So basically, this RP will take place in the NCR; starting in 2242, when the NCR and Western Brotherhood of Steel went to war with one another (taken from Van Buren). The game would revolve around a squad of NCR Rangers (you), who are tasked with defending a small out of the way http://lanepl.org/CMR_22/IMG0049.jpg (it will be reinforced with metal sheeting and other things for extra protection), which seemingly has no tactical value or meaning to be there besides to supply NCR Rangers who go out and raid Slaver and Raider camps. But in the end, the squad does so and heads to the NCR Outpost which is literally out in the middle of the wasteland, with nothing around for miles. It seems to the squad, that they were sent here by their superiors to just keep their heads down and keep out of the war that is taking place all around the NCR, including Shady Sands, Hub, and other major places in the NCR that are no where near the NCR Ranger Outpost they are at.
After a week of nothing to do but shoot Mole Rats and other wasteland creatures, suddenly things take a complete 180, and the NCR Ranger base that the squad is at; becomes a heated battlefield. The NCR Rangers and the squad stationed there, are suddenly surrounded by Brotherhood of Steel Knights, Paladins, and others who have taken arms against the NCR. The Rp will take place not only at the Outpost, but other places as well.
Vehicles that will be used
http://www.geocities.com/MotorCity/Garage/4602/55chevy.jpg
http://afvdb.50megs.com/usa/pics/pershing.jpg: NOTE these will be used as artillery like weapons. They are not mobile.
http://www.kairosautonomi.com/images/Nissan_Truck_Technical.jpg
http://3.bp.blogspot.com/_LWXfO_9CJtc/SNMOde68TlI/AAAAAAAAECE/_ABSZowHNf4/s400/Army-Jeep-Zurich.jpg
http://francesellenspeaks.com/wp-content/uploads/2008/02/dodge_coronet_1958.jpg
Rules
1. I am the boss, and what I say goes.
2. No Uber or God like characters. Keep it to realism please.
3. No controlling others characters, unless given special permission.
4. Do not kill others characters for any reason, only I am allowed.
5.Use your smarts, and don't argue with one another.
6. Keep the story going nice and smooth.
7. HAVE FUN!!!!!!!!
Character Sheet
Name:
Age:
Race:
Gender:
Hair Color:
Eye Color:
Skin Color:
Hair Length:
Height:
Weight:
Body Structure/Build:
Armor:
Clothes:
Weapons:
Ammunition:
Food:
Extra Junk:
Personality:
Biography:
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My Character Sheet
Name: John Greer (goes by Greer)
Age: 26
Race: Human/Caucasian
Gender: Male
Hair Color: Dark Brown
Eye Color: Brown
Skin Color: Tanned
Hair Length: Short & Messy
Height: 5' 11"
Weight: 190 lbs
Body Structure/Build: Strong and muscular, but not excessively muscular.
Armor: Typical Combat Armor, Regulator Coat, Black Cowboy Hat
Weapons: .30-40 Krag Rifle, Colt 1851 Navy Revolver, 3x Frag Grenade, 3x Pulse Grenade, Bowie Knife
Ammunition: 100x .30-40 Krag Rounds & 500x .36 Pistol Rounds
Food: Squirrel Stew, Iguana-on-a-Stick, Nuka Cola, Whiskey, and Brahmin Jerky
Extra Junk: Rifle Round Bandoleer, Rifle cleaning kit, Revolver cleaning kit, 5x Stim-pack, 5x Med-X, NCR Ranger Badge
Personality: John or Greer, as he prefers to be called. Is a man of action, and is not afraid to get his hands dirty if the need arises, and usually gets the job done. He watches out for those he fights with, and hopes they do the same for him. When fighting, Greer can at times be brash and get himself into stupid situations that he would other wise have thought about, rather than just rushing in. He can take orders, and follow them well enough to get what needs to be done, done. Though at times, Greer has been known not to follow the orders of his superior, which has either made him very dumb or very brave in the eyes of his superiors.
Biography: Before joining the NCR Rangers, Greer was a Brahmin herder in the Southern United States. After finding the life of a Brahmin herder to boring, and not exciting enough. Greer took on the job of a Mercenary. At first, it was hard; and Greer struggled with the life of a Mercenary. But after a year, he gradually got a hold of the business, and began to love it. For years, Greer travelled the wasteland taking odd jobs here and there; and getting paid good money for doing them. At first, Greer thought that he would do nothing but travel the wasteland, and do jobs. The pay was good, and the jobs he took on, brought him to all sorts of interesting places.
After being a Mercenary for about four years, Greer was visiting the town of Shady Sands. At the time, he was low on funds and the local bar was his home. But one day, while completely and utterly drunk. Greer did one of the stupidest things he'd ever done. He picked a fight with an NCR Ranger, who was highly trained in hand to hand combat. Sad to say, but Greer ended up in the local jailhouse, and for several weeks was beaten by NCR Rangers secretly, who were basically just street thugs.
After weeks of beatings, Greer made the NCR Rangers double think what they were doing. Whenever they were beating on him, he laughed wildly and put the NCR Rangers on edge with what they were doing. At first, the Rangers thought that Greer had gone mad and that their beatings were doing nothing. Well, they were half right. It wasn't that Greer was going mad, but it was that their beatings were doing nothing to him mentally, like they were physically. After realizing this, the NCR Ranger who had beaten Greer in the bar; brought him into the mix, and Greer was trained and gradually allowed entrance in the NCR Rangers.
Since then, Greer has travelled all around the NCR; giving out justice to Slavers and Raiders as well. When the war with the Brotherhood of Steel erupted, Greer was on the front lines of it all, and was in many urban battles. Mainly one of the major battles, The Battle of Shady Sands; where 60 heavily armored and armed Paladins and Knights came in, and almost raised Shady Sands to the ground. But luckily for the NCR Rangers, the Knights and Paladins were cut off from their "Lost Hills", and were gradually put out of action for good. Greer being the one to put the final bullet in the head of the final dying Paladin.