Wanted Maps

Post » Mon Oct 18, 2010 5:49 pm

Hey :D Im crazy excited for this game and i just wanna know....wat kinda maps you wannna see in this badass game? lol I know there are pretty much 2 themes with the clean security and slums resistace but what do you hope comes from these themes? Or maybe even off topic levels like sewers or sumthing? leave a comment!
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Kara Payne
 
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Post » Mon Oct 18, 2010 6:57 pm

There is indeed a sewer level, but personally I can't think of anything I would really like to see.
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ImmaTakeYour
 
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Post » Mon Oct 18, 2010 2:51 am

I would like to see bonus maps designed after maps from previous SD games.
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Jessica Stokes
 
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Post » Mon Oct 18, 2010 7:00 pm

I would like to see bonus maps designed after maps from previous SD games.

SD? lol
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Emily abigail Villarreal
 
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Post » Mon Oct 18, 2010 8:36 am

I want a map that takes place at a hospital (both inside its 3 stories and outside) where the resistance have to save civilians. :nod:
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Juliet
 
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Post » Mon Oct 18, 2010 4:19 am

SD? lol

SD = Splash Damage. The company developing Brink.

I would like to see maps in Brink that are inspired from maps from their previous games.
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Horror- Puppe
 
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Post » Mon Oct 18, 2010 2:11 pm

SD? lol


SPLASH DAMAGE FOOL!
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jessica robson
 
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Post » Mon Oct 18, 2010 4:06 am

SD = Splash Damage. The company developing Brink.

I would like to see maps in Brink that are inspired from maps from their previous games.

That's a double edge sword. Some of their previous maps were in favor of one side......
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neen
 
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Post » Mon Oct 18, 2010 3:24 pm

There is indeed a sewer level, but personally I can't think of anything I would really like to see.

Sweet! i never knew they finilized a sewer level lol And same i cant think of many other levels i would want. But watever they create will be sick lol i guess a level on the tall silver building would be pretty cool and it could add a bit of pace into the level by making sure you dont fall to ur death :P
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Cheville Thompson
 
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Post » Mon Oct 18, 2010 2:09 pm

SD = Splash Damage. The company developing Brink.

I would like to see maps in Brink that are inspired from maps from their previous games.

Ya i was guessing it was gona be the developer name :P lol i ust started my Brink hype obsession yesterday so im still learning bout it haha
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Pumpkin
 
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Post » Mon Oct 18, 2010 8:10 am

I want a map that takes place at a hospital (both inside its 3 stories and outside) where the resistance have to save civilians. :nod:

That actually sounds pretty cool :D And the developers have said that throughout the game there will be audio logs and other intel that you can find and if they made a hospital level the intel from it could greatly help the story by hearing the detail of how bad off the resistance is from the wounded, sick, and starving.
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daniel royle
 
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Post » Mon Oct 18, 2010 1:38 pm

That actually sounds pretty cool :D And the developers have said that throughout the game there will be audio logs and other intel that you can find and if they made a hospital level the intel from it could greatly help the story by hearing the detail of how bad off the resistance is from the wounded, sick, and starving.


Audio logs = BRINKOSHOCK
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Jah Allen
 
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Post » Mon Oct 18, 2010 4:59 am

a snow map in the heart of where the resistance live
not like full on snow, but like a really cold atmosphere with snow flakes in the air like that bloc map on cod4
except abit more frost on the props like trash cans, broken down cars, barricades etc
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cutiecute
 
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Post » Mon Oct 18, 2010 3:02 pm

That's a double edge sword. Some of their previous maps were in favor of one side......

Many SD maps favored the defense - it's what added to them. Winning on the attacker side and overcoming the "against all odds" feeling, was epic.
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Sarah Bishop
 
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Post » Mon Oct 18, 2010 6:18 pm

a snow map in the heart of where the resistance live
not like full on snow, but like a really cold atmosphere with snow flakes in the air like that bloc map on cod4
except abit more frost on the props like trash cans, broken down cars, barricades etc

Hmm i never thought of that lol it would be pretty sweet seeing how amazing they would make frost and snow look with their art style :) im not really sure how they could put that in the game though since its in the middle of the ocean lol Maybe a giant freezer where they held the supplies that needed to stay cold to be good could work for you idea :D
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Vicky Keeler
 
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Post » Mon Oct 18, 2010 2:14 pm

a snow map in the heart of where the resistance live
not like full on snow, but like a really cold atmosphere with snow flakes in the air like that bloc map on cod4
except abit more frost on the props like trash cans, broken down cars, barricades etc

Using SMART would involve slips, falls, broken bones and even death.
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asako
 
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Post » Mon Oct 18, 2010 10:38 am

just a thought anyway i mean its multiplayer they could make anything happen!
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Natalie Harvey
 
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Post » Mon Oct 18, 2010 7:00 am

Audio logs = BRINKOSHOCK



This again?
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Invasion's
 
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Post » Mon Oct 18, 2010 11:08 am

This again?


Yup :D
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ONLY ME!!!!
 
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Post » Mon Oct 18, 2010 5:50 am

I'd like to see some very vertical stuff. I realise that based on the Ark that it's unlikely, but I'm thinking buildings that falling off = death, but they're all enterable on multiple floors.
Well, that wasn't described very well.
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Jesus Lopez
 
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Post » Mon Oct 18, 2010 3:40 pm

That's a double edge sword. Some of their previous maps were in favor of one side......

Really?

I read they designed Counterstrike-Maps early on; which are known for their good balance, aren't they?
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zoe
 
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Post » Mon Oct 18, 2010 6:43 am

I read they designed Counterstrike-Maps early on; which are known for their good balance, aren't they?

I think only 1 or 2 guys from Splash Damage designed CS maps, and I don't even know if they are original members.
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Jay Baby
 
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Post » Mon Oct 18, 2010 8:08 pm

I'd like to see some very vertical stuff. I realise that based on the Ark that it's unlikely, but I'm thinking buildings that falling off = death, but they're all enterable on multiple floors.
Well, that wasn't described very well.


Have an epic upwards battle on the Founders Tower. Remember the enemy gate is down.
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louise hamilton
 
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Post » Mon Oct 18, 2010 5:21 am

I'll assume that the majority of the Ark is explored over the course of the campaign, so my idea would be the take the conflict elsewhere. As most of the glaciers have melted and the water level has risen, eventually Antartica would also begin to warm. As it does, new glaciers would break off. These new glaciers would eventually drift to other regions and eventually one finds its way near the Ark. The Security quickly establishs a forward base on this glacier but due to its massive size they are unable to simply move it in its entirety. Instead they begin to break apart portions of it that they can more easily transport back to the Ark. Soon the Resistance devises it own plan to use a tug boat to claim some of this 'fresh water' for their own.

I'd be curious to see how the introduction of an ice environment would affect SMART. Thoughts?
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Marina Leigh
 
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Post » Mon Oct 18, 2010 8:18 pm

I'd like to see some very vertical stuff. I realise that based on the Ark that it's unlikely, but I'm thinking buildings that falling off = death, but they're all enterable on multiple floors.
Well, that wasn't described very well.

Might be fun for lights, but it seems like it would put heavies at a huge disadvantage if all the objectives were 7 floors above and they only had one ramp to choose from.
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Damien Mulvenna
 
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