"We wanted to add mountains to block the player and cont

Post » Fri Sep 23, 2011 5:12 pm

That's a direct quote from someone working on the game named Carofano, I guess a developer or something.

But that confirms some of the fears some people on this board have had.

The mountains "herd" you around where the developers want you to go, rather than leaving it all completely open to explore in any direction.
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Tiffany Castillo
 
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Post » Fri Sep 23, 2011 9:18 am

Which of the magazines is that quote from and if that's true then it's both good and bad depending on how bad the corridering is.
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Taylor Bakos
 
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Post » Fri Sep 23, 2011 9:18 am

The very next line of the article then says, "The natural flow of the environment pulls you to the Northeast after you start."

See, to me that's kind of frustrating. I want to start the game and be like, "Holy Crap. Where the [censored] do I go? What the [censored] do I do?" Like In Oblivion.

Not guided along the main quest line by a linear environment.
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marina
 
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Post » Fri Sep 23, 2011 3:50 pm

That's a direct quote from someone working on the game named Carofano, I guess a developer or something.

But that confirms some of the fears some people on this board have had.

The mountains "herd" you around where the developers want you to go, rather than leaving it all completely open to explore in any direction.


And yet paradoxically, the player is still free to travel in whatever direction they wish.
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Paula Ramos
 
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Post » Fri Sep 23, 2011 4:23 pm

You uh, you really keep wanting to prove your point of "Skyrim's smaller"

don't you?
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x a million...
 
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Post » Fri Sep 23, 2011 11:04 am

That's fine because mountains are climbable if you really want to, so we aren't being denied places to go.
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RaeAnne
 
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Post » Fri Sep 23, 2011 4:58 am

Magazine title? Issue?
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Doniesha World
 
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Post » Fri Sep 23, 2011 6:54 am

Not like this is a secret, this was pretty clear from the start :shrug:
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Lucky Girl
 
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Post » Fri Sep 23, 2011 12:50 pm

Or maybe mountains are in because the game takes place in Skyrim? And they just so happen to be awesome natural "guides" even though they wont actually stop you from going anywhere.
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Emilie Joseph
 
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Post » Fri Sep 23, 2011 4:08 pm

And yet paradoxically, the player is still free to travel in whatever direction they wish.


The Eurogamer Guy just made his way to Falkreath, that is in the South (West/East)
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kennedy
 
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Post » Fri Sep 23, 2011 5:55 am

I think this is just a misinterpretation and exageration of a quote taken out of context. It's possible some of the mountains will make it more difficult to get to certain places ( which is realistic), but in the demo TH has said multiple times you can climb, and therefore cross every mountain in the game. Although I'm willing to bet there are some used to block off the sides of the map. I can't accept that any TES game will be designed with the idea that the player has to do the main quest, or whatever it is the developers want us to do, and not just do what the player wants.
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Sheila Reyes
 
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Post » Fri Sep 23, 2011 1:19 pm

And yet paradoxically, the player is still free to travel in whatever direction they wish.


^ This
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Spooky Angel
 
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Post » Fri Sep 23, 2011 5:36 am

Which of the magazines is that quote from and if that's true then it's both good and bad depending on how bad the corridering is.



Magazine title? Issue?


The most recent issue of EDGE with the big Skyrim preview.


You uh, you really keep wanting to prove your point of "Skyrim's smaller"

don't you?


No, I've given up on that. I'm just going to let people believe the game and cities are huge and then be disappointed for themselves once they play it.

This has nothing to do with game size, but rather an environment that DOESN'T encourage exploration, but rather a linear path to follow.
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Ricky Meehan
 
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Post » Fri Sep 23, 2011 7:40 am

Or maybe mountains are in because the game takes place in Skyrim? And they just so happen to be awesome natural "guides"


Or Skyrim was chosen so Bethesda would have an excuse to restrict freedom. :flamethrower:
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Jack Moves
 
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Post » Fri Sep 23, 2011 7:51 am

I think this is just a misinterpretation and exageration of a quote taken out of context. It's possible some of the mountains will make it more difficult to get to certain places ( which is realistic), but in the demo TH has said multiple times you can climb, and therefore cross every mountain in the game. Although I'm willing to bet there are some used to block off the sides of the map. I can't accept that any TES game will be designed with the idea that the player has to do the main quest, or whatever it is the developers want us to do, and not just do what the player wants.

I think it's more along the lines of the Devs holding up a sign that says, "Please do the main quest, it's still optional but we really want you to do it".
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BrEezy Baby
 
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Post » Fri Sep 23, 2011 9:01 am

That's a direct quote from someone working on the game named Carofano, I guess a developer or something.

But that confirms some of the fears some people on this board have had.

The mountains "herd" you around where the developers want you to go, rather than leaving it all completely open to explore in any direction.

You mean, kinda like in Morrowind the "mountains" would keep you on the paths a lot around the starting town?
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lauren cleaves
 
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Post » Fri Sep 23, 2011 4:15 pm

lol, one minute you're all 'immeerrshunn' then you're like 'I want to be able to climb up cliff faces without any equipment'.

which one do you want? you want it realistic, or you want it just to be a big sand box... hell even write your own main story! Or, invent your own game! lol
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Kyra
 
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Post » Fri Sep 23, 2011 4:14 pm

Carofano is the lead art director, I believe. I somehow doubt the veracity of this "quote". For one, an art director wouldn't be making such calls regarding gameplay and, secondly, Skyrim had to be mountainous as it's ...Skyrim. I'd hope Beth always knew there was this potential but designed the game to avoid the potential herding problem. If it is an actual quote, I really hope he's being facetious.

Spoiler
New Slurm!

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Lily Something
 
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Post » Fri Sep 23, 2011 8:33 am

Morrowind also had a lot of mountains which blocked you, the only difference was that you didn't see it until you already traveled half way. Oblivion was an open plain that felt small since you could go in a straight path in any direction and get there in 3 minutes.
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LuBiE LoU
 
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Post » Fri Sep 23, 2011 1:32 pm

lol, one minute you're all 'immeerrshunn' then you're like 'I want to be able to climb up cliff faces without any equipment'.

which one do you want? you want it realistic, or you want it just to be a big sand box... hell even write your own main story! Or, invent your own game! lol


Do you speak English?


Carofano is the lead art director, I believe. I somehow doubt the veracity of this "quote". For one, an art director wouldn't be making such calls regarding gameplay and, secondly, Skyrim had to be mountainous as it's Skyrim. I'd hope Beth always knew there was this potential but designed the game to avoid the problem. If it is an actual quote, I really hope he's being facetious.


It's a real quote. Like I said, it's in the magazine.
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Gen Daley
 
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Post » Fri Sep 23, 2011 3:54 am

The mountains "herd" you around where the developers want you to go, rather than leaving it all completely open to explore in any direction.

That's actually a good thing, because having at least some predictability on the player's traveling enables them to make far better visual scenes. Also, FYI, this was also the case in Morrowind. It's Oblivion that was the black sheep in this regard, because 1) Cyrodiil is nearly all plains and 2) It was generated rather than hand-made. So big thumbs-up for this :thumbsup:
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luke trodden
 
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Post » Fri Sep 23, 2011 6:53 am

The very next line of the article then says, "The natural flow of the environment pulls you to the Northeast after you start."

See, to me that's kind of frustrating. I want to start the game and be like, "Holy Crap. Where the [censored] do I go? What the [censored] do I do?" Like In Oblivion.

Not guided along the main quest line by a linear environment.



lol, "like in Oblvion?"

2 guys saying "go talk to Jauffre" followed by a big text box repeating just that followed by big quest marker wasn't clue enough for you?
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Talitha Kukk
 
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Post » Fri Sep 23, 2011 2:05 am

This has nothing to do with game size, but rather an environment that DOESN'T encourage exploration, but rather a linear path to follow.


Like how Morrowind "discouraged exploration" by putting a behemoth mountain in the middle of the map?

Yeah, I remember how vociferously people complained about the linearity of Morrowind.

:rolleyes:
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Kate Norris
 
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Post » Fri Sep 23, 2011 1:54 pm

The most recent issue of EDGE with the big Skyrim preview.




No, I've given up on that. I'm just going to let people believe the game and cities are huge and then be disappointed for themselves once they play it.

This has nothing to do with game size, but rather an environment that DOESN'T encourage exploration, but rather a linear path to follow.


Really? You really believe that some mountains strictly don't allow you to explore in just about any way you please? Just stop, seriously, I'd put money on the fact that Skyrim will be far from linear. You want an example of linear? Go play FFXIII.

Your statements are simply absurd and I'm sure others will agree.
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Shianne Donato
 
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Post » Fri Sep 23, 2011 6:07 am

Yes, notice how they also didn't deny "Yeah, you're gently guided, but you can still go anywhere you want!" :rolleyes:
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Mandy Muir
 
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