was skyrim rushed?

Post » Tue Dec 13, 2011 6:24 pm

ive tried to keep from picking a side in the outrage vs your not satisfied war currently being waged. but ive had enough the x gloves are on bethesda. i dont like seeing so many of my community members this upset with the bugs,glitches,balancing issues, dissapointments,and it goes on. i want to know if you all think it was rushed or not i was gonna do a simple post on this but id prefer the members of the community who are just plain better at wording this then me air their thoughts. (i really dont like seeing you all like this)

EDIT: yeah all games have bugs its unavoidable ..but in an age where we get hyped up by constant media coverage and interviews peoples expectations tend to get too high.....(sigh......DNF........hopefully the sequel will be better) :intergalactic:
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Céline Rémy
 
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Post » Tue Dec 13, 2011 4:32 pm

It seems like it in a lot of ways. Which is weird given they have more man-hours put into it than any game before.
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mishionary
 
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Post » Tue Dec 13, 2011 2:01 pm

Either it was rushed or Bethesda aimed too high and forgot quite a few basic needs in an RPG game.

Luckily mods can fix most of it.
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RAww DInsaww
 
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Post » Tue Dec 13, 2011 5:07 pm

On the official Bethesda Blog, the team has announced that The Elder Scrolls V: Skyrim has now gone gold, meaning that all those final touches and layers of polish have been applied -- and more importantly, the game is ready to ship next week - November 4.


I think that if the game is declared "ready to go" only one week before release, of course they worked over night to meet the deadline. So, yes, it was rushed.
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Big Homie
 
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Post » Tue Dec 13, 2011 4:52 am

It seems like it in a lot of ways. Which is weird given they have more man-hours put into it than any game before.



How long was Skyrim's development, exactly?
I'm not asking for miracles, but c'mon, faction quest chains that are 7 quests long? What the hell happened there...
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Chloé
 
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Post » Tue Dec 13, 2011 5:55 am

I'm not sure it was rushed. Oblivion was delayed countless times and was released in worse shape than Skyrim is.

The Elder Scrolls / Fallout team are just world-class botchers. They do some things great. Their world is amazing. The game in general is tons of fun. But each stone you turn reveals cut corners and botched features.
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MR.BIGG
 
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Post » Tue Dec 13, 2011 4:42 am

how sweet
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An Lor
 
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Post » Tue Dec 13, 2011 12:09 pm

To me, it doesn't appear as though they rushed the development, but they definitely did not put as many hours into in-house testing as they perhaps should have. Common, easily replicated bugs are everywhere, and although many aren't gamebreaking, they are simple fixes which really should not have appeared in the final product.
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Dale Johnson
 
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Post » Tue Dec 13, 2011 3:11 pm

Bethesda aimed too high


probably that...im pretty sure they started a lot of more projects within the game and had to cut em out short simply because they were not doable at all or not doable within time frame / money frame
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Rex Help
 
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Post » Tue Dec 13, 2011 12:42 pm

How long was Skyrim's development, exactly?
I'm not asking for miracles, but c'mon, faction quest chains that are 7 quests long? What the hell happened there...

The development time is almost exactly 3 years. But Oblivion had about 60 people working on it for 4 years, Skyrim had 100. Morrowind, if I recall, only had 20, yet they managed so much.
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Laura-Lee Gerwing
 
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Post » Tue Dec 13, 2011 6:23 pm

how sweet

yes being the cave dweller i am (the few friends i do have) this pool of people ive never met before is the only community ive ever been a part of and seeing people say therye done with the series or on the verge of commiting homicide is...well.....damn :shakehead:
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Fanny Rouyé
 
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Post » Tue Dec 13, 2011 10:08 am

most games today seem to be released at around 90-95% finished, and then they patch a lot of it later.

I honestly dont see the problem with it, yes it takes time, but I can do other stuff while I wait for a mod or a patch to fix certain things.

if this was back in the day where you bought a game, and all you got out of it was a CD with a game on and no patches it would be a problem,
but since you can download patches and mods almost instantly these days I dont see why you cant just enjoy the rest of the game or you know
post on forums while you wait for it to come around, its been less than a month....
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benjamin corsini
 
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Post » Tue Dec 13, 2011 2:01 am

The development time is almost exactly 3 years. But Oblivion had about 60 people working on it for 4 years, Skyrim had 100. Morrowind, if I recall, only had 20, yet they managed so much.


well i am wondering, the utter most work is probably creating a new engine no? my hope for the next skyrim would be that they do it like the move from fo3 to fonv... therefore keeping the same engine - this way the can focus more on gameplay, quests, npc's etc.
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Isaiah Burdeau
 
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Post » Tue Dec 13, 2011 3:59 pm

Rushed? if the game would continue being under developement, then you risk waiting years before it works flawlessly!
Duke Nukem Forever had been in the making since 1996 - now would you wanna wait that long, while you can play the game now, and let it get patched up on the go?
My Xbox version, even after patch 1.2 works like a miracle, despite minor minor details. I love this game, even if it's not perfect.
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James Potter
 
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Post » Tue Dec 13, 2011 9:01 am

The development time is almost exactly 3 years. But Oblivion had about 60 people working on it for 4 years, Skyrim had 100. Morrowind, if I recall, only had 20, yet they managed so much.

hm perhaps the more members on a team the more wtaered down the ideas get
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Samantha Mitchell
 
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Post » Tue Dec 13, 2011 6:11 am

I think yes. They shouldn't have announced a release date much in advance and just told us "Now it is ready". Similar to how Blizzard is doing it. Maybe that way they would have more time to polish up the game.
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Trent Theriot
 
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Post » Tue Dec 13, 2011 2:34 pm

hm perhaps the more members on a team the more wtaered down the ideas get

Possibly. The only thing close to a conclusion I can make is that more time is more valuable than what logically should be the equivalent in more people. Eg. 10 people for 5 years is nowhere near as useful as 5 people for 10 years. For some reason. Perhaps a smaller group allows greater core interaction and thus better focus and energy to devote to creating lots of content and refining features.
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Kit Marsden
 
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Post » Tue Dec 13, 2011 11:05 am

The development time is almost exactly 3 years. But Oblivion had about 60 people working on it for 4 years, Skyrim had 100. Morrowind, if I recall, only had 20, yet they managed so much.



I really wish they would've spent more of that time on factions, quests and writing. Seems like they spent the whole time just building the world, which while it looks great, there's not much in it. Even the caves get repetitive.
If I remember correct, Fallout New Vegas had a horrishort development time, and yet Fallout New Vegas holds the record for the most lines of dialog in an RPG. Skyrim just feels empty to me. I think it'd feel so much more alive if the NPCs were a bit more interesting and dynamic.
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Kitana Lucas
 
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Post » Tue Dec 13, 2011 6:00 am

I think all games are rushed nowadays. Meeting specific seasons is just too important for sales and honestly, I don't mind getting a buggy game earlier that will be patched later.

Only a few companies (like Blizzard) seem to take their time no matter what.
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Rob
 
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Post » Tue Dec 13, 2011 1:18 pm

IME, it's more buggy than some, less buggy than most. Rushed? I don't know about that. You can't build the level of detail into dungeons that they did while rushed. Rushed to finish might be more apt, but I'm still not sure on that. Anyone who REALLY wants to know what buggy is should play Gothic 3 less the user base patch.
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Chris Duncan
 
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Post » Tue Dec 13, 2011 5:54 am

I really wish they would've spent more of that time on factions, quests and writing. Seems like they spent the whole time just building the world, which while it looks great, there's not much in it. Even the caves get repetitive.
If I remember correct, Fallout New Vegas had a horrishort development time, and yet Fallout New Vegas holds the record for the most lines of dialog in an RPG. Skyrim just feels empty to me. I think it'd feel so much more alive if the NPCs were a bit more interesting and dynamic.

I have absolutely no idea why they had to limit stuff to fit it in the space they did on the disk. I mean there are games on xbox with much more space taken up on the disk, so why not add more dialogue, even just more generic dilogue, would take hardly any time. And why not give the PC high res textures? This is getting a bit off topic though, as this has little to do with development time.
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Lance Vannortwick
 
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Post » Tue Dec 13, 2011 2:07 am

Rushed? if the game would continue being under developement, then you risk waiting years before it works flawlessly!
Duke Nukem Forever had been in the making since 1996 - now would you wanna wait that long, while you can play the game now, and let it get patched up on the go?
My Xbox version, even after patch 1.2 works like a miracle, despite minor minor details. I love this game, even if it's not perfect.

i played dnf ...waited...forever for it to come out like alot of people but it seems unfaire to compare it to that ..look at mass effect 3 it seems like bioware knew it would need more time and so they pushed it back to march i guess a better example wuld be splintercell chaos theory(considering that ubisoft seems to spend decent time making it as apposed to mass) conviction got pushed back a mountain of times and id say it was the streamlined version of the pas sc games yet it was pretty good cuz they gave it more time
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Laura Hicks
 
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Post » Tue Dec 13, 2011 5:32 pm

I think that if the game is declared "ready to go" only one week before release, of course they worked over night to meet the deadline. So, yes, it was rushed.


I do not think you understand the quote.

"... ready to ship" merely means they are having the CDs pressed and the hardcopy manuals printed so it arrives at the various retailers as planned. It really does not mean "bug-free". Where the blog messed up was in the last part, saying all the polish and final touches were put in... My bet is that they were working on the first patches before they officially went gold.

Sometimes less people working on a project is better in my experience.
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Dawn Porter
 
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Post » Tue Dec 13, 2011 1:00 pm

The development time is almost exactly 3 years. But Oblivion had about 60 people working on it for 4 years, Skyrim had 100. Morrowind, if I recall, only had 20, yet they managed so much.


The credits list for Morrowind is around 60 - 70 unique people:

http://www.metacritic.com/game/pc/the-elder-scrolls-iii-morrowind/details
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Camden Unglesbee
 
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Post » Tue Dec 13, 2011 2:07 am

I think all games are rushed nowadays. Meeting specific seasons is just too important for sales and honestly, I don't mind getting a buggy game earlier that will be patched later.

Only a few companies (like Blizzard) seem to take their time no matter what.


Blizzard has played this trick way too well with certain WoW patches etc., not to mention the release of Diablo III.
I think certain game mass-developers have a dedicated deadline for making their games, running on a limited budget in the meantime.. I don't know.
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casey macmillan
 
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