Was offered DnD Ebberon Online for free and thought..

Post » Thu May 28, 2009 9:25 pm

What a great idea. Sometimes you just dont play a game or want to take a break from it and the whole while your paying a monthly suscription. DDO lets you play the basic classess and offers some elite classess for payment. You buy points that are used to give you more options in the game.

This would work well if you put a payment on raid type areas. Someone can purchase points to be allowed access to high level instances and to prevent the "i have it but my mates dont"- you can sell the points with discounts if buying for guildmates or w/e.

PLayers would have access to the world unlimited but if they want to raid or visit special places, they have to pay a small fee. Dunno, just ranting, tell me what you guys think.
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Tai Scott
 
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Post » Thu May 28, 2009 8:16 pm

I'd rather a monthly fee and have better updates and content all included. Image
Fallout Online Forum - Fan Based Community
http://www.FalloutOnlineForum.com
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Soku Nyorah
 
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Post » Fri May 29, 2009 12:08 pm


+1 Image
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Victor Oropeza
 
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Post » Fri May 29, 2009 9:04 am

+2.
I don't want my friends to get stuck by invisible wall just because they don't have CC to buy "Vault (Insert number here)" Image
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Fiori Pra
 
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Post » Fri May 29, 2009 9:30 am

Me three. If a game is worth playing, then it's worth paying for. It's also nice to have that monthly payment to hold the game makers accountable. If you don't like the way they're doing things you can take your money somewhere else. Can't do that if you're not paying a monthly fee.
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Jessica Thomson
 
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Post » Fri May 29, 2009 10:49 am

A balance would be good.

Allow for an amount of free content to get people hooked.

Method 1: Micro Transactions. (Runes of Magic, Fantasy Earth Zero, DDO, etc)

Method 2: Trials. Allow for an set time period of play. Week, Month, # of hours. Cap at a low level or skill (if not level based). Limit area access. Limit races and class choices on creation.
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kevin ball
 
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Post » Fri May 29, 2009 2:04 am



I'm personally against this a bit :/ I just don't think its fair that people who have money should be better than those who doesn't have as much money. My personal feeling ofc, but some likes it better than pay/month due to that they can play it for free, still thats what they feel is better.

Method 2: Trials. Allow for an set time period of play. Week, Month, # of hours. Cap at a low level or skill (if not level based). Limit area access. Limit races and class choices on creation.


THIS, is nice. Trial is a really good gamehoker (hook as in a grapple... not a prosttute :/), it lets you see the potential of the game and if the limited areas/items/other stuff is balanced good you will probably not notice them too much.

I personally always want a trial for a MMO. I do play free to play (microtransaction) mmo's but they never seem to get up to the same standard :/ I just end up not buying anything because I got the choice not to buy >,< and because I don't want to spend money on stuff that I don't need to spend money on ^^ Image
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Ross Thomas
 
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Post » Thu May 28, 2009 9:20 pm

Tried f2p games will never do them again
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Jah Allen
 
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Post » Fri May 29, 2009 2:19 am

The way i see it is.

9 dollars a month for netflix,
1-5 dollars a months on xbox live
9 dollars a month for an mmo i have been playing for years now
8 dollars a month everytime i want a DLC from Bioware games and Borderlands
49.99-59.99 for a game you buy is about 5 dollars a year totalled. Who many games do i buy a year? More than 1 for sure.

My situation is the same as alot of other players who are advlts. The gamesas Fallout online game has alot of attraction from players who played the old fallout games so its probably safe to say alot of its fans are advlts today. Im ok with paying for fallout online as most people would also, especially those who played the bethesda one and will learn about a mmo fallout. My concern and very real issues that will arise are:

1. v13 is coming at a time where alot of established mmo's are already suscribed, and to add, the DLC p2p is now a common thing also for games like mass effect and dragon age. Everything good is p2p now. If you slap a 14.95 a month pricetag to v13 and the first 6 months is all bugs,gliches,memory leaks, and downtimes(a sure problem all mmo's have). Players will just leave back to the other working p2p games and possibly be gone for good. A 5-8 dollar a month pricetag would probably have players more commited to stick around. I know can happen because i have seen it in Age oF Conan. Funcom, a better funded company than gamesas had so many problems with the game and a high suscription base that most of the player left back to wow. The servers emptied out almost overnight.

2. I have monthly payments coming out of my ears, so do alot of people. Leverage and regular payments is a companies wet dream nowadays. We have to pick what we want and what we have to giveup. I stopped playing WoW over 2 years ago because i had too much gamecosts. I chose to play for newer games and then move on. If v13 has an unappealing monthly suscription, players will move when something newer comes along, all the time v13 being new itself.
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SamanthaLove
 
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Post » Thu May 28, 2009 9:46 pm

Dofus has quite a good system if you ask me.

You can play for free to max level, but it's HARD because free content won't go above lvl 120 in dificulty.
So free players can play all they want but they are restricted, pretty bigly but not in any way that affects character development. So they get to enjoy and experiment the full character aspect of the game, but they are missing out on a lot of areas and content, including chats (social aspect) PvP and trading.

The social aspect is big, you can only talk to people in the same screen, if you like a game you atleast want to be a part of the society, right?

And a text msg for a week is about 2 euro. After a lot of, you can't go to this area, not to this, etc took me about 1 week to sign up for a week. Curious about what more there is to do. Frank "Not even cockroaches kill their own species Fred".
Fred "Well Frank, Cockroaches can't carry guns, now can they".
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Guy Pearce
 
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Post » Fri May 29, 2009 6:04 am

DDO Online offer both, a free account and you buy what you want/need or a monthly subscription and you get everything.

it's the best of both worlds, casual can pick it up and put if down without losing money, hard core can get access to all content for a monthly price.

I think it works very well for DDO, too bad the game itself gets boring fast.
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i grind hard
 
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Post » Fri May 29, 2009 7:58 am

people generally hate f2p games because of the "immature community" that it brings.. something i agree with. blizzard imho has a good system with monthly fee and payments for things like server moves and such, and this is something i would love to see in fallout online.
im really looking forward to this game but here are two things that will make me stay away from it:
1. f2p
2. GOA "takes care" of the EU servers In gaming terms... Life's a die, then you bich.
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Melly Angelic
 
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Post » Fri May 29, 2009 9:12 am

I'm as hardcoe as they come, but, I have to regretfully admit that if this game goes F2P or has an item shop of any kind, I'm out. I refuse to play into nickle-and-dime corporate tactics. A retail box, and a sub fee is enough. Leave it at that, please. -- it’s an obsession. Not a cologne, either. Some think that the way it changes a person’s life is tragic, but they just don’t understand. - Wooz
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DeeD
 
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Post » Fri May 29, 2009 7:07 am



they have both, what's the problem with that? :D
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Krista Belle Davis
 
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Post » Fri May 29, 2009 7:29 am

Maybe they could make some servers have a game shop.
Rich people can play there.
People that want to play evenly don't.
Just like how they have pvp and pve servers : )
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Matthew Warren
 
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Post » Fri May 29, 2009 7:42 am

Personally i like DDO micropayment/can pay monthy in my case id rather just shell out the money and buy the content once not monthy like in DDO. That way i can go off to Deployments and training and not care that im wasting a monthly fee.
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Kat Lehmann
 
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Post » Thu May 28, 2009 8:48 pm

Yeah I mean love it or hate it look at WoW. A bunch of their patches other games would consider an expansion. In the long run I believe a subscription is best. Not to mention its fallout, if God gets %10 of my money why can't fallout? :lol:

A subscription means more money for the developers and that means more content and patches for the gamers. I would like to see some micro transactions although I don't know what you would buy. Perhaps vanity pets....I love pets. Heck some cosmetic stuff like a dynamic cigar or a cigarette that glows every few seconds and your character puffs out smoke. I don't know what else as long as it doesn't make it to unbalanced for people that don't or can't use micro transactions.
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c.o.s.m.o
 
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Post » Fri May 29, 2009 5:32 am

I prefere a monthly payed game.

Why ?
First i have good experience with gamesas and i hope they will get up again, with this mmo, to come back.
second i think support will be better with a constant gaining cashflow.

What i hope is : gamesas will keep there line and not like other mmo : comunity cray's that every one get every thing, they will get it. The simplify of this things will destroy more than helps and will pull more players to the game who do not want to perform there work to get the stuff.

In Germany we have a saying : nice child don't cry, nice child dont get.
(reverse : Please gamesas do not hear only to that crying people .... what will destroy your game) Excuse me, if my english is not so well like it should be. I am German and not so well trained in english
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Kathryn Medows
 
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