I've had fun playing through this again, but this time I encountered a few bugs, one especially that prevents my game from loading...
1. I spoke to the sailor and traipsed around the exterior of Firemoth with my companions for a while before returning to Seyda Neen, however after being deposited there was no sailor to return us. I checked under the dock (and RA'd) before swimming back to find the Firemoth sailor offering a trip to Firemoth - which, presumably, did nothing (he must have flunked navigation in school). I got around this by consoling another sailor at the SN docks, which fixed the issue.
2. The exteriors were fine when saving and loading, however as soon as I made saves in Firemoth itself and tried to load them, I had persistent crashes, with one in ten telling me 'unable to load spell 'resist shock_50', likewise for 'immune to frost', along with 'unable to find referenced object 'fm_warrior" in script fm_sailor_scpt' and 'exception encountered accessing laststate hit target on actor 'fm_skeleton_guard_key00000002'. I attempted a repair with mash on each, but it only deleted all my companions. I never resolved this, so I reverted to an earlier save then got #3
3. My companions disappeared completely when traveling to the
. This happened twice in one runthrough, and also once with another character with fewer mods loaded. I also lost the last companion in a similar manner when exiting
that room. I see no rhyme or reason to this, so I simply continued on without them.
Besides those issues, I had a great deal of fun; fighting the new and improved Grurn was a blast, and I really liked the skeleton model you chose. Hope these bugs get the axe so v1 runs smooth as can be.