That makes no sense.
Do usign drawdistance is going to make a difference in multiplayer? It wont. It just makes it so that garbage can doesnt appear out of nowhere as you approach it. No matter how far someone is on your screen, and no matter your drawdistance, you can always see the enemy player when you are supposed to. So no, draw/view distance should be tweakable and based on your computer specs.
Sure the nano vision stuff is obviously something that needs to be fixed. But eliminating shadow/texture/object pop in is something that should be allowed. Theres really no downside.
And when a player is hiding behind a wall/object and that wall/object is not being drawn on your screen because you have low draw distances set and can now see the player?
It's just one example, mind you.
FYI this is happening on standard settings - for instance check it out on Evacuation Zone, the concrete roadblocks (well in 1.2, hearing this I won't patch anytime soon)...
And I have to say it is rather annoying, since the roadblock appears when zooming in. I also don't think that it is more of a disadvantage, since you don't f*cking see the roadblock or whatever got invisible due to drawdistance, cause one has no way of telling that the guy he's seeing is actually behind an obstacle which will eat the bullets instead of the player shot at.
Except of course the hits are calculated on the player pcs and the "invisible" things also have no geometry which would block the bullets. But that would mean that the multiplayer's system just isn't done well - and this in turn would be a really bad excuse.
Also: Why don't just prevent decreasing of drawing distances?
Most >Players< just want to see more detail and you now roobed them of it.
And the hackers will ofc always find a bloody way. Maybe you block them for two weeks but I would be really ******* surprised if you give the players their features back after the cvar block has become useless since the hackers have newer methods.
And ONE more thing.
DepthOfField in multiplayer... You know that is just not professional - and if you (want to) use it to cover up the subpar lod system, it is a new low.
And by the way r_motionblur 0 is bugged/glitched... (slide and look at the sky)
PS: Adam, I am very sorry about the "you" stuff. I am talking to CryTek in general, I am not blaming you personally. I even wanted to replace the you's with Crytek, but I figured I'd miss some along the way anyways, so please don't be mad at me.