Was bethesda approched about Kinect?

Post » Wed Jun 15, 2011 10:25 pm

Okay, so as we know, microsoft is going all mad about inect. Whter or not you consider this a good or bad trhing is up to you. (I think it bad myself) But listen from 0.45 - -58. Is it just me, or does the way Todd say "I am aware of that" suggest that Microsoft came to them about it and he dislikes the idea?

Discuss.
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Wed Jun 15, 2011 4:04 pm

http://www.gameinformer.com/b/features/archive/2011/06/14/notch-and-todd-howard-the-one-on-one-interview.aspx

I would be surprised if they weren't approached about it. A game like Skyrim would be perfect for it if done right. I can see why they didn't do it though, too. It'd be a lot more work to make the game compatible with what a lot of Bethesda's core market still sees as gimmicky.
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Wed Jun 15, 2011 2:38 pm

I think he's trying his hardest not to say that he thinks Kinect is really, really stupid and it would add nothing to any game they've ever made.
User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Wed Jun 15, 2011 2:52 pm

I think he's trying his hardest not to say that he thinks Kinect is really, really stupid and it would add nothing to any game they've ever made.

Actually, it wouldn't be that stupid if they gave you a sword or a bow-like controller to control your character with, but that would still be somewhat stupid for a game like this... however, we must all keep in mind that in 30 more years we will all be on the "holo-deck" starring as a main character in Lord of the Rings or something. Compared to something like that, the kinect is pretty freaking stupid... but, it's the first step on the road to that, at least. o.o
User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Wed Jun 15, 2011 11:29 am

Well, he was definitely choosing his words carefully.

However, the look on his face betrayed his emotions in this case.
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Wed Jun 15, 2011 5:26 pm

I think they not only came to him about it, because him being aware of it by itself makes it obvious, but i think they pushed it a LOT, so much to a point where hes pretty pissed off likely because he doesnt feel it would work well with the game.
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Thu Jun 16, 2011 2:07 am

:bunny:
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Wed Jun 15, 2011 3:28 pm

Well, he was definitely choosing his words carefully.

However, the look on his face betrayed his emotions in this case.

Agreed.

Honestly, i don't ever want to see the day when all video games are wholly immersive. <--made up word

I actually have a life and i don't want to have to make plans to step away from it. On the current level of tech the transition between my games and my everyday life is seamless and instantaneous. I don't want to lose that to Industry wide VR.
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Thu Jun 16, 2011 1:34 am

Actually, it wouldn't be that stupid if they gave you a sword or a bow-like controller to control your character with, but that would still be somewhat stupid for a game like this... however, we must all keep in mind that in 30 more years we will all be on the "holo-deck" starring as a main character in Lord of the Rings or something. Compared to something like that, the kinect is pretty freaking stupid... but, it's the first step on the road to that, at least. o.o


They'd have to strip too many other controls to make that work. Just look at that new Star Wars game. When they showed the Kinect demo, it seriously did not look like he had any real control over where he was going. At last not in the grand scheme of things.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Wed Jun 15, 2011 11:53 am

Now I feel like Bioware didn't actually want to put Kinect in Mass Effect 3. That and using Kinect purley for voice recognition is stupid as it already exists on the mic's. I hope Todd sticks with his guns on this and doesn't jump on the waggle wagon, the Lead designer in an interview with cvg said that they wanted to release Skyrim on the next gen consoles but Kinect and move was holding it up.
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Wed Jun 15, 2011 12:28 pm

Actually, it wouldn't be that stupid if they gave you a sword or a bow-like controller to control your character with, but that would still be somewhat stupid for a game like this... however, we must all keep in mind that in 30 more years we will all be on the "holo-deck" starring as a main character in Lord of the Rings or something. Compared to something like that, the kinect is pretty freaking stupid... but, it's the first step on the road to that, at least. o.o

We won't get that until the advlt video industry does it first...
User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Wed Jun 15, 2011 3:04 pm

Agreed.

Honestly, i don't ever want to see the day when all video games are wholly immersive. <--made up word

I actually have a life and i don't want to have to make plans to step away from it. On the current level of tech the transition between my games and my everyday life is seamless and instantaneous. I don't want to lose that to Industry wide VR.


Forgive the off-topic-ness. . .

What you just said reminds me of this comic for some reason. http://xkcd.com/880/

On topic:
In order to really take advantage of motion control in its current state is to have a completely frictionless floor that would sense when you (tried to) walk or move around. But then what would happen if you fell?!?
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Wed Jun 15, 2011 3:38 pm

Also, it would most likely be just way too difficult at this juncture. They would have had most of the game built by the time kinect was unveiled and they would've been approached. I'm sure there was some pressure from the money men to do kinect though and that could have left a bitter taste. At least that's the way I saw it.. he seemed a bit bitter when the subject was brought up.. kind of like, if he could he would have gone into a rant.


I really don't know how you'd make an open world game (realistically Kinectable) I mean, would you have to physically run to run? And what about level progression? How would you gain experience and get better with a weapon if it's movement is based on your movement? What if I svck with a weapon in real life? Would my character constantly die?
Just too many logistics to work out in such a short time.
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Wed Jun 15, 2011 3:10 pm

Now I feel like Bioware didn't actually want to put Kinect in Mass Effect 3. That and using Kinect purley for voice recognition is stupid as it already exists on the mic's. I hope Todd sticks with his guns on this and doesn't jump on the waggle wagon, the Lead designer in an interview with cvg said that they wanted to release Skyrim on the next gen consoles but Kinect and move was holding it up.

Don't fret, Todd is in charge for a reason. If you look at the structure of Bethesda as a company you can see that it was built from the ground up to defy the industry shackles that have turned every other major game developer into a corporation.

Exhibit:

a) Bethesda is and always was it's own publisher. - No one to answer to there.

b ) Bethesda does not sell stock in their company. - No stock holders to answer to.

c) Bethesda's "Corporate" parent entity, ZeniMax Media Inc was created by founding members of Bethesda - No one to answer to there either.

Fact is if any company in the industry is capable of resting on their laurels, it's Bethesda.
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Wed Jun 15, 2011 5:13 pm

The kinect is the dumbest thing I've ever seen. Just watching these people perform some of those hand motions made me wonder why in the world would they ever market that. Instead of using a simple controller they want "casual" gamers to learn kinect sign language and word commands? Seems like a large learning curve just to play these games, added to the fact that you either can't control where you go, or you can control with a controller but can only use your microphone. The microphone being something the xbox has always had, since I can remember.

I bet Microsoft came to Beth with a list of "suggestions" to implement kinect. There's obviously no way to use it exclusively in an open world game without a controller, so they probably suggested mini games. Something similar to the Tom Clancy demo, where we create and build weapons with our hands, but the actual real gameplay is with the controller. I'm thankful we didn't see Todd up on that stage, and I hope no one truly wants to swing swords using kinect, thereby turning it into TES on rails.
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Wed Jun 15, 2011 3:43 pm

Actually, it wouldn't be that stupid if they gave you a sword or a bow-like controller to control your character with, but that would still be somewhat stupid for a game like this... however, we must all keep in mind that in 30 more years we will all be on the "holo-deck" starring as a main character in Lord of the Rings or something. Compared to something like that, the kinect is pretty freaking stupid... but, it's the first step on the road to that, at least.


I un-uglified your text for you and removed that troublesome emoticon. No need to thank me.

And yes, it would be stupid. I always see people coming back to the swordplay thing for motion controls, and these people have obviously never used a sword in their lives. Swordplay is all about leverage and there's none to be had with a motion control scheme because there's no tactile feedback to speak of. You're just swinging at air, and you could do that far more easily with a button. Video game motion controls peaked about about the time they came out. Wii Sports was about as far as you could get with it, honestly. The truth of this can be seen in the fact that for the flagship titles of the system, more often than not the game either suffers from said controls (e.g. Twilight Princess, SMG) or just ignores them altogether (SSBB).
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Wed Jun 15, 2011 5:55 pm

Actually, it wouldn't be that stupid if they gave you a sword or a bow-like controller to control your character with, but that would still be somewhat stupid for a game like this... however, we must all keep in mind that in 30 more years we will all be on the "holo-deck" starring as a main character in Lord of the Rings or something. Compared to something like that, the kinect is pretty freaking stupid... but, it's the first step on the road to that, at least. o.o

I couldn't agree more - And for games like Skyrim, kinect would be a completely optional thing, an alternate control method. That's how it's going to be with minecraft. A lot of people are being short-sighted and have a knee-jerk reaction to change - noone can take your controller away from you, we just want to advance the industry.
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Wed Jun 15, 2011 6:04 pm

My neighbors hearign me scream "JETH RO TULL ".
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Wed Jun 15, 2011 11:42 pm

im so freaking glad they told microsoft to take their kinect sticks and shove it up their asses. its thin enough that it should fit up there just nicely. could you imagine bethesda having to simplify the game so that you can access and use your inventory, choose appropriate dialogue responses, i have yet to see a kinect demo involving fast, irregular combat that isnt fidgety. and even if they limited it to just combat what are people supposed to do whenever they need to get into their stuff or talk to someone..........sit back down on the couch and grab their controller and then stand back up and hope that you got everything right the first time? kinect is fine for party games or goofy games. you cannot play any games with any degree of complication with it because you are essentially removing the ability to input information. your going from your thumbs and various fingers to just your hands...........feet if they decided you had to moonwalk to make your character walk. :facepalm: and if you going from keyboard/mouse set up where you can easily set up any number of hotkeys you are really hampering yourself even more. why would anyone want to lose the ability to input information?
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am


Return to V - Skyrim