Well technically, I didn't recall so much as quit the game back to before entering the tomb, I save before I enter any door, so I am prepared for anything that may take place from difficult battles to ctd's........I guess I should have clarified. Either way, great job on this Quorn, I like it, and it provides plenty sufficient challenge for higher lvl characters.
^_^
I was thinking that you may have used a teleport script instead.
I got the archer some area effect arrows, and now she really takes care of most of the skeletons! But she also kills the other companions. Can the other ones use bows and arrows too?
Area effects are usually dangerous with companion AI, since the AI can't gauge if allies will be affected too. However, they can use it to good effect if the player uses some tactics, like telling the melee companions to stay back, for instance.
If you speak with the mercenaries about 'specialty', they will tell you about their skills, two of the mercenaries can use marksman to varying effectiveness. ^_^
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I got a few reports of issues, like the dock gates doubling and such, so I'll fix that once and for all. I also need to do something with the
too, since I haven't given it all that much thought since it was implemented. I'll also add some of the extra dialogue from the expanded project that still applies.
Let me know any feeback. ^_^