I was too late!

Post » Sun Nov 29, 2015 8:56 pm

Kind of bummed me out today when I came up on a family that was just murdered by raiders. I ended up killing all the raiders but I really wish I could have saved the family.

User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Sun Nov 29, 2015 2:33 pm

That is funny because I failed a quest because I waited too long to find some random guys father who was kidnapped. I got a message that said FAIED because I waited too long . I kind of like that how you are on a time constraint for some quests.

User avatar
Rusty Billiot
 
Posts: 3431
Joined: Sat Sep 22, 2007 10:22 pm

Post » Sun Nov 29, 2015 6:53 pm

eurgh.

i HATE timed missions.

i dont like, or want, to be rushed into having to go to areas either far beyond my exploration radius or experience level.

this game just went down a notch because of learning that stuff can fail if you dont make a bee-line for it instantly.

:/

User avatar
Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Sun Nov 29, 2015 6:34 pm

infact ive just spent 10mins thinking about it and the more and more i think about it, the more and more it [censored] svcks.

basically every single mission i get from now on, im going to feel i have to rush to complete them.

that feeling, or even thought of potentially having that feeling when i next play, [censored] svcks.

it completely goes again the way i play all bethesda games.

i cant remember any timed quests in previous modern fallout games, or elder scrolls games.

i would get a quest then explore all the content inbetween the source and destination at a methodical pace. thoroughly exploring each new area or location i encountered.

i dont want to rush through locations, not exploring them on the off-chance that the mission might fail.

im livid and not looking forward to playing now. :/

User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Sun Nov 29, 2015 10:14 pm

There is like one or two time sensitive missions. I havent even encountered one yet in 40 hours of gameplay.
User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Sun Nov 29, 2015 11:36 pm

These we just the dynamic side missions, I'm sure there are not a lot of them. But if someone says oh may dad is kidnapped and may be killed any minute, that should be a timed mission. You shouldn't be able to wait a day or two in game time to go find and save him. That is not realistic.

Also you can always just reload you last save if you come up on a mission like that and just not talk to the person unless you are ready to do that side quest.

I have put over 40 hours into the game and this is the first timed mission I ran into.

User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Sun Nov 29, 2015 1:19 pm

Welp, we can't all be pleased, right? That was one thing I missed from past games, timed mission. Not all of them, but where it makes sense.

User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Sun Nov 29, 2015 4:38 pm

I get where he/she is coming from I typically dislike times missions as well. Bc you miss out on parts of the game or bc you accidentally pick one up when you are busy but it doesn't matter much in this game. Like they said above I've played over 40 hrs and I haven't got a single one yet and certain quest should be times really. That being said I don't want a lot and I would like some kind of way of knowing like them saying he will be killed any min. In a game like this you rarely play every mission on a play through so you aren't loosing anything
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Sun Nov 29, 2015 10:05 pm

Time sensitive missions are few and far between, but at least when they happen, it makes sense.

If someone is in genuine danger, best not to put it off in the first place. Reminds of Dues Ex: Rev and how the beginning game play portion had a time cap despite how it seemed like you had all the time in the world.

User avatar
!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm

Post » Sun Nov 29, 2015 3:55 pm

If you're asked to rescue someone who is kidnapped, I kinda like that you can't just walk away for 30 hours and then come back to it. There shouldn't be a hard time constraint to it (meaning a literal timer), but there should exist a chance that the missions will be "resolved" one way or another. However, the game should make it clear that this *IS* a possibility.

User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am


Return to Fallout 4