Scow2Name: Davian Hawkstar
Age: 26
Gender: Male
Race: Breton
Class: Warrior
Core Skills: Axe, Blunt Weapon, Long Blade
Major Skills: Short Blade, Hand to Hand, Archery
Minor Skills: Climbing, Jumping, Dodging, Running, Swimming, Medical
Height: 5' 8" (6' in armor)
Weight: 218 lbs
Eye Colour: Blue
Hair Colour: brown
General Appearance: He has a hard, weatherbeaten face, with a nasty scar across his left eye. He is solidly built, his life of hardship and battle built into his very being.
Weapon(s): He has a walking arsenal: A steel war axe on his left thigh, an elven flail on his right, An iron long bow across his back, and steel claymore crossing the bow, with a quiver of twenty arrows.
Apparel: Davian wears a chainmail cuirass, steel-plated greaves, solid steel boots, chain pauldrons, and steel gauntlets, with chainmail over the knuckles instead of nested plates. Over his chainmail tunic he wears a bright crimson tabard emblazoned with his Heraldic Badge.
Background History: Davian's a mercenary, allied with the Fighter's guild, and has been following where the money leads him. He recently got aboard a ship bound for Daggerfall, in hopes of making a fortune from the brewing conflict.
FaldomName: Kiel
Age: 25
Gender: Male
Race: Redguard
Birthsign: The Steed
Class: Ranger
Skills: (Mostly DF) Long Blade, Short Blade, Marksmen, Alchemy, Climbing, Running, Jumping, Spriggan, Light Armor, and Sneak
Non TES Skills: Crafting, Sailing, Tracking, Survival, etc.
Height: 6'2"
Weight: 204
Eye Colour: Black
Hair Colour: Black
General Appearance: Has shorts frizzy hair and a small goatee. Has a golden piercing in his left ear.
Weapon(s): Elven Cutlass, Elven dagger, and a set of an Elven Bow and arrows
Apparel: Hard black leather boots and vest, over dark brown pants, a lighter brown shirt, and draqed in a green cloak.
Background History: Kiel was born to a couple of Redgaurd pirates. They raised him on the ship, teaching him the tricks and trades of sailing, and little bit of training with a cutlass. They intended to teach him more of those. When he was age 10, they both died on a large raid. He was stranded in Valenwood, he spent a year wandering until he was taken in by a Wood Elf Ranger named Delaeon.
Delaeon was harsh to Kiel at first, disciplining him strictly for the rude child he was. But eventually he grew found of Kiel, teaching him more and more about being a Ranger. At 18, Delaeon kicked Kiel out on his ass, with nothing but a crappy bow, 80 iron arrows, and an iron shortsword, knowing that would be best for him. Kiel has spent his seven years of freelance adventuring, making quite a name for himself, doing various quest, looting dungeons, and even doing some services to the Emporer. He eventually built up some good money and bought more equiptment, that got better as time went on.
Recently he has been called back to the Emperor's service, to help recover a letter.
HK-47Name: Garum Bayl
Age: 219
Gender: Male
Race: Altmer
Birthsign: The Tower
Class: Imperial Battlemage
Class Description: The Imperial Battlemages serve as the magickal supplument to the Imperial Legion. Skilled in the arts of Mysticism and Destruction, as well as blades and in the use of armor, Battlemages compliment the Legion while simultaneously filling a unique role in the heirarchy of the Imperial army. In addition to front line magick-equipped warriors, Battlemages are also trained in two specialized spells unique to Imperial armies; those of Telecommunication and Farsight. Telecommunication is used by the Battlemages to speak to one another over long distances; it was used to maintain contact with the Empire when the Legion attacked Akavir at Necrom. Farsight allows Battlemages to study a map and use an advanced form of life detection to discover any enemies hidden along the route who are not magickally hidden.
Skills: Garum is well trained in the use of his katana, and supplements it with destruction spells. He is capable of maintaining his armor and moving swiftly and agile in it, if need be, but prefers to engage in melee combat only when necessary, as his skill with Destruction and Mysticism outweighs his swordsmanship.
Height: 6'1"
Weight: 193lbs
Eye Colour: Sulfur
Hair Colour: Silver
General Appearance: Garum is an older Altmer, though his appearance doesn't reflect his age, like many elves. His face bears runic tattoos born of enchanted ink, enhancing his vitality, but causing minor side effects, such as his unusual eye hue. An arcane sigil graces his forehead, the mark of a curse preventing him from ever setting foot on the Summerset Isles again. Considered to be handsome by most, Garum bears himself with confidence and sureness, and it is reflected in his gait and stance. His voice is not as high pitched as most Altmer, but has a deeper smooth richness to it. (Click here for image)
Weapon(s): Garum prefers to use magick as his primary weapon, but if necessary he uses an Akaviri katana.
Armor: Garum wears a set of Akaviri-styled armor that, while not too heavy and restricting of his movement, is protective enough to wear on the front lines of battle. Some would call it 'Medium Armor'. The left bracer of his armor is equipped with a buckler.
Apparel: When out of armor, Garum wears deep blue or maroon clothing, cutting a sharp image. Although not too rich, Garum is well off enough that he always wears decent clothing reflective of the upper middle class.
Brief History: Garum Bayl was born in 3E 186 in Alinor, Summerset Isle. He was born to parents who were reasonably well off in the shimmering spires of the Altmer city, and like many of his nation, he was placed in a school of magick at an early age.
Garum's youth was relatively uneventful. He moved from Alinor to Sunhold to attend the school there at the age of twenty and continued his magick training, now being supplemented by physical training as well.
At an early age, Garum had discovered his aptitude for magick; destruction and mysticism seemed to come more easily to him than other fields of magick, and he did not have the patience to study more intensified fields such as conjuration, enchantment or alchemy. While most Altmer boys in the Alinor School of Magick spent their time in the libraries or at the feet of the master wizards, Garum could be frequently found climbing branches in the fields of apple trees behind the school, or playing with teleportation spells to see how long he could stay away without getting caught.
As Garum grew, his affinity for mischief and his boyish attitude did not diminish. If anything, they increased over time, and Garum knew he did not want to travel to Firsthold when he graduated from the Alinor School of Magick. Rather than going to the Wizard's Academy of Alteration at Firsthold, Garm chose to travel to the School for Battlemages in Sunhold.
The fields of study in Sunhold were focused more on the physical aspects of magick, rather than the metaphysical. Garum found that he enjoyed the studies there much more than he had at Alinor, and though he still found time for climbing trees and playing teleportation pranks, much of his time was spent in the training of weaponry and combat applications of magick.
In Sunhold, Garum met Mixa Veln, a fellow Altmer who shared his spirit for adventure. The two became study partners and frequently walked into the forest to practice their abilities against one another. It didn't take long for their forest expeditions to focus less on magick and combat and more on each other, and within a year Garum and Mixa were sharing a room on campus. They tried to keep their relationship a secret, as the school had rules against what they called 'romantic proselytism'. Though they tried to keep it under wraps, it was no secret to anybody on campus what was going on.
It was in Garum's twenty-fourth year, near the second anniversary of his relationship with Mixa that a new Headmaster was appointed in Sunhold's School for Battlemages. Headmaster Vyran Veln did what he always did upon arriving at a new school, which he called 'cleaning house'. Over half the students were suspended for even the most trivial of reasons, including Garum. Garum was the first to go; Vyran was Mixa's father, and did not approve of their relationship.
Not only was Garum suspended, but Vyran Veln had him shipped to Anvil, Cyrodiil. Garum tried to get passage on a ship back to the Summerset Isles, not to continue his studies, but to see Mixa again. It was impossible. Vyran had set a curse on Garum. If Garum were to ever set foot in the Summerset Isles again, he would surely die. This was what the Imperial mages told Garum when he had them examine the sigil that had appeared on his forehead.
Garum resorted to writing letters to Mixa. He found work at the local Chapter Hall of the Guild of Mages, and tried to continue his studies there. Compared to the universities and schools of Summerset Isle, the Imperial Guild of Mages was deplorable. Garum found that there was almost nothing he could learn in terms of magick at the guildhall, though he was rapidly gaining experience in life outside of a school as the guild gave him one task after another. Many were menial, but as time progressed, Garum was trusted with more important assignments. Nearly all of them bored him immensely, and Garum again took to exploring the local countryside and climbing trees and cliffs.
A decade passed, and Garum's letters to Mixa were fewer and farther between as she slowly faded from his memory, replaced by his menially boring tasks for the Imperial Guild of Mages. Even so, it was a living, and his magickal talents were slowly growing again. Garum lived in a small shanty on the coast, putting most of his earnings towards ordering books from the universities in the Imperial City.
The village of Anvil grew as the years dragged by, and Garum finally earned what he worked so hard for; a letter of recommendation to enter the Imperial City Arcane University. While it didn't rival the universities in Summerset Isle, the Arcane University was easily the largest repository of magickal knowledge in all Cyrodiil, if not all of Tamriel itself. At the age of thirty-eight, Garum entered the Arcane University as a student and began his studies once again.
They didn't last long.
In those days, Altmer were renown as being the most talented wizards. When word reached the Legion Commandant that an Altmer trained in Summerset Isle had joined the Arcane University, he immediately went to speak with the Arch-Mage. It was only after a month of studies that Garum found himself kicked out and transferred, against his will, into the training program for the Imperial Battlemages.
Garum despised the transition, but relished the opportunity to learn more about his chosen fields of magick. He held the attitude until he realized what sort of 'training' the Imperial Battlemages underwent. It was childs play, for Garum. Decades of studies put him leaps and bounds ahead of many of the other Battlemages, and he found himself bored with the endless drills and repetitive combat training in the camp.
Upon graduation and entering the Imperial Battlemages, Garum was, for the first time, given more work than he could handle. He traveled from one end of Tamriel to the other, stationed from one outpost to another as orders of transfer flew around. The Empire expanded, and Garum found himself on the front lines of skirmishes against Bosmer and Dunmer and Khajiit and Argonians as bandits and revolutionaries were all summarily crushed by the Legion.
Garum began to find a niche for himself in the Legion as he was given more crucial assignments, even appointed a squad leader in charge of other battlemages after time.
Like many things, though, Garum's time in the Legion eventually came to an end. After fifty years of service, he tired of the constant fighting, patrolling and investigations. With a hefty pension, Garum resigned from the service and returned to the Arcane University again. This time, instead of as a student, Garum was given the job as a teacher in the school of destruction.
Garum's high-strung life slowly unwound as he began to enjoy teaching young pupils the tricks and spells he'd learned at Summerset Isle. His life was relatively uneventful for twenty years as a teacher. Garum had a decent apartment in the Imperial City, and he was a respected wizard in the University.
Nearly ninety years after first meeting Mixa, Garum met another woman, a new teacher at the university named Maena Raonal. Maena was an aged Dunmer native to Morrowind who also was a master of the school of destruction. Garum had worked with other female mages and had taught alongside some, but never before had he met a woman who had the high spirited, adventurous and slightly playful attitude that he still carried. The two quickly fell in love and were married on Garum's one hundred and tenth birthday.
Garum and Maena taught together at the Arcane University for sixty years. They were the sixty happiest years of Garum's life. He grew to love his two children, and then grandchildren. Garum had finally learned to settle down, even if he still enjoyed teleporting away from the university and into the forest for some exploring. Even having done it a hundred times before, Garum never grew tired of exploring the forests around Imperial City, and he soon brought Maena and their children with him.
Tragedy struck when Garum was one hundred eighty-one. A young student, particularly powerful in the arts of destruction, attempted to control a spell beyond his skill. Garum and Maena tried to stop him, but the resulting explosion destroyed the building and damaged much of the Arcane University. Many mages and students were killed in the blast, including Maena.
Garum was shocked to his core by her death. While he was attended to by healers, the only thoughts that went through his mind were Why her, and not me?
Garum continued teaching, but his life was rough for many years. His children excommunicated him, blaming Garum for their mother's death, and he struggled with self-guilt.
Time heals all wounds, they say, but after thirty years Garum still carried with him the guilt over Maena's death. Though it existed as a part of him, it no longer ruled his life, and Garum learned to enjoy life again, to an extent. As the years dragged on, and the year 3E 405 arrived, Garum was still plagued by his guilt.
A letter arrived, and in it was another change in Garum's life. The orders were from Ocato, and stated that he would be returned to the Imperial Battlemages immediately, and set to a special assignment chosen by the Emperor himself. Once more, Garum packed his things and prepared for another change in his life.
woolymammoth45Name: Marcus Neel
Age: 21
Gender:male
Race: nord
Birthsign: warrior
Class: stealth soldier
Skills: long blade, heavy armor, sneak, security, athletics, block, alchemy
Height: 5'11
Weight:200
Eye Colour: brownhs
Hair Colour: black
General Appearance: muscular and stocky
Weapon(s): elven longsword
Apparel: orcish armor
Background History: Was raised by the Blades, and to prove himself to the order and to prove his loyalty to the emperor, must do a deed, quest for the blades, and for service to the empire, His father died before he was born, and his mother died also during childbirth, He was sent to be raised by his uncle (his mom's brother) in the blades, but shortly after he was sent, his uncle died in service of the blades, there he was, parentless, an orphan, when his uncle's best friend, john, who was also a blade, took him in as his own son, and raised him as a blade and trained him in the arts of stealth, alchemy, and combat.
MarnName: Loss?
Age: Middle-Aged
Gender: Male
Race: Nord
Birthsign: The Steed
Class: Sellsword
Primary Skills: Long Blade, Light Armour, Blunt Weapon
Major Skills: Running, Jumping, Swimming, Dodging
Minor Skills: Tracking, Axe, Climbing, Throwing
Height: 6'3"
Weight: 215lbs
Eye Colour: Steel-blue
Hair Colour: Dun
General Appearance: Loss? is a plain-looking Nord, his visage marked only by his piercing bright eyes. He stands broad and imposing over members of most races. His long dun ponytail hangs lazily down over his left shoulder, with stray locks flying everywhere. Though heavy-set and powerful, Loss?'s easy smiles beckon kindly.
Weapon(s): A steel flail, an Elven longsword.
Apparel: Neat fur-trimmed clothing in dark shades, suede boots. A hauberk of light black mail, a half-helm, a roundshield.
ManuName: Elarian Anarys
Nickname: Greymane
Gender:male
Race:dunmer
Age : 135 (appears in his late forties by humans standards)
Birth sign:The Tower
Class: Hired blade
Primary : long blades, medium armor, illusion
Major : jumping, destruction, sneak
Minor : climbing, swimming, short blades, hand to hand, dodging,
Class Description: Sword for hire, a Tamriel-born relative of Earth's condotierre, the sellsword is a sword for hire, specializing in hit-and-run tactics, on dirty tricks rather than brute force. But once they get experiences enough, there' more to to the job than killing : leading mens, plotting tactics and strategy and most important keeping a firm eye on the bottom line....
Appearance: A tall and muscular dunmer, coming in his late years but keeping in an impressive shape
Skin/fur/scale colour:dark grey
Hair colour:silvery grey
Hair style: rogue knot
Weight:160 lbs
Height: 6'5"
Eye colour:crimson
Equipment:
Primary Weapon(s): dwemer claymore
Secondary Weapon(s): glass dagger
Armour: complete mithril armor
Clothing:comfortable suede travel clothes - when socializing, dark red trousers, white silk shirt and dark red silk and gold brocade coat.
Miscellaneous items:
Mental Description : Quite a cynic, Anarys is a mercenary through and thorough, mainly concerned with keeping his pockets full to finance his taste for grand living. But he's a professionnal, having seen too many idiots destroy themselves by overindulgence, lazyness or bloodlust. He follows the mercenary's code (respect your contract, no pointless killing or destruction, an offense to your bothers in arms is an offense to you)
Biography: : Born in a merchant family in Morrowind, Anarys soon felt the desire to escape the dull life of a provincial merchant, and embraced the way of the sword. Getting embroiled in various troubles with the local authorities, he left his hometown to embrace a mercenary carreer that carried him all over Tamriel, fighting along and against about just any military force to be found there. Finding himself both iddle and in need of money he decided to move to Highrock, where a nice little war seemed to be brewing...
toriktonName: Julia Alius
Age: 32
Gender: Female
Race: Imperial
Birthsign: The Thief
Class: Bard
Primary Skills: Streetwise, Etiquette, Pickpocket
Major Skills: Stealth, Short Blade, Hand-to-Hand
Minor Skills: Lockpicking, Illusion, Archery, Restoration, Destruction, Alteration
Height: 5'7"
Weight: 123 lbs
Eye Colour: Blue
Hair Colour: Black
General Appearance: Julia is an attractive lady with all the hallmarks of a Colovian noble – slim, athletic figure, light complexion, aristocratic bearing. Her ebon locks tend to curl, so she keeps them shoulder-length and doesn’t try to match the elaborate hairstyles of the court. She is a reserved sort (more inclined to sneer than to smile), but her eyes (the color of cornflowers) radiate warmth.
Weapon(s): An Ebony dagger, Steel long bow, Quiver w/ 30 steel arrows
Apparel: Her clothing is expensive but tasteful – mostly blue. No jewelry. In colder climes she wears a black cloak trimmed with silver wolf fur. She often is seen with a lute slung over one shoulder. She possesses a suit of leather armor, but rarely dons it.
Background: Julia is the natural born daughter of a Colovian nobleman and his low-born mistress. Though of course her father never acknowledged her, he did insure that she received the best schooling money can buy, as well as obtaining a favorable position for her at the Imperial Court. The Emperor’s agents (well at that time they worked for Tharn, but they didn’t know it) liked her looks and gave her some training in arms-bearing and magic, before setting her loose to spy on the courtiers within the Imperial City – a position she excelled at for a good six years. Now she is being set to Iliac Bay, to try to untangle some of the bizarre political strife there.
Tom BombadilName: Publius Volumnius
Age: 27
Gender: Male
Race: Imperial
Birthsign: The Atronach
Class: Pilgrim
Major Skills: Blunt Weapon, Armorer, Heavy Armor, Speechcraft, Mercantile
Minor Skills: Block, Hand to Hand, Restoration, Medium Armor, Long Blade
Height: 6’1
Weight: 185lbs
Eye Colour: Green
Hair Colour: Brown (but it is shaved off)
General Appearance: Volumnius is a large, stocky man whose life as a laborer is obvious. He has heavy-set facial features, and a shaven head, and his hands are calloused from the use of a blacksmith’s hammer. His right ear has a cut on it, giving it an odd ‘ripped’ look. He often stands with his arms at his sides.
Weapon(s): An iron Morningstar.
Apparel: He wears simple clothing, including rough cotton pants, crude leather shoes, and a plain hide coat, though he carries a chain shirt which he never seems to wear.
Background History: Volumnius was born to a blacksmith in Chorrol, and thus a blacksmith’s apprentice he became. Even after his apprenticeship ended, he worked with his father. As he grew older, however, a hopeful Volumnius began to get his share of world-weariness. Less and less money began to be generated by the family business, and he began to worry for his family’s future.
All the while, he began to look at the Chorrol nobility with growing resentment. The more he saw the rich and their comfort, the more depressed he became. Gambling debts accumulated as the blacksmith tried to earn a little extra bread for the home, and his frustration deepened. “Why should the people in the castle have everything, why we, the workers, have nothing?” he once asked the local priest. “Because, my child,” the priest replied, “this is our lot in life. It is here that we are born, and there that they are born. Where we go from here, however, is our own doing.”
That conversation would have a deeper impact on Volumnius than the priest would know. Not long after that day, two monks of Zenithar passed through the town. Volumnius’ mother, a devout worshipper, offered them lodging during their stay. Volumnius, as he spoke with the monks, admired their conviction and devotion to honest labor. When they left, they blessed the smithy in Zenithar. The weeks following were the most prosperous the small business had ever seen: the legion itself sent a large order to be filled.
Volumnius attributed this prosperity to Zenithar himself. It was a drink of water in a wasteland. Not only this, but he felt a calling to a truly noble cause - a cause which he felt could do the good he so sought. With his father’s blessing, he took his leave of the smithy and headed north, to join the Knights of Iron at the Resolution of Zenithar in Daggerfall.
AulakaussName: Sammensia Eldryd Ganras
Nicknames: Sam/Sammy usually, though she enjoys being given unique names by others.
Gender: Female
Race: Bosmer
Age: 36
Birthdate: 7th of Mid Year, 3E 369
Birthplace: Small clan village in central Valenwood
Class: Forest Medic
Class Focus: Among her tribe, a forest medic is one who assists and defends the wounded in combat. Agile and athletic, capable with bow, dagger and fists, as well as versed in the schools of Restoration, Mysticism and Alteration, these people are the supportive backbone of most scouting squads.
Major Skills: Acrobatics, Athletics, Marksman, Alchemy, Restoration
Minor Skills: Survival, Daggers, Mysticism, Alteration, Light Armor
Birthsign: The Steed
Eyes: Bright, acidic green.
Hair: Light, sandy blond mane of hair that seems to fluff up in the back.
Skin Color: Light tan from a life lived outdoors
Height: 4' 11"
Weight: 110 lbs
Build: Athletic
General Body Description: Like most Bosmer, Sammensia is small and wiry, but quick and agile. Petite and holding an athletic kind of grace, she looks cute, but at the same time like someone you wouldn't want to trust with your kids. A large scar runs across her body, a set of parallel lines of gray in her tan skin from a beast's claws, adding a bit of a fierce look to her otherwise unassuming form. Her face is sharp and angular with a small, pointed chin, mildly slanted eyes, high cheekbones, a small, rounded nose and pointed ears that are a tad longer than most's. Clan tattoos denoting her job as a Medic encircle her eyes, a medium sized ring of black ink that tapers to a sharp, pulled point off the corner of each.
General Clothing Description: Due to the Green Pact, none of her clothes carry plant products. A bone and leather chest piece covers her briasts and collar, tapering down to a point halfway down to her navel, a small leather brassier worn underneath to prevent discomfort. Bone chainlink hangs from the chest armor to cover her stomach, ending just before her waistline, leaving a tiny strip of exposed flesh between the armor and her skirt. A skirt of similar leather to that in the chest piece hangs from her small hips, covering her modestly from hips to ankles, a small, upside down V cut from it in front from just above the knee level to allow movement. Boots of bone and leather construction cover her feet and up to her calf, the ends pointed with bone spikes for kicking.
Tattoo/Scars/Piercings: A handful of scars litter Sam's small frame, though the only substantial one is one running from her left shoulder, across her briast and down to her right hip, a set of claw marks where a large animal nearly killed her. Has tattoos around her eyes that make her appear to be wearing black makeup. A single bone ring rests in her right ear.
Inventory: Small pack with food and sewing supplies (bone needles and sinew thread), some healing salves and homemade alchemy gear, crafted of bone as well.
Weapons: A bone bow with sinew string rests on an integrated clip in her chest armor, alongside a leather quiver of about 20 bone arrows. Three bone daggers decorate her body, one at her right hip, one in a sheath in her boot and another in a sheath down the front of her chest piece.
Magic: In the schools she is learned in, Sammensia can cast just about any spell imaginable, save for a few very high level spells. She knows enough destruction to start fires, cauterize wounds and boil water, little more. All other schools of magicka are unusable to her entirely.
Personality: Sarcastic, playful and carefree, Sammensia has enjoyed a simple life in nature most of her life. She enjoys climbing trees, playing practical jokes and snapping wit at people for a lark, her usual hobbies when she was off the job in her clan. Though a prankster, Sam is otherwise friendly to most, if not entirely trusting of them. Since coming to Cyrodiil, she has enjoyed using her strange garb and customs to confuse others, fabricating stories about her clan traditions to toy with people.
In person, Sam is eccentric, outspoken and opinionated, but without being closed to the ideas of others. Having had to obey her clan leader all her life, she is used to being ordered around and usually responds to commands in combat without much thought, knowing that a second's delay can mean the death of someone. Though her unfamiliarity with normal behavior and customs is a bit.. unsettling in places, Sammensia is a good friend to those that she comes to enjoy the company of, assuming they can stand to be around her.
History: Born in Valenwood into a small clan, Sammensia was raised in a simple environment. In early life, she was like many youngsters, climbing trees and getting into mischief, but as she aged, she never truly grew out of it. Her mother, the tribe's current medic, taught her the skills of her trade, hoping for her daughter to grow up and take her place when she was too old, but the young Bosmer never applied her studies as she was meant to. Rather than attempt to use her skills appropriately as she learned them, Sam harnessed her magickal talents by putting burden spells on people's pants to make them fall down, casting Mark on a roof and recalling up to throw rocks at others with telekinesis spells, or locking people's doors in front of them. Constantly, in trouble for something or other, Sam caused her parents a deal of grief.
Eventually, though, the rebellious young woman settled down enough to learn the combat arts she would need to inherit her mother's position. Upon the completion of her training and a field test of her abilities, the Sam became one of the youngest to hold the title of Forest Medic in her clan and was awarded the garb and markings of her rank. She served alongside her mother from the age of twenty, protecting various scouting parties and aiding them in combat, but although she was happy with it for a while, there was a part of her that started to want to get out, to see the world beyond her own little forest. She secretly trained another for the next ten years, a male slightly older than her, to take over her post.
Finally, when her apprentice was forty and she was thirty five, she gave word to her parents that she was leaving to see the rest of the world. With sadness, her mother explained she would be considered an exile if she left, never allowed to return, but allowed Sammensia to do as her heart desired. She kissed her parents goodbye and left the world she'd known behind, traveling north to the Imperial Province. She spent a year as support for a small band of mercenaries before finding out about an offer to help deliver a letter to a land known as Daggerfall. The money was good and it seemed easy enough, so, with great eagerness, she signed up.
RavenVWName: Banor Savel
Age: 29
Gender: Male
Race: Dunmer
Birthsign: The Thief
Class: Acrobat/Warrior - The kind of person that uses agility and endurance to their advantage. Unafraid of jumping long distances, this is for the agile burglars and second story men.
Skills: Acrobatics, Blade, Athletics, Light Armour
Height: 5'8
Weight: 150lbs
Eye Colour: Red
Hair Colour: Black
General Appearance: Short and light, Banor's scarred and oddly shaped face is both pitiful and frightening. One side of his lips lift in an almost constant smirk, while his nose is oddly bent from many breaks. Those that meet eye contact with him are met with dark, sullen eyes and thin eyebrows. His dark hair is short, oddly cut at different lengths and almost appearing burnt in several spots.
Scars: Many small ones cover his face, while one large one in particular goes all the way down the right side of his cheek, joining at one side of his lip.
Mental Description: Banor has a completely fragmented and disjointed mentality - speaking in half riddles and completely obscure memories which are neither proven to be true or not, he is almost impossible to talk to on a long level. During his calmer moments, he can almost be intelligent, but he is always plagued by an air of psychosis, that he could snap at any minute. Oddly though, he is very open to discussion, often seeking new people to talk to and to find ways to play with. When angered (either through others or at random) he is masochistic and extremely violent, seeking to smash everything in sight - his mood can be calmed quickly by the right choice of words though.
Weapon(s): Banor doesn't really use a particular weapon, he is oddly in tune with many different forms of combat, but not skilled in any particular schooling. He has a rather long steel dagger on his person at all time - which he gives many names to, but will grab any other weapon he can find as well, in combat he will dance and jump around erratically and quickly.
Apparel: Banor can't afford good clothing, as a result he wears the same clothes for long periods of time. At the moment he is adorning a shredded hooded top black leather top, with a couple of layers of fabric beneath that don't seem to be attached to anything.
Background History: Banor's past is pretty hard to figure out, as he speaks in obscure memories of people and quotes that never make sense. The only thing that crops up in his speech often is that of a woman, her name changes often, as does her appearance, but there was a woman in his life. No one has ever figured out how he entered into this endless psychosis, and it's likely none ever will.
tayrocName: Sigmund Boar-Blood
Age: 25
Gender: Male
Race: Nord
Birthsign: The Steed
Class: Savage
Primary Skills: Spear, Block, Finesse
Major Skills: Blade, Brawling, Light Armour
Minor Skills: Athletics, Tactics, Morale, Rage.
Height: 6'7"
Weight: 250lbs
Eye Colour: grey
Hair Colour: black
General Appearance: extremely muscular. Thick beard. many scars on face. lots of body hair. Boar tattoo on left arm.
Weapon(s): Ebon Thorn (7' Ebony Spear), Silver shortsword.
Apparel: Fur greaves and gauntlets (bearskin). Leather boots. Iron shield.
Background History: Sigmund grew up in an atmosphere of constant conflict. His village was in the wilder region of Skyrim and was always at war with neighbouring tribes. In this environment Sigmund grew to be a mighty warrior. One day when he was 18 he was on a hunt with his father when the village was overrun. The entire community was slaughtered, down to the last child. Sigmund knew there could be no revenge against such savagery without becoming a savage himself so he took up the chief's spear, Ebon Thorn, and left his father and the charred remains of the village behind him.
SiberaName: Tobias
Age: 29
Gender: Male
Race: Khajiit
Birthsign: Thief
Class: Assassin
Skills: Blade, Marksman, Light armour, Stealth, Security, Illusion, Acrobatics, athletics and speech craft.
Height: 6ft
Weight: 198lb (90kgs)
Eye Colour: Yellow
Hair Colour: Black
General Appearance: What you see is a large moderately built, pitch black khajiit. His body is scarred, with a large white runic lion tattoo down his right arm and shoulder with Ta’agra runes weaved into it. At a first glance you can see he is easily trustable.
Weapon(s): Silver longbow w/quiver of 20 barbed khajiiti arrows, 20 khajiit arrows. One elvin knife with silver edging on the blade attached to his boot and a Knucklebow Saber on his back http://planetelderscrolls.gamespy.com/fms/Image.php?id=44285
Apparel: Tobias wears the equivalent of shrouded armour, over it a black trench coat that goes down to his ankles. When out of armour he generally wears silk or cotton clothing of various colors giving him the look of being at the lower end of the upper class citizens.
Background History: Tobias was born in Dune of Elsweyr on Sundas of First seed 3E 376 to a middle class family. He lived a life of being well fed, well educated in school and showed promise with archery and acrobatics. When he hit age 16 Tobias joined the Royal guard of Elsweyr, however his talents weren’t exactly guard biased and was transferred to a sect of the Manes Guard known as the Tirijasnari, Spies and assassins for the Mane. He was trained by the mages guild with Illusion to help compliment the skills he was taught by the masters of the sect. During his third year in the sect Tobias fell in love with a young girl, a Suthay-raht called Shiravi. They got married and had four children but soon after divorced for unknown reasons. Tobias wasn’t allowed to see his kids at all at this point and soon left Elsweyr and the Tirijasnari behind for a different life. He hired out his skills for theft, spying and even taking out rivals.
Around the age of 27 Tobias was arrested for breaking and entering White Gold tower to gather documents on one of the Legion commanders in charge of guarding it. Instead he was given a choice Serve the Emperor and the Empire or face prison and even execution. Naturally Tobias too the latter, Serve the emperor and the Empire.
Dirk ZephyrsName: Jonathan Rosier
Race: Breton
Age: 42
Gender: Male
Skills: Long Blade, Acrobatics, Unarmored, Speechcraft, Mercantile, Athletics, Sneak, Security
General Description: Lively, and spry. He is not tall, by any means, and nor is he large. Rather, he is a small man who lives on the balls of his feet, always ready for what comes next.
Face: While his skin has begun to lose the tightness of youth, he still bears much of his charm from the days of his youth. His lips are rarely without a smile, and his eyes are bright and warm.
Hair: Brown, now graying. He wears it tied in a ponytail with a red ribbon.
Eyes: Emerald green, small. Very warm and happy.
Height: 5’8”
Weight: ~160 lbs.
Scars/Tattoos/Piercing: The only scar he bears is on his chest, from the first duel he ever took place in. To put it plainly, he was run through.
Armour/Clothes worn most often: A white silk fencing shirt and a pair of black breeches, with a well worn pair of leather boots. He also carries a single leather glove in his belt, which he wears while fighting.
Armour/Clothes worn least often: Dress clothes. While he doesn’t mind dancing, it’s rare that he gets the time to go to a ball with his wife.
Equipment: A silver rapier, an heirloom of his family. A rose cut out of a solid ruby is embedded at the base of the blade, and it is enchanted so that it cannot break. This does not mean, however, that he can block an orc with a warhammer, however, attempting that would be a good way to find himself on the floor.
Mentality: He is a warm and sunny person, and has been for the last fifteen years; since he eloped with the daughter of an Imperial Baron. He loves his children more than himself, and that is why he has gone to working for the Imperial Legion—to protect them.
Bio: Born into a noble house in outside Leyawiin, he lived his early years near the water. He was always headstrong and rebellious as a child, and he always visited the less-than-desireable taverns of the city rather than the Count-owned taverns in the north end. This, in the end, lead to his run in with Captain Alexander Amantius, a mediocre man in all respects. The meeting, however, steered Jonathan into his eventual profession. Piracy. After five years of serving Amantius, Jonathan staged a mutiny, winning the vote of the crew against the captain securing his own vessel. In the next seven years, he became one of the most feared pirates in the Empire, burning merchant fleets and towns as he circled from Morrowind to Anvil. Eventually, though, he moved inland, where he met the beautiful Isobelle Delitian, daughter of Baron Gergus Delitian. His infatuation, however, led to his downfall, and he was thrown in the Imperial Prison for two years before his father pulled some strings and called in many favors to bail him out. Immediately, he set out on conquering the heart of the young Isobelle, and a year later, they eloped. Two years later she bore a son, Kaleb, and three after that, a daughter, Emilia. Of course, his bailout came with a small price, and he was enlisted into the Imperial Navy for his skills and knowledge of the criminal world. Within the past eleven years, he has found a parnter in crime, an Alfiq Khajiit he calls Gawain. (He doesn't know it's birth name, since it can't actually communicate.)