » Fri Sep 23, 2011 3:04 am

I sense TES Noobs worrying about linearity, when TES is the industries exemple of an "open-world game"
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Multi Multi
 
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Post » Fri Sep 23, 2011 2:48 pm

This must be a conspiracy :ahhh:
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Eoh
 
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Post » Fri Sep 23, 2011 2:50 am

Like everyone else, I'm not so sure about the quote.

But Morrowind and Oblivion both had elements that "herded" you on your way when you were starting out. Remember that whole sewers thing?
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Kellymarie Heppell
 
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Post » Fri Sep 23, 2011 9:00 am

That's fine because mountains are climbable if you really want to, so we aren't being denied places to go.

I very much doubt they'll be climbably in the same way that mountains were climbable in Oblivion or Morrowind. As in... I won't be able to find my own way up a mountain from any direction. There will probably be set paths leading up most mountains, with the rest of the mountain acting like a barrier.

This is going to make the gameworld feel much more linear than what we're used to. Yes, you can still go in whatever direction you want... but you can do that in Fable.
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casey macmillan
 
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Post » Fri Sep 23, 2011 8:25 am

Like everyone else, I'm not so sure about the quote.

But Morrowind and Oblivion both had elements that "herded" you on your way when you were starting out. Remember that whole sewers thing?


And all that Ocean to the South and West of Seyda Neen?
OMG! LINEARITY!
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Imy Davies
 
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Post » Fri Sep 23, 2011 4:07 pm

I very much doubt they'll be climbably in the same way that mountains were climbable in Oblivion or Morrowind. As in... I won't be able to find my own way up a mountain from any direction. There will probably be set paths leading up most mountains, with the rest of the mountain acting like a barrier.

This is going to make the gameworld feel much more linear than what we're used to. Yes, you can still go in whatever direction you want... but you can do that in Fable.


So do you want ridiculous mountains like in Oblivion and Morrowind?

There are mountains, oceans, and rivers in the real world. Yet for some reason, I've never seen anyone complain that they feel like the globe is too linear.
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marie breen
 
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Post » Fri Sep 23, 2011 2:17 pm

This is going toMIGHT make the gameworld feel much more linear than what we're used to. But we don't know for certain. Guess we'll have to play and find out.

Minor adjustment.
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Jamie Moysey
 
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Post » Fri Sep 23, 2011 1:11 pm

lol, "like in Oblvion?"

2 guys saying "go talk to Jauffre" followed by a big text box repeating just that followed by big quest marker wasn't clue enough for you?


I'm talking about the landscape, genius. Not the main quest. When you emerge from the first sewer in Oblivion, the landscape doesn't give you a "clear path" to follow. You go wherever the hell you want.


I don't see this quote in EDGE.

Also, level, terrain and art design is about control and making people think and feel. Much like music, voice acting etc. It's not like there's nothing in those mountains - there's dungeons to be raided.


Under the big Orc picture

No. I refuse to believe this.


OK.
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Chloé
 
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Post » Fri Sep 23, 2011 4:54 pm

I love how people are using that one mountain cordoned off by a massive magical gate as synonymous with a region 85% dominated by mountains that put red mountain to Shame. yeah good relations
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Syaza Ramali
 
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Post » Fri Sep 23, 2011 2:53 pm

Like everyone else, I'm not so sure about the quote.

But Morrowind and Oblivion both had elements that "herded" you on your way when you were starting out. Remember that whole sewers thing?


/facepalm
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sally R
 
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Post » Fri Sep 23, 2011 2:25 am

Or Skyrim was chosen so Bethesda would have an excuse to restrict freedom. :flamethrower:


Less freedom = easier game
easier game = more sales
more sales = more money

See fable as a prime example of bastardizing a game to make money.
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krystal sowten
 
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Post » Fri Sep 23, 2011 11:29 am

Do you seek this stuff you? I was slightly kidding when I said you were paranoid in your other topic, but now i'm not so sure. You can still go wherever you want. Confirmed by journalists and people playing at Eurogamer as we speak.
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Solène We
 
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Post » Fri Sep 23, 2011 1:52 pm

Anyone who complains about Skyrim's impassable mountains should go back to Morrowind - I kept running into a lot of impassable hills that herded me all over Vvardenfell just so I could get to that one place just beyond those hills.
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Phillip Brunyee
 
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Post » Fri Sep 23, 2011 5:21 am

So do you want ridiculous mountains like in Oblivion and Morrowind?

Well obviously they've made a tradeoff for Skyrim. More visually stunning environments at the expense of player freedom. I just hope they've made the right decision. There have been plenty of other open-world games and RPGs out there that have prioritised visuals over player freedom, and as beautiful as they looked, i'd still rather play Oblivion or Morrowind.

It's a shame the TES series is no longer first-person only, because if they didn't have to worry about third-person animations, they could quite easily bring climbing back and allow players to scale mountains themselves instead of forcing them up set paths.


There are mountains, oceans, and rivers in the real world. Yet for some reason, I've never seen anyone complain that they feel like the globe is too linear.

I can climb up those mountains from any direction I want in the real world. :confused:
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Samantha Mitchell
 
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Post » Fri Sep 23, 2011 7:22 am

Minor adjustment.


Thank you, exactly as it should be.

Off topic, but, has anyone figured out how to put TempHP on ignore. Now that's a mod I'd love to get my hands on!
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Jhenna lee Lizama
 
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Post » Fri Sep 23, 2011 10:05 am

Well obviously they've made a tradeoff for Skyrim. More visually stunning environments at the expense of player freedom.

It's a shame the TES series is no longer first-person only, because if they didn't have to worry about third-person animations, they could quite easily bring climbing back and allow players to scale mountains themselves instead of forcing them up set paths.



I can climb up those mountains from any direction I want in the real world. :confused:


And you know that player freedom has been sacrificed because... oh right, you don't know that. But yes, it's totally because of them spending time making your character look cool in 3rd person.

And I really don't think you've ever done rock climbing, much less tried assaulting a mountain summit. There's a reason that everyone climbing Everest has to go the same way. And again, no one seems to feel that the world is conspiring to limit their freedom.
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Erika Ellsworth
 
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Post » Fri Sep 23, 2011 3:53 am

Right...another quote taken out of context. The thing is that Todd and Beth said from the start that they would try to "control" the players a bit more, without taking away the complete freedom of things. Mountain-trails are on way of doing that and fits perfectly with Skyrim.
It's not like they are trying to take away freedom to cut corners or make a more linear game...it's a bit like a guided tour! You can follow the guide and see all the wonders they really want to show you or you can break off from the group and explore on your own.

Skyrim will NOT be more linear than previous games in the series...you just have a choice to either follow the obvious paths or just prance around on your own. Now stop complaining...
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Penny Flame
 
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Post » Fri Sep 23, 2011 1:34 pm

Or maybe mountains are in because the game takes place in Skyrim? And they just so happen to be awesome natural "guides" even though they wont actually stop you from going anywhere.


This... Good Job :)
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TOYA toys
 
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Post » Fri Sep 23, 2011 4:35 am

This... Good Job :)


Psssh, like you'd know.

What's that pretty picture under your avatar?

(This is sarcasm, for all the people who missed it.)
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Lew.p
 
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Post » Fri Sep 23, 2011 9:00 am

So its more like morrowind than oblivion?

Nice, then many here should like that.

This... Good Job


And boom, the annoying naysayer crew just got demolished.
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CSar L
 
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Post » Fri Sep 23, 2011 1:11 am

I expect, just like in Morrowind, mountains will indeed force you to travel tin certain directions.
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Del Arte
 
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