I was thinking about spears....

Post » Sat Jan 29, 2011 12:26 pm

I know there are going to be 18 skills in Skyrim and that there will be 6 skills each for combat, magic, and stealth...

but would there be some way to raise that number to 21 skills via expansion or DLC? 1 skill each for combat, magic, and stealth?

The additional combat skill could be spears, and this is just a random suggestion to serve as an example, but the additional stealth skill could be throwing weapons. Nothing immediately jumps into my head for an additional magic based skill, but out of the three I think that one would have the most possibilities.

Of corse i am not a programmer or anything, nor do I know the specifics of the system. i know this game is going to be a huge win for without spears, but i can't help but think about how cool it would be to wield a spear. I play on a console
so anything mod related won't relate to me. There is a chance my mac could handle Skyrim, but a part of me just enjoys the feel of playing it on a console.

As for a role playing explanation for the addition of spears (or throwing daggers), the PC could travel to a new place where these weapons exist and he can learn how to use them. One such idea that amuses me is maybe the Dragonborn goes to Solstheim because there has been an Akavirian invasion.... or maybe the Akavirians came to hunt the dragons and their willing to be diplomatic. I think I remember Akavir having a Japanese style to their weaponry, so with already exotic weapon characteristics, maybe they would also fight with spears and throwing daggers? and wield some new form of magic? Not to mention, is there not a back history of dragons in Akavir? I think i read they were extinct or something, but i'm sure a plot could be woven to tie Akavir to the dragon situation in Skyrim.

And this is where it becomes ridicules because nostalgia makes me take it to far..... but would it not be awesome if it was the Nerevarine who taught you how to use a spear and throwing knives???… My Nerevarine was a master of spears because he was always trying to beef up his endurance.

I remember hearing a NPC in Oblivion talk about how the Nerevarine went to Akavir. Maybe he is still alive there. Maybe somehow overtime he has integrated himself and become a public figure, general, master of arms, or leader of some sort within Akavir.

As for it being 200 years later, I know some of the mushroom mages (I don't want to even try and spell it) had the arcane knowhow to extend their lives….. also I can't remember the details but what were the effects of that flesh deceases the Nerevarine caught again? Didn't it make you lose your mind and live for a long time? I am thinking of that awesome dwarf with the spider looking metal legs.

So yeah, I was just thinking about that. Going back to the topic of spears, I can see where this would be very difficult to add and may not be worth the effort to implement. Even if it was possible to be implemented, I could see where there could be conflict between the character creation process, loading DLC with additional skills into a saved game, and if there is an attribute system, how these new skills would build into that.

well thats about it.

I didn't organize my thoughts at all beforehand, I just let it flow. I apologize if this leads to a difficult read.

And btw, this is the first topic I have ever created here. Would it be possible to get one of those fishy sticks? Would that be an unreasonable request?
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Cartoon
 
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Post » Sat Jan 29, 2011 1:23 am

All of us have thought about spears. Quite a lot. And many of us complained. A lot of us also made threads. You are allowed to post on them.

I am not authorised to give fishy sticks, especially as I was never given one T_T Sorry.
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Rusty Billiot
 
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Post » Sat Jan 29, 2011 1:54 am

Until we get the entire Skill list, stop worrying.

For all you know its simple one handed and two handed weapon skills, of which all weapons in existence can come under.
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Zualett
 
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Post » Sat Jan 29, 2011 7:12 am

If we dont get spears or throwing weapons on release, they need to be in DLC.
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Robert Jackson
 
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Post » Sat Jan 29, 2011 2:10 am

meh, lots of people are complaining wich usually leads to a DLC.

EX:
*spoliers to Read dead redemption below*








community: WAAHAAAAAAA JOHN marstons dead!
R*(rock star): jeez *poof* there he's a zombie happy?
community:......
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Emma-Jane Merrin
 
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Post » Sat Jan 29, 2011 1:23 pm

Spears would fit neatly into the "Norse" feel of Skyrim. Spears, axes, and the "seax" (a sort of long knife) would have been the most common weapons; swords were very expensive to make and were a sort of status symbol. I know this is Skyrim and not Viking-era Scandinavia, but still, having spears (even if considered one-handed weapons) would, at least to me, improve the feel of the game.
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chloe hampson
 
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Post » Sat Jan 29, 2011 9:03 am

Until we get the entire Skill list, stop worrying.

For all you know its simple one handed and two handed weapon skills, of which all weapons in existence can come under.


I'm pretty sure that's how melee weapons work, and different perks are used to allow players to further specialize into different weapons under each category. So really, there wouldn't need to be a whole no skill for spears, just make them two handed weapons (Or one handed ones as well if one handed spears also existed.) and give them an appropriate perk. I think the main problem with spears would actually be animations, I mean, it seems likely that polearms are in the game, and those are sort of like spears, but spears usually empasize thrusting, so Bethesda would likely need to create new animations for them to reflect how spears would be used, and honestly, I wouldn't be surprised if the reason Bethesda currently doesn't have spears in is because they couldn't think of a good way to do a varied combat style that fits spears, since just constantly thrusting would get a little boring, and they figured that weapons like halberds would fill a similar niche but could have more room for interesting animations. Obviously, I don't know this, I'm just guessing at possible reasons for why even though it's clear fans want spears, Bethesda would decide not to do them.

meh, lots of people are complaining wich usually leads to a DLC.

EX:
*spoliers to Read dead redemption below*


If you want to post a spoiler, putting it in a spoiler tag is probably a more affective way to keep people who don't want to from seeing it (Fortunately, I'm already familiar with the fact that what you said happens in Red Dead Redemption so it's not a spoiler to me.)

In any case, other examples of complaining leading to DLC can be found in one of Bethesda's own games, I'm of course talking about Fallout 3. People talked about the ending, the fact that you couldn't play after it, and the level cap, next thing you know Bethesda announces Broken Steel which lets you play after the main quest and extends the level cap to 30.
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Amy Smith
 
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Post » Fri Jan 28, 2011 11:04 pm


The additional combat skill could be spears, and this is just a random suggestion to serve as an example, but the additional stealth skill could be throwing weapons.


I think you're on to something here. I can sort of understand why Bethesda took out Spears, but the ability to throw spears is actually one of their strong suits in real life. I was just responding to someone else about bringing back throwing weapons, but making the throwing skill attached to your character's ability to wield the type of weapon being thrown. Example: People skilled in the use of blades should have more knowledge about how to throw them.

If Bethesda brings back the spear with that idea in mind, the spear could reinvent itself as a whole new weapon class. It could have some of its own realistic draw backs, like not being able to block as effectively, but then also have some balancing characteristics, such as having more distance and the ability to do significantly more throwing damage than other weapons.
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Latisha Fry
 
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Post » Sat Jan 29, 2011 1:41 am

I think you're on to something here. I can sort of understand why Bethesda took out Spears, but the ability to throw spears is actually one of their strong suits in real life. I was just responding to someone else about bringing back throwing weapons, but making the throwing skill attached to your character's ability to wield the type of weapon being thrown. Example: People skilled in the use of blades should have more knowledge about how to throw them.

If Bethesda brings back the spear with that idea in mind, the spear could reinvent itself as a whole new weapon class. It could have some of its own realistic draw backs, like not being able to block as effectively, but then also have some balancing characteristics, such as having more distance and the ability to do significantly more throwing damage than other weapons.


A spear made for throwing is called a Javelin. A spear is no more suited for throwing than a claymore.
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maya papps
 
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Post » Sat Jan 29, 2011 10:08 am

Spears would fit neatly into the "Norse" feel of Skyrim. Spears, axes, and the "seax" (a sort of long knife) would have been the most common weapons; swords were very expensive to make and were a sort of status symbol. I know this is Skyrim and not Viking-era Scandinavia, but still, having spears (even if considered one-handed weapons) would, at least to me, improve the feel of the game.

Besides, it's only the tip that needs to be Daedric. :D
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Brian LeHury
 
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Post » Sat Jan 29, 2011 9:18 am

For magic I'd say necromancy, blood magic, shapeshifting or some passive skill that generally makes you a more competent mage in battle.
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Mike Plumley
 
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Post » Sat Jan 29, 2011 9:05 am

I know there are going to be 18 skills in Skyrim and that there will be 6 skills each for combat, magic, and stealth...

but would there be some way to raise that number to 21 skills via expansion or DLC? 1 skill each for combat, magic, and stealth?

The additional combat skill could be spears, and this is just a random suggestion to serve as an example, but the additional stealth skill could be throwing weapons. Nothing immediately jumps into my head for an additional magic based skill, but out of the three I think that one would have the most possibilities.

Of corse i am not a programmer or anything, nor do I know the specifics of the system. i know this game is going to be a huge win for without spears, but i can't help but think about how cool it would be to wield a spear. I play on a console
so anything mod related won't relate to me. There is a chance my mac could handle Skyrim, but a part of me just enjoys the feel of playing it on a console.

As for a role playing explanation for the addition of spears (or throwing daggers), the PC could travel to a new place where these weapons exist and he can learn how to use them. One such idea that amuses me is maybe the Dragonborn goes to Solstheim because there has been an Akavirian invasion.... or maybe the Akavirians came to hunt the dragons and their willing to be diplomatic. I think I remember Akavir having a Japanese style to their weaponry, so with already exotic weapon characteristics, maybe they would also fight with spears and throwing daggers? and wield some new form of magic? Not to mention, is there not a back history of dragons in Akavir? I think i read they were extinct or something, but i'm sure a plot could be woven to tie Akavir to the dragon situation in Skyrim.

And this is where it becomes ridicules because nostalgia makes me take it to far..... but would it not be awesome if it was the Nerevarine who taught you how to use a spear and throwing knives???… My Nerevarine was a master of spears because he was always trying to beef up his endurance.

I remember hearing a NPC in Oblivion talk about how the Nerevarine went to Akavir. Maybe he is still alive there. Maybe somehow overtime he has integrated himself and become a public figure, general, master of arms, or leader of some sort within Akavir.

As for it being 200 years later, I know some of the mushroom mages (I don't want to even try and spell it) had the arcane knowhow to extend their lives….. also I can't remember the details but what were the effects of that flesh deceases the Nerevarine caught again? Didn't it make you lose your mind and live for a long time? I am thinking of that awesome dwarf with the spider looking metal legs.

So yeah, I was just thinking about that. Going back to the topic of spears, I can see where this would be very difficult to add and may not be worth the effort to implement. Even if it was possible to be implemented, I could see where there could be conflict between the character creation process, loading DLC with additional skills into a saved game, and if there is an attribute system, how these new skills would build into that.

well thats about it.

I didn't organize my thoughts at all beforehand, I just let it flow. I apologize if this leads to a difficult read.

And btw, this is the first topic I have ever created here. Would it be possible to get one of those fishy sticks? Would that be an unreasonable request?


Its funny how you "casually and as an example" thought of SPEARS as an additional combat skill. And throwing weapons too.

This is so transparent. Stop it with the spear threads.
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Ludivine Dupuy
 
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Post » Sat Jan 29, 2011 11:03 am

Spears don't have to just be thrusting weapons: http://www.youtube.com/watch?v=hf4IoxEUmHM
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Jaylene Brower
 
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Post » Sat Jan 29, 2011 8:28 am



This is so transparent. Stop it with the spear threads.


Stop posting in the spear threads.
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rolanda h
 
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Post » Sat Jan 29, 2011 2:48 am

Great thread title.
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Nicole M
 
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Post » Sat Jan 29, 2011 4:02 am

ONE HANDED Spears, like in the film Troy and 300


I know a lot of people want spears, but I definitely don't if they can't be one handed weapons used with a shield, like in the film Troy, and in actual spear and shield combat. How often have you ever seen a depiction of a soldier using JUST a spear? Usually you see spears in the hands of infantry men, along with their shields.

In addition, if this were ever added to a TES game, it should be functionally useless for very close combat. Long spears are meant more for distant combat, and infantry men always carried shorter swords for close combat.

And most importantly! Spears should BREAK easily. Having such a long distance weapon is a huge advantage, but they should only be temporary. Spears should be good for initial distance combat, but even in jousting you'll see them break. Hence the reason soldiers also carried swords.

What I'm getting at, is this: if they include spears, they should design them in a way Roman, Spartan, Greek and other ancient armies actually used them. Spears were the first weapon during contact, used in the initial clashes, and then BROKE or were abandoned due to proximity of the enemy. So I think a spear should be one handed (with a shield), defensive in nature or "first-strike" in nature (like to head off a dragon's initial charge), and not as durable or lasting as a typical sword. After the first collision or two with an enemy, the fighter should then be forced to use their sword, like in real battle (assuming the spear has not broken or combat has not breached the useful distance for a spear).


Just my thoughts on the matter.
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Beat freak
 
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Post » Sat Jan 29, 2011 1:40 pm

Great thread title.


I read the title, the part about fishy sticks, and this reply.

I feel my time was well spent :celebration:

(I just now realized that emoticon is not of someone strapping on a glove :o )
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Jessie Butterfield
 
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