Wardrobe Dialog Refinement

Post » Sun Feb 14, 2016 8:31 am

So 2D dialogs inside 3D engines are AWFUL. All developers know this, and it's not being address by any of the engines. So, we have to design AROUND the problem. This is most evident in the wardrobe assignment dialog (not to mention the dweller total list dialog, but you guys have done a pretty decent job with the sortable headers).



ASSIGNING A WARDROBE:



  • Click the Dweller

  • Off a SPECIAL indexable header, so S P E C I A L buttons across the top

  • Click the letter of choice

  • Sort the wardrobes by that stat with the strongest value at the top

  • BOOM! You don't have to scroll unless you're just out of that stat

The same should go for guns. Sort most powerful to the top ALWAYS! Who wants to assign a BB gun when you have a Flamer thrower? There is no logic to the sorting right now.

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Camden Unglesbee
 
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