what I believe TojKa was referring to is the drastic fall in quality when Comparing Skyrims guilds to Oblivions...
Oblivions Guilds were all unique, had some of the most amazing storylines seen in TES, and actually felt like they had some Replay value..
Now, Skyrims Guilds are not nearly is unique, they often don't even follow what that guild is for (Skyrims Thieves Guild is just a group of Thugs Honestly, while Oblivions and Morrowinds actually made you feel like a shadowy burglar), they even go against established lore of that organization (The Dark Brotherhood no longer has the Black Hand, the demonic Horse Shadowmere had a six-change operation, the forsaking on the Tenets), and in the end are just very short, poorly written, and shallow...
Where and who did you quote this from? This sounds like a passage from an IGN review.
Drauger are lame imo.
It definitley is a check box of dungeons, but there are some very nice unique ones.
Unarmed skill was butchered and needed a glitch/exploit to mkae it viable.
Guild quest we're just plain bad in skyrim.
Skills were whittled down and "perks" we're more important than the skills, turning skills into checkpoints. That's not the definition of a perk.
Skyrim is a great open world game, not much else.