War of the Races.

Post » Mon Mar 14, 2011 2:22 am

I suppose you are right, but I didn't want to get too complicated in here. What wars are still going on again? I'll go into deeper detail with Morrowind then, explaining all about the Nerevarine and his rise to power. I'll add in more backstory with the new Emperor as well


The Redoran-Nordic War, the Hlaalu-Indoril War, and the Renrijra Krin against Leyawiin and Bravil.

Like I said, I'll make some stuff up to explain it. I'm thinking the Nerevarine took down the Tribunal and staged a bloody coup, taking over the government by force, with support from a few great houses. I'll delve very deep into that then I figured the slave trade had declined since the... I forget what it was called, but I think it was some treaty that allowed them to keep slaves with restrictions.


The Armistice also allowed them to keep their own legal system, as the Imperials failed to conquer them through force. The emperors can't change Morrowind laws, except through the king, who then has to deal with the Great Houses. Without exception, the higher ranks of the Great Houses are opposed to Imperial reforms, or have to gain the support of anti-Imperial organisations (such as the Camonna Tong) to enforce the new rules.

There's nothing wrong with any change in the Armistice, or breaches of the law, or Imperial-Dunmeri political intrigue, but its potential is mostly in the results of that in the lore, as the RP interprets them ;)
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Nick Jase Mason
 
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Post » Mon Mar 14, 2011 2:47 pm

Blade Master what do you want? You are pretty experienced, so you have my recommendation to possess a large faction, or you can just join up with one of us.


I wouldn't mind taking control of entire High Rock. But only if those four majors people planning this don't want it! Your the head honcho's here! ;)

Regarding that, basically Wayrest has united the entire province under a single banner, with King Gothryd (who hails from Daggerfall) and King Woodborne (who hails from Wayrest)? Wasn't Woodborne killed in Daggerfall? (or are we ignoring that? :P ) Are we assuming that he never died during Daggerfalls timeline and that he married Elysana, and now rules Wayrest and thus, High Rock, in unison with Gothryd?
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Michelle Chau
 
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Post » Mon Mar 14, 2011 12:08 am

Time to look at the Timeline.

Can we separate The bretons and Ra Gada between Sentinel and Wayrest? Time to look at this lore thingy...

I guess I'll take the Ra Gada. Character coming this weekend.


Sure, I have to re-write the entire timeline anyway, Lady Nerevar killed me.

Ok I'll take the King of Sentinel and my own custom General(s) with their officers. I should be able to proof read the timeline by this weekend and then we can roll. So, we need to have a thread where the positions are listed.

Blade Master what do you want? You are pretty experienced, so you have my recommendation to possess a large faction, or you can just join up with one of us.

Now Dren, you know about your weapons? Goblins, Sunbirds, Etc? I am going to lay out the factions soon and what units they possess. Cheers everyone.


Okay thanks, but that timeline is already out of date.

I wouldn't mind taking control of entire High Rock. But only if those four majors people planning this don't want it! Your the head honcho's here! ;)

Regarding that, basically Wayrest has united the entire province under a single banner, with King Gothryd (who hails from Daggerfall) and King Woodborne (who hails from Wayrest)? Wasn't Woodborne killed in Daggerfall? (or are we ignoring that? :P ) Are we assuming that he never died during Daggerfalls timeline and that he married Elysana, and now rules Wayrest and thus, High Rock, in unison with Gothryd?


High Rock is no longer a united country, choose either Wayrest or Daggerfall.

Nope, all that is being changed right now. He's dead, yeah, I just didn't see it in my research.
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Anne marie
 
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Post » Mon Mar 14, 2011 4:13 pm

Ok I'll take the King of Sentinel and my own custom General(s) with their officers. I should be able to proof read the timeline by this weekend and then we can roll. So, we need to have a thread where the positions are listed.

Blade Master what do you want? You are pretty experienced, so you have my recommendation to possess a large faction, or you can just join up with one of us.

Now Dren, you know about your weapons? Goblins, Sunbirds, Etc? I am going to lay out the factions soon and what units they possess. Cheers everyone.

Well I got the Emperor and Freedom Fighters
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Penny Flame
 
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Post » Mon Mar 14, 2011 12:23 pm

What do you mean my weapons. Basic steel for the footsoldiers, iron for the militia I'm planning on developing and the crude little bows and shortswords I want the Bosmer to have. I'm sure no enemy force would wonder foolishly into Valenwood, knowing the Wild Hunt may be released on them. I of course have no problem giving an enemy force what's what. Haha
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GRAEME
 
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Post » Mon Mar 14, 2011 1:14 pm

What do you mean my weapons. Basic steel for the footsoldiers, iron for the militia I'm planning on developing and the crude little bows and shortswords I want the Bosmer to have. I'm sure no enemy force would wonder foolishly into Valenwood, knowing the Wild Hunt may be released on them. I of course have no problem giving an enemy force what's what. Haha


I think wooly means more the strengths than the equipment your soldiers will have (hope you don't mean plate steel for basic foot soldiers ;) ). The Altmer are known for fielding large armies of goblin slave fodder, as well as larger beasts like ogre's and trolls and such, while staying out of the melee combat in favor for throwing out their deadly magick from behind the main lines and up in their air ships.

@Darkom, I hope Lady Nerevar didn't discourage you too much. :( I thought it had very good detail for a day of research and what not and agree that for the sake of getting an RP OP up, it is good enough, as it allows the Rp'ers themselves work out what the little subtleties were/are during the timeline.
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carla
 
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Post » Mon Mar 14, 2011 1:34 am

I might join this, come to think of it. I won't have too powerful a faction, I'm just going for originality ;)
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katie TWAVA
 
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Post » Mon Mar 14, 2011 1:56 am

I might join this, come to think of it. I won't have too powerful a faction, I'm just going for originality ;)

Sweet! It will be good to have you! That is TEN people now! IF you do join!
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..xX Vin Xx..
 
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Post » Mon Mar 14, 2011 1:42 pm

Wow this is getting huge but were is the bases well we know the dragon claw and the legion in the impeail city but what about the freedom fighters

plus will there be custom armor and weapons for the factions?
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R.I.p MOmmy
 
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Post » Mon Mar 14, 2011 11:24 am

Wow this is getting huge but were is the bases well we know the dragon claw and the legion in the impeail city but what about the freedom fighters

plus will there be custom armor and weapons for the factions?

The Freedom Fighters will be south of Cheydinhal near the Corbolo River, they set up a camp there and that is were they stay.

The Freedom Fighters just use any thing they can get, the Dragon Claw use a modified Imperial Dragon Armor that is black and red.
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Misty lt
 
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Post » Mon Mar 14, 2011 11:02 am

Well if nobody wants it, I believe I'll take Elysana for the time being as well as some minor "filler" characters that will just be a part of her CS or something.

@Darkom:

and the Elves have laid siege to Bravil and the fortress of Kvatch.


Do you mean Bravil, or perhaps Anvil, which would make a little more sense as its on the western coast?
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Camden Unglesbee
 
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Post » Mon Mar 14, 2011 3:56 am

Hmmm thats sounds good
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Horse gal smithe
 
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Post » Mon Mar 14, 2011 6:13 am

BTW, the whole RP will take place in Cyrodiil no were else.
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loste juliana
 
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Post » Mon Mar 14, 2011 8:57 am

BTW, the whole RP will take place in Cyrodiil no were else
.


That I can understand if we do it in all of tamriel it would be to big
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Carlitos Avila
 
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Post » Mon Mar 14, 2011 11:40 am

BTW, the whole RP will take place in Cyrodiil no were else.


That I did not know.... So are the out-of-Cyrodiil faction just for show and for explaining the political status of things?
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Lily
 
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Post » Mon Mar 14, 2011 5:30 am

That I did not know.... So are the out-of-Cyrodiil faction just for show and for explaining the political status of things?

No the out of Cyrodiil factions are in Cyrodiil for the war going on
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Crystal Clarke
 
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Post » Mon Mar 14, 2011 6:32 am

Ok I don't know if this timeline is up to date. Darkom, send me the updated one, please. Or tell me where it is.

Blue: What I say

Red: What Is wrong. ;)

PS: I'd also like to have the Imperials pulling something like the "Dirty War" in Argentina, where they capture citizens and stuff...:)

Here it is:

4E 1- The Oblivion crisis, along with the death of the Emperor and his sons, leaves the throne open. Zeno Suronnius, an Imperial noble and influential member of the Elder Council, is voted in by the Council, a single vote ahead of Ocato.


4E 2- Emperor Zeno Suronnius first order of business is to put down several rebellions within the country that had started as a result of the Oblivion Crisis (still working on) and later enacts a set of radical new laws, which take almost all power from the Elder Council and city officials, giving him supreme command of Cyrodiil. He makes an official alliance with the Dark Elves of Morrowind and their new leader, Imperial Nerevarine Baenius, whom he had helped put into power in the first place. The slave trade gains more support in Morrowind, many laws restricting its practice removed by the new leader.

Much of House Indoril commited ritual suicide after the deaths of the Tribunal, but enough survived to form a formidable fighting force.

In more local news, a large caravan of elven immigrants were brutally killed by a band of roving mercenaries, much to the shock and horror of the nearby citizens of Anvil and northern Valenwood. Multiple rumors were spread about the nature of the mercenaries, including one that stated it came from high political authority trying to stop the Bosmer from entering the country.


4E 4- Emperor Zeno Suronnius creates an elite branch of the Imperial Guard, the Dragon's Claw, which he uses as bodyguards and representatives in other cities and countries.

Skyrim's economy is on the verge of collapse, with a severe increase in crime rates and poverty due to the recent Daedra attacks and deepening separation of city states. Hrothgar and Whiterun have broken away, and are under control of Jsashe, self proclaimed priestess of Lorkhan. Skyrim officials in Solitude ask for the Empire's assistance in this matter, and in short order the Dragon's Claw kills the upstart witch and gives control back to the Nords. As a sign of gratitude, the city state has formed an alliance with Cyrodiil, strengthening trade and culture between the two countries. Solitude was declared as capital of Skyrim, ruled over by the Nordic Council, who quickly coerced many of the other city states under a united rule. The only state not under the new Nordic Federation is the rival area of Winterhold, who maintain resistance despite heavy threats.

The native tribes of the Black Marsh, under increased threat of slavery, have begun guerilla raids on bordering towns and Dunmer slaving parties.

The High Rock state of Wayrest has united much of the country under one flag, starting with a powerful agreement with their rivals in Daggerfall. From there the two states either bribed or forced the other three into submission, including a minor conflict with the orcs of Orsinium. Some rebel groups still defy their rule, but are of little threat to the country. Lord Woodborne has become King of Wayrest after the death of Eadwyre, and has used his political connections with the orcs and others to ease the transition of High Rock into a united country.

Likewise, Sentinel has done much the same to the cities of Hammerfell, forming a united country of powerful warriors and rich merchants. King Lhotun has made many positive agreements with his brother in law, King Gothryd.

Valenwood, the tribal leaders under pressure from the population for more military support and centralized government, have convened in a Tribal Council. After much deliberation, they have decided to unite the tribes under their rule, forming a strong country financially and militarily.


4E 5- Morrowind has declared open war on Argonian tribal leaders, sending several armies out to combat the growing Argonian threat. In response, the Argonians have rallied behind a new leader, who promised to unite all the tribes. He has also sent diplomats to Elsweyr, trying to appeal to the Khajiit's shared problem of Dunmer slaving.

The Emperor has freely given many supplies and gold to the Nerevarine, but has not yet given any troops to the effort. Meanwhile, in Cyrodiil, Emperor Zeno Suronnius has removed all non-human members from any government functions, from Elder Council members to the lowest secretaries.
Ocato has fled to the Summerset Isles, where he put his skills to use rising through the political ranks until he became Count of Alinor, capital of the Isles. From there he used his influences to negotiate an alliance with Valenwood, improving relations with the Bosmer dramatically.

The Nordic Federation of Solitude has sent several large armies out to lay siege to Winterhold, with help from several Dragon's Claw leaders and the local Tongues.

4E 6- The Dunmer-Argonian war, as it is now called, is still raging on, with neither side gaining considerable advantage. The still weakened Nordic Federation has made an alliance with Morrowind on the grounds that Skyrim give up the recently conquered Winterhold. Skyrim agrees, on the grounds that half of Winterhold's taxes go to Solitude. House Redoran is outraged at the agreement, and has begun a fresh campaign against the Nords, much to the Nerevarine's displeasure.

High Rock and Hammerfell, threatened by the growing alliances, have formed together, with tensions running high on the Eastern border with Skyrim and Cyrodiil. King Lhotun and Gothryd have grown to be great friends, and their alliance is all the stronger because of it.

The Western Elven Alliance has grown in strength, military production at an all time high. Their relations with the High Rock/Hammerfell alliance are good, with increased trade strengthening both sides.


4E 8- Elsweyr, after several skirmishes with Dunmer raiding parties, have agreed to an alliance with the now united country of Argonia. Elsweyr has committed troops and supplies to Argonia's war effort as a part of their agreement.

Skyrim has declared war on the Southern State of Tamriel (Elsweyr and Argonia), in exchange for greater control of Winterhold from the Dunmer. Life has started to improve in Skyrim, and the local population could not be happier.

House Redoran has been wiped out by an army of Dragon's Claw and Ordinators, ending the Great House in a bloody slaughter.

The Emperor has enacted a radical new set of laws, which he termed "The Great Acts of Eugenics". These would segregate all public buildings, with beast races, Altmer, and Bosmer in considerably worse situations than the humans or Dunmer. Imperial land owners receive large tax breaks, and a general elitist racism has fallen over the land. The Western Elven Alliance has spoken out against such a policy, but the Emperor has yet to change any of it. Slavery has also begun in Leyawiin and Cheydinhal, with the majority of servants traded from Morrowind, the original beast folk there still free, if in a considerably poor state. Mass emigrations of the "impure" races are occurring all over Cyrodiil, after a large instance of the Dragon's Claw men [censored] and murdering "impure" peoples. Even after great social and political unrest, the Emperor has refused to fire the men responsible.


4E 9- "The Great Acts of Eugenics" continue to cause controversy, and a new group of radical revolutionaries have sprung up within the Empire. This group calls themselves the Freedom Fighters, and is mostly made up of oppressed Argonians, Khajiits, and Bosmer, with a few other races who don't agree with the Emperor's new laws thrown in. They are rumored to be led by an ex-Elder Council member, and although their moves so far have been minor, they may prove a formidable problem for the Empire.

Meanwhile, the Emperor is cracking down even harder on the "impure", and reports of Dragon Claw incidents have increased steadily. Slavery has continued to spread throughout Tamriel, Chorrol the only city not under its effects.


The Nordic Federation of Solitude has sent several units of reinforcements to the war effort in Argonia, but the hostile terrain is proving more troublesome than expected to the Dunmer and Nords trying to invade. The Argonian's guerilla tactics, combined with new technology from Elsweyr, has made for a formidable fighting force.

The Western Elven Alliance has become a center for free thought and invention, the floating cities of Valenwood and beautiful homes of the Altmer a utopia for scientists, philosophers, and mages. In fact, reports of a groundbreaking new invention have spread throughout the land: magic powered flying balloons. These balloons can float over battlefields, raining magic and more terrestrial ammunition down on the enemy. The plans are top secret, but Imperial spies are doing everything they can to gain the technology.



The Nords would NEVER send troop support to the Dunmer, even if they are with the Empire. Maybe, JUST MAYBE money, but not troops.

The Altmer have SunBirds, flying magical powered ships. Dump the balloons. They already have flying ships. The Argonians would be kicking tail and keeping their border secure. Morrowind is in rebellion and crap and they couldn't afford to invade Argonia. Change that.

Now below that section. Don't put old ansei as trainers. The Ra Gada have superior troops to many, along with Lutemonsters, actual trained Ansei, and Cannons. Change all of that, and we are good to go.












Now, a basic overview of factions and their weapons. BY THE WAY DREN: Steel didn't come along until the 15th century, and it was virtually bullet proof. So it is rare (credit from Immortal blood).

Seige weapons are available to all.

Now.

Orsinium: Orcs (great fighters), Orchish Armor, Large Trolls, Ogres, Goblins, and foul beast...

Weak archers and cavalry are usually bretic mercs.

Bretons: Great Archers and Cavalry, weak infantry, some Mages (Based on the French and English)

Ra Gada: Lutemonsters (image will be provided later), Cannons, Ansei (Few), Superior Infantry, Cavalry, archers (slighly weaker).

Dunmer: They are just Dunmer, moderate at all skills, have some mages, bonemould armor. Moderate in all degrees.

Nords: Superior Infantry (Nordic Steel), weak cavalry (especially light), Tongues (VERY FEW. WE ARE TALKIN 10-15), Weak archers.

Elves: Sunbirds (Flying magical ships), Trolls, Goblins, Ogres, Average swordsmen, slightly weak infantry and cavalry and archery when it comes to Altmer.

Khajiit: Moderate at Combat in all fields, do not ride horses. There are large Kajiit (Mixed unit tactics, read it) that carry large shields on their back. They are often used as mounts.

Imperials: Battle mages, the Legion (which are pretty good overall), the dragon's claw (More of an internal thingy. Few)
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herrade
 
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Post » Mon Mar 14, 2011 6:07 am

@BladeMaster: Oh. Haha. Of course. I thought he meant the weapons in general. Well of course, I did say I'm feeling a sort of Sorumon with the Orc in Lotr type of thing for the rp. And of course not plate steel. Haha. I'm not that lore ignorant.
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Lexy Dick
 
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Post » Mon Mar 14, 2011 3:24 am

Darkom do you want me to go through the 2nd one? I found it.
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Vicki Gunn
 
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Post » Mon Mar 14, 2011 6:22 am

Ok I don't know if this timeline is up to date. Darkom, send me the updated one, please. Or tell me where it is.
Blue: What I say
Red: What Is wrong. ;)
PS: I'd also like to have the Imperials pulling something like the "Dirty War" in Argentina, where they capture citizens and stuff... :)
Here it is:
4E 1- The Oblivion crisis, along with the death of the Emperor and his sons, leaves the throne open. Zeno Suronnius, an Imperial noble and influential member of the Elder Council, is voted in by the Council, a single vote ahead of Ocato.
4E 2- Emperor Zeno Suronnius first order of business is to put down several rebellions within the country that had started as a result of the Oblivion Crisis (still working on) and later enacts a set of radical new laws, which take almost all power from the Elder Council and city officials, giving him supreme command of Cyrodiil. He makes an official alliance with the Dark Elves of Morrowind and their new leader, Imperial Nerevarine Baenius, whom he had helped put into power in the first place. The slave trade gains more support in Morrowind, many laws restricting its practice removed by the new leader.
Much of House Indoril commited ritual suicide after the deaths of the Tribunal, but enough survived to form a formidable fighting force.
In more local news, a large caravan of elven immigrants were brutally killed by a band of roving mercenaries, much to the shock and horror of the nearby citizens of Anvil and northern Valenwood. Multiple rumors were spread about the nature of the mercenaries, including one that stated it came from high political authority trying to stop the Bosmer from entering the country.
4E 4- Emperor Zeno Suronnius creates an elite branch of the Imperial Guard, the Dragon's Claw, which he uses as bodyguards and representatives in other cities and countries.
Skyrim's economy is on the verge of collapse, with a severe increase in crime rates and poverty due to the recent Daedra attacks and deepening separation of city states. Hrothgar and Whiterun have broken away, and are under control of Jsashe, self proclaimed priestess of Lorkhan. Skyrim officials in Solitude ask for the Empire's assistance in this matter, and in short order the Dragon's Claw kills the upstart witch and gives control back to the Nords. As a sign of gratitude, the city state has formed an alliance with Cyrodiil, strengthening trade and culture between the two countries. Solitude was declared as capital of Skyrim, ruled over by the Nordic Council, who quickly coerced many of the other city states under a united rule. The only state not under the new Nordic Federation is the rival area of Winterhold, who maintain resistance despite heavy threats.
The native tribes of the Black Marsh, under increased threat of slavery, have begun guerilla raids on bordering towns and Dunmer slaving parties.
The High Rock state of Wayrest has united much of the country under one flag, starting with a powerful agreement with their rivals in Daggerfall. From there the two states either bribed or forced the other three into submission, including a minor conflict with the orcs of Orsinium. Some rebel groups still defy their rule, but are of little threat to the country. Lord Woodborne has become King of Wayrest after the death of Eadwyre, and has used his political connections with the orcs and others to ease the transition of High Rock into a united country.
Likewise, Sentinel has done much the same to the cities of Hammerfell, forming a united country of powerful warriors and rich merchants. King Lhotun has made many positive agreements with his brother in law, King Gothryd.
Valenwood, the tribal leaders under pressure from the population for more military support and centralized government, have convened in a Tribal Council. After much deliberation, they have decided to unite the tribes under their rule, forming a strong country financially and militarily.
4E 5- Morrowind has declared open war on Argonian tribal leaders, sending several armies out to combat the growing Argonian threat. In response, the Argonians have rallied behind a new leader, who promised to unite all the tribes. He has also sent diplomats to Elsweyr, trying to appeal to the Khajiit's shared problem of Dunmer slaving.
The Emperor has freely given many supplies and gold to the Nerevarine, but has not yet given any troops to the effort. Meanwhile, in Cyrodiil, Emperor Zeno Suronnius has removed all non-human members from any government functions, from Elder Council members to the lowest secretaries.
Ocato has fled to the Summerset Isles, where he put his skills to use rising through the political ranks until he became Count of Alinor, capital of the Isles. From there he used his influences to negotiate an alliance with Valenwood, improving relations with the Bosmer dramatically.
The Nordic Federation of Solitude has sent several large armies out to lay siege to Winterhold, with help from several Dragon's Claw leaders and the local Tongues.
4E 6- The Dunmer-Argonian war, as it is now called, is still raging on, with neither side gaining considerable advantage. The still weakened Nordic Federation has made an alliance with Morrowind on the grounds that Skyrim give up the recently conquered Winterhold. Skyrim agrees, on the grounds that half of Winterhold's taxes go to Solitude. House Redoran is outraged at the agreement, and has begun a fresh campaign against the Nords, much to the Nerevarine's displeasure.
High Rock and Hammerfell, threatened by the growing alliances, have formed together, with tensions running high on the Eastern border with Skyrim and Cyrodiil. King Lhotun and Gothryd have grown to be great friends, and their alliance is all the stronger because of it.
The Western Elven Alliance has grown in strength, military production at an all time high. Their relations with the High Rock/Hammerfell alliance are good, with increased trade strengthening both sides.
4E 8- Elsweyr, after several skirmishes with Dunmer raiding parties, have agreed to an alliance with the now united country of Argonia. Elsweyr has committed troops and supplies to Argonia's war effort as a part of their agreement.
Skyrim has declared war on the Southern State of Tamriel (Elsweyr and Argonia), in exchange for greater control of Winterhold from the Dunmer. Life has started to improve in Skyrim, and the local population could not be happier.
House Redoran has been wiped out by an army of Dragon's Claw and Ordinators, ending the Great House in a bloody slaughter.
The Emperor has enacted a radical new set of laws, which he termed "The Great Acts of Eugenics". These would segregate all public buildings, with beast races, Altmer, and Bosmer in considerably worse situations than the humans or Dunmer. Imperial land owners receive large tax breaks, and a general elitist racism has fallen over the land. The Western Elven Alliance has spoken out against such a policy, but the Emperor has yet to change any of it. Slavery has also begun in Leyawiin and Cheydinhal, with the majority of servants traded from Morrowind, the original beast folk there still free, if in a considerably poor state. Mass emigrations of the "impure" races are occurring all over Cyrodiil, after a large instance of the Dragon's Claw men [censored] and murdering "impure" peoples. Even after great social and political unrest, the Emperor has refused to fire the men responsible.
4E 9- "The Great Acts of Eugenics" continue to cause controversy, and a new group of radical revolutionaries have sprung up within the Empire. This group calls themselves the Freedom Fighters, and is mostly made up of oppressed Argonians, Khajiits, and Bosmer, with a few other races who don't agree with the Emperor's new laws thrown in. They are rumored to be led by an ex-Elder Council member, and although their moves so far have been minor, they may prove a formidable problem for the Empire.
Meanwhile, the Emperor is cracking down even harder on the "impure", and reports of Dragon Claw incidents have increased steadily. Slavery has continued to spread throughout Tamriel, Chorrol the only city not under its effects.
The Nordic Federation of Solitude has sent several units of reinforcements to the war effort in Argonia, but the hostile terrain is proving more troublesome than expected to the Dunmer and Nords trying to invade. The Argonian's guerilla tactics, combined with new technology from Elsweyr, has made for a formidable fighting force.
The Western Elven Alliance has become a center for free thought and invention, the floating cities of Valenwood and beautiful homes of the Altmer a utopia for scientists, philosophers, and mages. In fact, reports of a groundbreaking new invention have spread throughout the land: magic powered flying balloons. These balloons can float over battlefields, raining magic and more terrestrial ammunition down on the enemy. The plans are top secret, but Imperial spies are doing everything they can to gain the technology.



The Nords would NEVER send troop support to the Dunmer, even if they are with the Empire. Maybe, JUST MAYBE money, but not troops.

The Altmer have SunBirds, flying magical powered ships. Dump the balloons. They already have flying ships. The Argonians would be kicking tail and keeping their border secure. Morrowind is in rebellion and crap and they couldn't afford to invade Argonia. Change that.

Now below that section. Don't put old ansei as trainers. The Ra Gada have superior troops to many, along with Lutemonsters, actual trained Ansei, and Cannons. Change all of that, and we are good to go.

Now, a basic overview of factions and their weapons. BY THE WAY DREN: Steel didn't come along until the 15th century, and it was virtually bullet proof. So it is rare (credit from Immortal blood).
Seige weapons are available to all.Now.
Orsinium: Orcs (great fighters), Orchish Armor, Large Trolls, Ogres, Goblins, and foul beast...
Weak archers and cavalry are usually bretic mercs.
Bretons: Great Archers and Cavalry, weak infantry, some Mages (Based on the French and English)
Ra Gada: Lutemonsters (image will be provided later), Cannons, Ansei (Few), Superior Infantry, Cavalry, archers (slighly weaker).
Dunmer: They are just Dunmer, moderate at all skills, have some mages, bonemould armor. Moderate in all degrees.
Nords: Superior Infantry (Nordic Steel), weak cavalry (especially light), Tongues (VERY FEW. WE ARE TALKIN 10-15), Weak archers.
Elves: Sunbirds (Flying magical ships), Trolls, Goblins, Ogres, Average swordsmen, slightly weak infantry and cavalry and archery when it comes to Altmer.
Khajiit: Moderate at Combat in all fields, do not ride horses. There are large Kajiit (Mixed unit tactics, read it) that carry large shields on their back. They are often used as mounts.
Imperials: Battle mages, the Legion (which are pretty good overall), the dragon's claw (More of an internal thingy. Few)


The Emperor sent money to Morrowind so that gave them there funds for invasion, and the nords were proabably forced to give them soilders.
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Alexander Lee
 
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Post » Mon Mar 14, 2011 2:30 pm

They couldn't force the Nords. The Nords would say "No".

The Emperor would not take action. He is already getting kicked in the head across his border. The Emperor wants his Empire to be stable. If he sent Nords, he would stop sending them. He wouldn't waste so many Nords on that. He needs troops to hold his borders. You have the Elves invading with the Argonians. He already spent money on invading Elyswer, and he is about to get broke by the Ra Gada.

It takes a heck of a lot of money to fuel an army. The emperor wouldn't do that unless he was an idiot. And he is no idiot. The Argonians wouldn't invade, they would just keep harassing and holding their border.

You have to think "Am I really going to waste our economy on some Argonians? I have the Elves and the Ra Gada to worry about. Holy Sh** Flying ships and cannons! Oh My! And Ocato! Damn..."
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sexy zara
 
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Joined: Wed Nov 01, 2006 7:53 am

Post » Mon Mar 14, 2011 2:25 am

hey guys sence me and josh are good buddies he let me make my character in advance and he checked it so its good and he told me to post it on here

Name: Isaac phalos
Nickname: people call him his last name phalos
Race: imperial
Age: 28
Gender: male
Birthsign: the warrior

General Appearance: muscular, 6,4, scary to a normal person,
Scars/Tattoo's/Misc: a scar across his right eye witch made the pigment disappear and across his mouth
Personality: not easily intimidated, sad, smart, mean

Class: wanderer
Class Description: A man whole has been forsaken by his piers and is very good and light armor and long sword
Major Skills: long swords, light armor, acrobatics, lock pick, destruction

Faction: freedom fighters (I know he is a imperial
Rank: (can I just say he a member)
Troop Size:(For army or militia characters only)

Location of Residence: freedom fighters base (other then that he is a wanderer)

Armor: Black glass armor, cloak with hood that covers mouth and his right eye.
Weapon(s):silver long sword
Misc. Items:

Bio Isaac was born to the legion and joined them at a young age. Ever sense he was in the legion he has been a great solider and has been trained to be a killer and to be loyal to the legion. He has always been against the beast war and hated what the new emperor has done.

One day he was highly recommended for the dragon claw soldiers but he turned them down for their racism against the beast races, when Isaac turned them down the emperor was outraged he commanded the leader of the dragon claw to gather him and his family to white gold tower and hade Isaacs whole family killed by the hands of the dragon claw leader.

They cut Isaac right eye and made four cuts across his mouth and threw him into the forest to the east of the city they suspected he wouldn't last long. While he was in the forest Isaac was captured by the freedom fighters knowing he was once legion and took them back to there base to execute him. When they brought him there a roaming legion troop about five of them found the base but Isaac got out of his restraint and killed all the legion with his hands in rage. After Isaac killed the legion members the freedom fighter found him screaming to kill the emperor. He freedom fighters brought Isaac inside and he told him his story they let him join there ranks but some didn't like it but he was one of them and wanted his revenge?
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sharon
 
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Post » Mon Mar 14, 2011 2:43 am

So, everyone collaborate their opinion.

I'll have my sheet to you this weekend hopefully. Do I have to make a sheet for the King of Sentinel? I won't be using him in Cyrodil, just the army.
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Marta Wolko
 
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Joined: Mon Aug 28, 2006 6:51 am

Post » Mon Mar 14, 2011 6:37 am

Sorry for the double post.

Alright, well, at least before you make your sheet, it would be nice to know what faction or/ person in a faction you are taking first, that way we can get organized.

So can all of you please do such?

As of now,
Josh is RPing the emperor (I believe)
Darkom is getting Neverar (I believe)
I have Sentinel,
Lord Dren has the Western Elven Alliance (and maybe the freedom fighters).


We need this information. It would be nice to know where everyone is.
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Albert Wesker
 
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Post » Mon Mar 14, 2011 1:39 pm

I am also the Freedom Fighter leader, that is who I am mainly RPing. The Emperor will be %100 percent dialouge.
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ezra
 
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Joined: Sun Aug 12, 2007 6:40 pm

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