Wanted Mods that Involve a large amount of repetitive work.

Post » Thu Apr 07, 2011 8:58 pm

I built this application using Yacoby's ESM/ESP library that does a couple of batch ops and this along with the rogue Oblivion rumours thread that will no doubt be moved soon I got to thinking: what other batch mods would be good? Things that could be made into group operations like the rumours thing. In that case the community could produce 100's of rumours and then they could be added to an esp using a batch program. Suggestions?
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Thu Apr 07, 2011 5:07 pm

most of the work i do that is repetitive is copying scripts items or dialog, and changing one variable and the name.
User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Thu Apr 07, 2011 8:55 pm

Um, maybe this one: http://www.gamesas.com/index.php?/topic/1001598-wipz-more-realistic-environment-video-included/.
It'd be quite repetitive but I'm not sure how much it could be automated.

Er... What about changing something like Tamriel Rebuilt to match up with The Lighting Mod.

[Edit: And yay! Searching for just topic titles works again at last]
User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Fri Apr 08, 2011 5:46 am

In my library mod I used to copy and modify hundreds of book objects and I had to write lots of similar script constructs. For repetitive tasks in the construction set I mostly used AutoHotkey macros, and I generated most of the repetitive parts in scripts using PHP. This saved me most of the robot work. :cool:
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am


Return to III - Morrowind