[WIP] War of the Crown

Post » Sun Oct 02, 2011 9:36 pm

War of the Crown

Lore regarding Seleron's history
The city of Seleron is built on a solitude mountain, north-east of the city of Kvatch. For ages nobody lived around this big dark mountain, there were many legends about it. In most of these legends the mountain was cursed, superstitious as most people were they shun the mountain. Until on a day a longforgotten count of Kvatch got two sons. Instead of naming the oldest of the twins heir, he decided they would both be heir and rule together. He wanted a second city built so each of his sons had his own capital. He called for the best architects and gave them the freedom to create the city they wanted. Their was only one restriction, he ordered the castle to be a twin of the castle of Kvatch. The twins will rule from twin castles, he said. He wanted this new city to be built on a special location.
This count wasn't a superstitious man so he found the cursed mountain to be the ideal place. He hired many men to work on it, he cut the mountain in the way he wanted it. Since most people around Kvatch were afraid he hired workers from all around Cyrodiil, to work on it. By the time the city was finished the count was an old man and died soon thereafter. His oldest son inherited Seleron, while his youngest ruled from Kvatch. Cunning as he was the ruler of Kvatch soon befriended some of his older brother's servants. The boy was amibitious and with the help from these traitors he was able to capture the city by suprise. Most of the citizens were slaughtered in the battle for Seleron.
After the battle the new count of the whole of Kvatch wanted to rule from the city of Seleron, because it was much easier to defend than Kvatch, but the fierce battle and the death of so many people made the citizens remember the old stories and nobody wanted to live in this cursed city.
Afterwards the city was once again desolated for many years, until the city of Kvatch was destroyed by the Daedra. The people's fear for these creatures was worse then their fear for the old stories about Seleron and the refugees of Kvatch fled to Seleron and rebuilt most of the city to its former glory.


Short Description
After you have saved the whole of Tamriel, you would have excepted to be richly rewarded, but the only thing you get is a suit of armor, which you won't need since the world is already saved.
Furthermore it doesn't completely answer what happened after the ascension of Martin Septim.
I aim to do these things, in my own way, which isn't completely lore correct!
In this mod you'll be raised to nobility after saving Cyrodiil and you'll rule the county of Kvatch from the city of Seleron, which lies just north-east of Kvatch.
You expect to live an easy life as a wealthy count, but mere days after your arrival at your new home the other, power hungry, counts become restless. They all agree that Cyrodiil needs a new emperor, but the problem is they all want to be this new emperor themselves. After some small fights a real war starts: a war for a crown. And again you'll be a part of it!

Features
You'll rule your own county with all things that are important when ruling:

  • You have your own capital to rule from: Seleron with its own citizens, with their own jobs.
  • An economy, it isn't only your own gold you're thinking about anymore, but the treasury of a whole county. You should get gold through taxes or trade.
  • Trade with other countys to get goods for your people to live from or gold for your treasury.
  • A diplomatic system, the other countys will like you more or less depending on your actions.
  • The possibilty to get trade rights with other countys, an alliance or start a war on another county.
  • Recruit soldiers for your army, train them, but of course they'll expect to be paid for their hard work.
  • Solve the problems of your citizens, if they have an argument, they'll come to you.
  • Hire assassins or spies to do your dirty work, but if they're caught you won't have anything.
  • Start wars with other countys, ask your allies for help, raid your enemie's villages or trade caravans and try to capture their cities and kill their leaders.
  • But of course you're true goal is to win the war and become emperor and allow the council to rule.


I'll try to make everything I mentioned above as dynamic as possible. As less as possible through messageboxes and things like that. A trade caravan will move from one city to the other. Spies will really go to the city and see what they can and guards will really attack them when they're caught. You aren't the only one who attacks the other counts have a war to win as well.

I know these are a lot of ideas and I'm a bit late with only a few months to Skyrim I don't know if I'm able to do all of it, but I'll see how far I get :thumbsup: .
If I don't have everything done before Skyrim and there is quite a chance this will happen, I'll atleast release what I've done so far.

Screenshots
http://i1216.photobucket.com/albums/dd372/GoldenEagle6/AnotherCastlePicture.jpg
http://i1216.photobucket.com/albums/dd372/GoldenEagle6/FirstStairs.jpg
http://i1216.photobucket.com/albums/dd372/GoldenEagle6/SecondLevel.jpg
http://i1216.photobucket.com/albums/dd372/GoldenEagle6/Theentrance.jpg
http://i1216.photobucket.com/albums/dd372/GoldenEagle6/FirstLevel.jpg
http://i1216.photobucket.com/albums/dd372/GoldenEagle6/WellOutside.jpg
http://i1216.photobucket.com/albums/dd372/GoldenEagle6/Well2.jpg
http://i1216.photobucket.com/albums/dd372/GoldenEagle6/Market.jpg

I'll upload more screens later, though with a project that is mainly focussed on scripting and AI you won't see loads of screens. :wink:
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Mon Oct 03, 2011 3:15 am

Nobody interested? :confused:, sorry I've always been impatient :wink_smile:
I would also like your opinions on a certain matter, as you can read in the lore, it are the refugees from Kvatch who fled to Seleron. Here I have two possibilities:
  • Use the original survivors in the camp and cathedral, added with some npc's I create myself. This is the most realistic one, but these NPC's aren't all essential and can be killed, so anyone who wanted to play the mod would need to make sure these NPC's survived the battle of Kvatch.
  • Create all NPC's by myself, not realistic, but gives less issues with NPC's who died in the battle of Kvatch.

User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Sun Oct 02, 2011 8:24 pm

The problem is that over the years we've seen these kind of things come and go. "Vaporware" style mods by people who have big ideas but end up not being able to fulfill them, and the mod and the idea dies into oblivion. It sounds exceptional, but you aren't going to win anyone over by the fact that you registered a few months ago and haven't released any mods before. Nothing against you but to people who've been here a while it seems like another one of these big ideas.

I suggest you work some more on this, get some detailed screenshots up, maybe a trailer as it's such a large mod. Once you have some proof and are showing that you're actively working on it, then people will start to support your ideas and get behind you.
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trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Mon Oct 03, 2011 4:47 am

Don't worry I didn't expect to immediately get my own fanclub. Just don't want this mod to be immediately forgotten, encouragements and feedback keep you going. ;) This is indeed my first solo project and there's no 100% garanty I'll be able to finish it. But I'll do what I can.
And don't worry I ain't the crazy guy who started modding yesterday and suddenly got a great idea. I have some decent experience already. Have been working as a scripter for MERP for quite some time now. So my main experience is with scripting, but I know my way around the cs as well.
And if you don't see much of me the next three weeks don't immediately think you're right, cause I go at vacation.
Hope you don't feel offended, I'll do my best to earn your trust. :D
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Cedric Pearson
 
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Joined: Fri Sep 28, 2007 9:39 pm

Post » Sun Oct 02, 2011 3:37 pm

The concept is awesome, though I am very curious about how you'll be going to do all of this. Yes, it's the implementation i'm most curious about.

Those features sound pretty big and overall a great challenge to do well, I am truly curious about what you can come up with.

Goodluck :thumbsup:
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Juanita Hernandez
 
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Joined: Sat Jan 06, 2007 10:36 am

Post » Sun Oct 02, 2011 4:14 pm

Not at all offended. I wish you the very best of luck :)
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James Wilson
 
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Joined: Mon Nov 12, 2007 12:51 pm

Post » Sun Oct 02, 2011 8:01 pm

That's more what I meant with encouragements hehe, thanks :P. About implementation I'm quite confident I'll be able to implement it. In my experience almost everything is possible using OBSE. For me the question is more: will I be able to implement it before Skyrims release ;)
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Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Sun Oct 02, 2011 1:48 pm

I updated the first post with some more screens, only of the mountain so far. Hope to give you some screens of the city around it, before I go on holiday :P.
And I want to repeat this, just to check if people have a problem with the first idea, which I prefer ;)

I would also like your opinions on a certain matter, as you can read in the lore, it are the refugees from Kvatch who fled to Seleron. Here I have two possibilities:

1.Use the original survivors in the camp and cathedral, added with some npc's I create myself. This is the most realistic one, but these NPC's aren't all essential and can be killed, so anyone who wanted to play the mod would need to make sure these NPC's survived the battle of Kvatch.

2.Create all NPC's by myself, not realistic, but gives less issues with NPC's who died in the battle of Kvatch.

User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Mon Oct 03, 2011 2:07 am

Added some screens of parts of the city. The exterior is almost finished, will make the interiors and npc's after my holiday and then I can start implementing the quests and features. :biggrin:
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GLOW...
 
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Joined: Thu Aug 03, 2006 10:40 am

Post » Sun Oct 02, 2011 6:04 pm

With around one and a half month to go to Skyrim. I know that I won't be able to finish this. I won't even get to the part were I can release something, so I stopped working on this for now. If Skyrim is a big dissapointment and the whole community stays with Oblivion I'll continue working on it, but since I don't expect that to happen :P, I'll won't continue with this anymore. Maybe I'll make a mod like this for Skyrim if possible. But since I'm also one of MERP's developers I think I'll spent most of my time working on MERP when Skyrim is released. :D
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Siidney
 
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