Hey Quorn. Just wanted to ask if by "cleaned" you meant got rid of the stuff in the original offical plugin that made "changes" to other "stuff". Namely, I think the original offical plugin was the source of many strange werewolf stats somehow.
Yep, I cleaned up all of the dirty reference changes. For some odd reason the original plug-in modified cells and objects that had no relation to the quest at all. GMST are no longer an issue since this update is dependant on the expansions. Along with cleaning up all the texture seams, floating statics, and the like.
There's still a few issues, one being that there's still a local ref issue regarding the Census and Excise gates, so I need to think of a new way around that. The other change is that I may just make this MCP-optimized, being that the newest MCP release lets NPC drink potions responsibly, even magicka potions, so I'll reinstate the battlemage (before, scripting his magicka potion use caused more issues than was worthwhile). ^_^
The main things I need to do for the official release is give the mercenaries a little more personality, include more background into the expedition, and decide on the difficulty for this expedition. Development sort of stalled since I was waiting for feedback, mostly about the stability of the scripts, with the mercenaries and enemies, as well as the expedition advancement.
If anything, I may just scale back my original intentions and just make this closer to the original expedition.