was skyrim rushed?

Post » Tue Dec 13, 2011 4:40 pm

Problem is that the developers would have had no say in the release date. Same with every other game. Its the men in suits that decide when it comes out
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Tue Dec 13, 2011 12:30 pm

I have absolutely no idea why they had to limit stuff to fit it in the space they did on the disk. I mean there are games on xbox with much more space taken up on the disk, so why not add more dialogue, even just more generic dilogue, would take hardly any time. And why not give the PC high res textures? This is getting a bit off topic though, as this has little to do with development time.


The game was obviously rushed because there are quest ending bugs in it. Why join a guild if you can't even finish the story line? WTF. Am I suppose to just walk around and enjoy the scenery and kill random monsters until they decide to finish the game. LOL.

Either fix the [censored] game or give me my money back.
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Tue Dec 13, 2011 3:35 pm

..look at mass effect 3 it seems like bioware knew it would need more time and so they pushed it back to march


I think ME3's delay had more to do with how crowded the game release schedule already was for end of 2011 than it needing the time.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Tue Dec 13, 2011 11:12 am

The credits list for Morrowind is around 60 - 70 unique people:

http://www.metacritic.com/game/pc/the-elder-scrolls-iii-morrowind/details

Hm, well you're right. I guess my source is faulty (it was a long time ago, I don't remember what it was). I counted about 50-60 that weren't repeated or voice actors. That makes it somewhat less surprising.
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Tue Dec 13, 2011 6:16 am

ive tried to keep from picking a side in the outrage vs your not satisfied war currently being wage but ive had enough the x gloves are on bethesda i dont like seeing so many of my community members this upset with the bugs,glitches,balancing issues, dissapointments,and it goes on i want to know if you all think it was rushed or not i was gonna do a simple post on this but id prefer the members of the community who are just plain better at wording this then me air their thoughts (i really dont like seeing you all like this)

ever heard of punctuation? :P
reading that was really painful..

anyway, personally i dont think they rushed it. a game of that size gotta have alot of undetected bugs at release no matter what.
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Tue Dec 13, 2011 3:48 am

Remeber how Daggerfall was void of any bugs?
Or Morrowind or Oblivion or Fallout?

Heck, let's move out, remember ANY RPG that didn't had any kind of game breaking bug at relelase?


ME NEITHER.

So I guess they've been rushing things out since forever...
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Tue Dec 13, 2011 3:46 am

I have absolutely no idea why they had to limit stuff to fit it in the space they did on the disk. I mean there are games on xbox with much more space taken up on the disk, so why not add more dialogue, even just more generic dilogue, would take hardly any time. And why not give the PC high res textures? This is getting a bit off topic though, as this has little to do with development time.



Not really off-topic, imo. We're just pondering on wtf they did during development. :P

To me it just seems blatantly obvious that Skyrim is SEVERELY lacking in dialog and quests. I mean even Fallout 3 had a pathetic amount of quests, but it made up for it by giving each NPC in Rivet City like 5-6 possible random conversations with other nearby NPCs, and the quests involved a decent amount of dialog. Skyrim you can literally walk up to two NPCs who are programmed to be able to converse with each other, they'll do so, you can take a step back, walk up to them again, and they'll repeat THE EXACT SAME CONVERSATION.


I guess somewhere early in development they decided that radiant quests were somehow a fair trade and decent substitute for storyline or quests with substance. Too bad, imo.
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Tue Dec 13, 2011 4:17 am

ever heard of punctuation? :P
reading that was really painful..

anyway, personally i dont think they rushed it. a game of that size gotta have alot of undetected bugs at release no matter what.


I don't think most of us are talking about bugs rather than the empty questlines we have.

For me quests are the #1 letdown in Skyrim, the quests itself are solid, but the guilds are a breeze and it's impossible to finish quests without following markers.
User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Tue Dec 13, 2011 5:37 pm

Problem is that the developers would have had no say in the release date. Same with every other game. Its the men in suits that decide when it comes out

thats a good point todd mayy be the head honcho for development but its not his say when the game comes out
User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Tue Dec 13, 2011 9:06 am

Skyrim lists 108 developers on Metacritic, excluding all voice actors and sound related jobs, it seems. Oblivion lists 12, which I'm pretty sure isn't right, so I'll ignore that particular list.
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Tue Dec 13, 2011 3:11 pm

I don't think the game was rushed. Honestly it is FAR less buggy / glitchy than an unpatched Oblivion, or unpatched fallout or F:NV (and yes I know beth didn't do FNV, its just a similar game).

COuld they have cleaned things up with a couple more months........ yes, probably.

Am I glad I have a 90% error free game in hands RIGHT NOW and will wait for patches to get it up to 98 or 99%? certainly, yes!
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Tue Dec 13, 2011 6:42 am

I dont know why people make these threads. Seems theyd do anything just to hit out at the game
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Tue Dec 13, 2011 3:15 am

On every video game forum...On EVERY video game forum this question is asked about any kind of game the forum is attached to. Is it completely understandable the customers would be upset with some things? Well yea, but the majority of the time on video game forums it appears as if people expect NO bugs in a new game. People expect NO problems. Graphics nutjobs go ape over the dumbest issues. Then we have the insane amount of nostalgia D-bags who're impossible to please.


Does this game have problems? YES! Yes it does. I have some side quests I cannot complete do to glitches. Am I foaming at the mouth? No, cause this is understandable in a game like this. Here are the quests I can't complete.

-Iron claw door wont open.

-Bards quest where I must find Pantea's flute. Found it too early and now can't turn in.

Maybe one more, can't remember it. I think of skyrim like a lot of great games that just come out. A great game with some problems.
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Tue Dec 13, 2011 3:15 pm

Not rushed in the sense of throwing content in without polishing but some things were certainly left out to meet the deadline for release. Most likely faction and main quests would be longer if they had more time at hand.
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Tue Dec 13, 2011 6:05 am

I dont know why people make these threads. Seems theyd do anything just to hit out at the game

not trying to knockk anyone just wanna see if people think it shoulda been held back. i havent experienced alot of whats bugging people (ps3 dead) but i have seen ALOT of hate for the game and negativity towards the games staff thats why i asked the question. for what its worth nothing but the constant lagging really stood out to me as a problem. :intergalactic:
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Tue Dec 13, 2011 3:23 am

ever heard of punctuation? :P
reading that was really painful..

anyway, personally i dont think they rushed it. a game of that size gotta have alot of undetected bugs at release no matter what.

sorry about that it shall be edited i write stuff on a whimsy
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Tue Dec 13, 2011 7:07 am

Rushed? Are you kidding? Have you played the game? I have 80 plus hours in the game, and have not even finshed the main quest. I have not even bothered!
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Tue Dec 13, 2011 8:57 am

Does the pope **** in the woods?
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Tue Dec 13, 2011 9:10 am

No but I think this thread is pointless if that helps?
User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Tue Dec 13, 2011 5:20 am

No. All the things I don't like are design decisions.
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Post » Tue Dec 13, 2011 4:41 am

No but I think this thread is pointless if that helps?


fair enough it very well may be but this is the best i can do :shrug:
User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Tue Dec 13, 2011 11:40 am

Rushed? Are you kidding? Have you played the game? I have 80 plus hours in the game, and have not even finshed the main quest. I have not even bothered!


That doesn't make the game any less rushed.
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Tue Dec 13, 2011 5:45 am

Giving all the bugs there are and the way the PS3 version was poorly optimizied I have to say that YES it was rushed.

This is why you don't go putting out firm release dates close to a year away from the game being released. You put yourself in a corner with no way to get out.

The game should have been delayed, it would have been fine to do so.
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Tue Dec 13, 2011 12:55 pm

Hand crafted dungeons take more time do create. Let's suppose they would have created 30 dungeons for each guild quest line, that would have been a crap load of dungeons to create.
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Tue Dec 13, 2011 4:05 am

They tried to be all revolutionary, which turned a potentially great RPG into a mediocre football game.
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

PreviousNext

Return to V - Skyrim