was this part of new vegas or fallout 3 ?

Post » Sun May 05, 2013 7:11 am

https://i.chzbgr.com/maxW500/7340670976/h3621DB18/

why couldn't you just stick your hand threw window and unlock ?

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RObert loVes MOmmy
 
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Post » Sat May 04, 2013 10:52 pm

It's Fallout 3. The devs clearly trolled us.

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Adam Porter
 
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Post » Sun May 05, 2013 1:19 pm

Since it has green hud, no LMB, FOD, H2O or SLP meters active I think it's Fallout 3.

Maybe the lock requires a key though so there is no unlock thingie on the other side.

Then again, that door looks shanty, one should be able to break it by leaning on it.

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yermom
 
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Post » Sun May 05, 2013 12:28 am

I remember that door.

It's from FO3. And I had the exact same line of thinking. Why can't I just reach through and unlock the other side?

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Franko AlVarado
 
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Post » Sun May 05, 2013 8:57 am

Clearly, that lock is of the "key needed for both sides" variety.

(Definitely Fallout 3. The condition monitor is a dead giveaway.)

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Lexy Corpsey
 
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Post » Sun May 05, 2013 9:24 am

(Though the player who took this screenshot might have been playing FNV and changed the HUD to green, some did as they disliked the orange default)

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christelle047
 
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Post » Sun May 05, 2013 7:51 am

Like we could do in the orginals :fallout:

"What I can't unlock this door! well good thing I have this TNT :evil: "

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trisha punch
 
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Post » Sun May 05, 2013 4:12 am

Except for Vic's door with the Restoration Patch/Project. That door refuses to budge for anything. @_@

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bonita mathews
 
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Post » Sun May 05, 2013 11:45 am

It's definitely Fallout 3. There's a door like this in the Chryslus Building and I think I might have seen it in some other place too.

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Reanan-Marie Olsen
 
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Post » Sun May 05, 2013 1:07 pm

Totally Fallout 3. It's not just the green HUD that gives it away, butt he very coloration of the entire setting. As I recall, FO3 abuses the color of sea-green, with tints of brown and such to no end. Maybe teal as well. FONV uses orange/yellow bits, sand color so to speak, along with brown quite a lot (to the point the damn sky is sandy-color. WTF?

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Jeffrey Lawson
 
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Post » Sat May 04, 2013 11:27 pm

It's FO3. BGS throws very hard locks around randomly for no reason, just for the sake of having very hard locks somewhere. In FNV if you see a very hard lock it means there is something awesome and unique inside.

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Sharra Llenos
 
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Post » Sun May 05, 2013 10:30 am

You don't even NEED that door. Just walk down the corridor and step through the whole in the wall in the next room! (I think it's in one of those museums, History Museum I believe)lol
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JaNnatul Naimah
 
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Post » Sun May 05, 2013 8:25 am

Holy hell wtf?

EpicFail actually made a good observation?!

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Kelly James
 
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Post » Sun May 05, 2013 7:01 am

Doors like that are why the next Fallout installment needs unarmed skill so with a high unarmed, we could kick the door with a chance of success rolled based on strength/endurance/unarmed.

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danni Marchant
 
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Post » Sun May 05, 2013 8:19 am

Unarmed schumarmed. Melee skill, and take a super sledge to it. Then the door will never ever be a problem to anyone ever again, because it'll be a pile of splinters and glass shards.

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Alan Whiston
 
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Post » Sun May 05, 2013 1:22 am

Then you have the locked empty containers.

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GRAEME
 
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Post » Sun May 05, 2013 3:20 am

I think unarmed is going to get scrapped. Along with barter and all weapons. It will be 1h guns, 2h guns and most perks will be energy weapons do 20% more damage (1/5) and one perk will be melee weapons do 50% more damage. And you will be able to level up up to 100 with 20 skill points every level up.

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Hope Greenhaw
 
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Post » Sun May 05, 2013 6:10 am

Why are you trying to make me kill myself?

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Claire Mclaughlin
 
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Post » Sat May 04, 2013 10:08 pm

you guys fed the

Spoiler
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Lexy Corpsey
 
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Post » Sun May 05, 2013 12:44 pm

Could be LOB Enterprises? I don't think it's Chryslus building, though I could be wrong.

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Liii BLATES
 
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Post » Sun May 05, 2013 3:32 am

That awkward moment when you go at it with a saw from The Pitt DLC and it doesn't open

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Prue
 
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Post » Sun May 05, 2013 4:36 am

hell, even punching it with a Power Fist makes it a very awkward moment. Damn nearly-broken [censored] doors.

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renee Duhamel
 
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Post » Sun May 05, 2013 9:12 am

I forgot, repair is going too. The feedback the devs got from new generations of players is that they found it too confusing and it was tedious for them maintaining weapons and it was getting in the way of shooting things so that had to go too.

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lacy lake
 
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Post » Sat May 04, 2013 9:10 pm

Oh so your in the super secret club which got an email containing the new Fallouts title too huh...... Call of Duty: Fallout is gonna be AWESOME!!!!!

No more confusing points to put in "skills", WTF is a "skill point" anyway. Jeez im so confused.

One time I was playing New Vegas and it actually wanted me to decide whether a town should be helped by me or if I should help wipe it out. I was all like "wtf do I look like? A damn rocket scientist..... I cant make decisions this confusing on my own"

Thank Bethesda that they understand that I have an IQ of 57 and cant handle complicated things like choices, now all I have to do is move and shoot. Hopefully Fallout 5 will move the character for me so all I have to do is pull the trigger, then I can finally eat my damn Hot Pockets and play Fallout all at once successfully.

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TOYA toys
 
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Post » Sun May 05, 2013 7:27 am

http://www.youtube.com/watch?feature=player_detailpage&v=DRMBxnxWiNQ#t=106s

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Campbell
 
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