i was wondering what ya'll would think of this role playing

Post » Fri Dec 17, 2010 1:00 am

Name Ari'ka (means silver dragon in elven)
race:Bosmer
sign:mage
Spec:stealth
favored att: Int and aglilty

majors:
Restoration
Light Armor
Marksman
(since i want her to top out at 20 and maybe a little over the majors below will not be touched
hand to hand
blunt
blade
heavy armor


Back story: Was born in Valenwood, at the age of 18 she grow tired of the Bosmers cannibalistic nature believing it an act against nature she decided to leave and go to the imperial city where the people seemed more civilized. upon reaching Imperial city Imperial legion soldiers mistook her for a felon and locked her in jail (main story begin)


Shes going to learn the ways of magic for she has always felt a draw to it.

Char traits ive discovered in the about 1-2 hours ive been playing shes an oppurtonist(sp) upon join the mages guild in Chorrol (she loves it there because of the Great Forest surronding the city) Teekeeus said she Could use whatever was in the building as long as it didnt belong to and Guildmate. seeing the chance to make some extra cash she took everything she could carry. another trait is she's curious passing by the crumbling mine just outside Chorrol after dropping off the amulet of kings at weynon priory she felt the urge to go in but decided to do it in the morning when she was well rested and she was weighed down by gold instead of the things inside the chest the blade grandmaster had given her access to.

Role playing rules ive decided to follow
Eating 2-3 times a day (though at some point ill forget)
sleeping at night (bed time will be 10-11 pm wake up will 8 hours later
no using fast travel unless its in say imperial city and i need to go to another district.




Questions comments suggestion are welcome. tell me what ya'll think
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Jason White
 
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Post » Fri Dec 17, 2010 2:12 am

Name Ari'ka (means silver dragon in elven)
race:Bosmer
sign:mage
Spec:stealth
favored att: Int and aglilty

majors:
Restoration
Light Armor
Marksman
(since i want her to top out at 20 and maybe a little over the majors below will not be touched
hand to hand
blunt
blade
heavy armor


Back story: Was born in Valenwood, at the age of 18 she grow tired of the Bosmers cannibalistic nature believing it an act against nature she decided to leave and go to the imperial city where the people seemed more civilized. upon reaching Imperial city Imperial legion soldiers mistook her for a felon and locked her in jail (main story begin)


Shes going to learn the ways of magic for she has always felt a draw to it.

Char traits ive discovered in the about 1-2 hours ive been playing shes an oppurtonist(sp) upon join the mages guild in Chorrol (she loves it there because of the Great Forest surronding the city) Teekeeus said she Could use whatever was in the building as long as it didnt belong to and Guildmate. seeing the chance to make some extra cash she took everything she could carry. another trait is she's curious passing by the crumbling mine just outside Chorrol after dropping off the amulet of kings at weynon priory she felt the urge to go in but decided to do it in the morning when she was well rested and she was weighed down by gold instead of the things inside the chest the blade grandmaster had given her access to.

Role playing rules ive decided to follow
Eating 2-3 times a day (though at some point ill forget)
sleeping at night (bed time will be 10-11 pm wake up will 8 hours later
no using fast travel unless its in say imperial city and i need to go to another district.




Questions comments suggestion are welcome. tell me what ya'll think

Don't like the sign or the attributes, just chose between blunt/blade/handtohand, seeing that you already have marksman I don't think you need 2 or even 3 combat skills, I would change most of the major skills
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Noraima Vega
 
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Post » Fri Dec 17, 2010 12:35 pm

I disagree. It sounds to me like you know what you're doing. All of the skills that you don't want to touch are easily avoided. You might want to drop another combat skill into minors so you can use it with impunity when the baddies close into melee range. Speechcraft can be a good substitute since bribes and spells make it redundant, and you aren't likely to use it by mistake. Of course, since you will be concentrating on magic, Destruction will be an adequate offense/defense in close quarters. If you plan to go with magic don't forget to pack restore magicka potions. You will find that +50 magicka with the Mage isn't a whole heckuva lot. Also, don't forget to level Alchemy and Illusion. Arrows with poison become 'fire and forget it' missiles, and a good Illusion skill + a dark dungeon = a lot of dead bad guys.
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Benito Martinez
 
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Post » Fri Dec 17, 2010 4:37 am

Don't like the sign or the attributes, just chose between blunt/blade/handtohand, seeing that you already have marksman I don't think you need 2 or even 3 combat skills, I would change most of the major skills


You didn't read the entire post, did you? The OP clearly stated that he's controlling his levelling, so four of his majors will be untouched. I do the same thing.

I think it's a decent build. You'll be able to make do withThe Mage birthsign, but probably not if you make extensive use of Destruction as it's quite magicka inefficient. Illusion is much better for this.

However, it's your build and it looks like she'll be a blast to play.
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kevin ball
 
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Post » Fri Dec 17, 2010 8:59 am

thanks guys. at the moments shes traing in illusion mysticism and alteration and the chorrol mages guild up atleast to 25 and then she'll be heading to crumbling mine to see whats in it
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Theodore Walling
 
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Post » Fri Dec 17, 2010 2:44 pm

I disagree. It sounds to me like you know what you're doing. All of the skills that you don't want to touch are easily avoided. You might want to drop another combat skill into minors so you can use it with impunity when the baddies close into melee range. Speechcraft can be a good substitute since bribes and spells make it redundant, and you aren't likely to use it by mistake. Of course, since you will be concentrating on magic, Destruction will be an adequate offense/defense in close quarters. If you plan to go with magic don't forget to pack restore magicka potions. You will find that +50 magicka with the Mage isn't a whole heckuva lot. Also, don't forget to level Alchemy and Illusion. Arrows with poison become 'fire and forget it' missiles, and a good Illusion skill + a dark dungeon = a lot of dead bad guys.

I agree with you. Since the point is to not reach much higher lvl than 20 having four majors that can be avoided is good. I wouldn't want to play this character, but thats because I am more of a warrior-mage guy.
Only thing I think is a bit wired about this char is the name, it just don't fit a Bosmer IMO, but thats just me I guess.
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Isabella X
 
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Post » Fri Dec 17, 2010 2:33 am

If you are looking to restrict your level it may have been a better idea to pick 'scrap' skills that cover other attributes. That way you can level them by training and increase your stats to a higher level then you would be able to normally. I would prehaps of chosen a slightly better starsign personally then the Mage. Attronach may have suited you better or even prehaps looked at the Thief to increase starting Agility. Restoration normally uses slightly less Magicka per cast then other schools so having a high amount of Magicka to begin with isn't a disadvantage.

You will want to level Alchemy at a steady rate aswell so that you can have access to poisons as you level. Marksman always seems to go hand in hand with Alchemy to me but that is just my view. It may have been a better choice to take Sneak instead of Light Armor. I don't think many things are going to hit you very often.
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Javier Borjas
 
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Post » Fri Dec 17, 2010 11:42 am

This is a fine build for a no melee mystic archer that you want to cap at level 20. Another 'never use' type major that works well in such a role is speechcraft.

There are two things to be aware of with this type of build and both relate to attributes.
1. You only have 20 levels to get attributes where you want them so plan for that.
2. Taking all three melee skills as 'never use' majors means you will never get good strength gains. From my perspective, this is fine. You don't need strength for bow or magic and low strength adds a welcome challenge to getting rich because it is difficult to carry more loot (feather and strength reinforcements notwithstanding). In fact my glass cannon mystic archer happily ignores both strength and endurance. She has also found that, with the ability to sneak and go invisible that speed is not important - she doesn't run in combat. Oh, and we don't care about luck. And, of course, personality won't kill any foes. Um. . . yep, agility, intelligence and willpower are what you need.

Good luck and enjoy! :foodndrink:
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George PUluse
 
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Post » Fri Dec 17, 2010 5:59 am

Looks like an excellent build to me. The Restoration (Absorb Health) should take care of any situations where an enemy gets close enough for melee. Strength will not increase, but that shouldn't be a problem for this type of character.
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Michelle Serenity Boss
 
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Post » Fri Dec 17, 2010 7:57 am

i do have two questions, when should i begin searching out enchanted weapons and armor? and second when you sneak attack an enemy and then turn invisible to they stop coming after you?
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Lawrence Armijo
 
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Post » Fri Dec 17, 2010 2:57 pm

i do have two questions, when should i begin searching out enchanted weapons and armor? and second when you sneak attack an enemy and then turn invisible to they stop coming after you?


1. I would wait for enchanted weapons and armor until you can repair the items yourself. I would also wait on enchanted weapons until I had Azura's Star and the ability to smoothly use it to make recharging easier. I would also wait until I had access to enchanting altars so I could make my own enchanted gear.

2. If an enemy sees you after your sneak attack and you go invisible, they will rush up to you and stand there waiting for you to appear. If you remain invisible, they will generally give up after about 30 seconds and wander away.
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Cathrin Hummel
 
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Post » Fri Dec 17, 2010 3:56 pm

to the first question, thatll probably be awhile repair takes a long time to level and azuras stars gonna a pain to get because of the vampires, and should i make two enchanted bows? one for creatures that i can soul trap and the other for NPCs so im not wasting more damage and charges on things that i cant use to recharge?


and the second question, so i should make a invisibilty spell that'll last atleast 30-35 seconds? thatll be alot of magika along with probably a high illusion probably around 75
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no_excuse
 
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Post » Fri Dec 17, 2010 8:29 am

and another question, was read on the wiki that starting off you cant get the fortify skill spell to use in enchanting, how do you get it then?
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Breanna Van Dijk
 
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Post » Fri Dec 17, 2010 2:56 pm

I wouldn't go with two bows simply for soul trap considerations. A 1-2 second soul trap addition to your bow costs very little magic and will capture plenty of souls. Don't worry about NPCs or those that take a long time to die from your poison.

A 35 second invisibility spell will do the trick. Yes, it takes some skill and magic to use it. A simple little tactic that can help a baby mystic archer the first few levels when getting rushed is simply to block with your bow and spam that handy flare spell. Once you learn how to immobilize your foes and disappear, you won't need that anymore.

Oh, also head down below Leyawiin and pick up the lesser power, Cobra's Dance from the Serpent Stone. It is a once a day life saver for a young mystic archer and you can get it at level one.

I don't use fortify skill magic, but if I wanted to, here is where I would go to learn how to get it (read the Notes section): http://www.uesp.net/wiki/Oblivion:Fortify_Skill
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Eileen Collinson
 
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Post » Fri Dec 17, 2010 4:02 pm

thanks for the info acadian i usually play the hack and slash char but that gets rather boring playing something that needs more strategy stays more entertaining longer
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Jimmie Allen
 
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Post » Fri Dec 17, 2010 5:28 pm

i was also wondering if someone would mind testing a enchantment out.
Command creature X lv for 20 Seconds
Demoralize X lv for 20 Seconds
soul trap 30 seconds

X lv part is for what ever lv you are lol if someone could test this out for me to see how it works would be great i want to know if the enemy will run far away awhile also taking the enemies him and then he dies a horrible death by his friends or traps or if he ends up running towards me
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casey macmillan
 
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Post » Fri Dec 17, 2010 4:40 pm

thanks guys. at the moments shes traing in illusion mysticism and alteration and the chorrol mages guild up atleast to 25 and then she'll be heading to crumbling mine to see whats in it


Oooh, I love Crumbling Mine. :D One of my fave "one stop shopping" dungeon grinds. :clap: I like certain subterranean dwellings more than others.

On-topic: yea, that build sounds fine. I'd do it differently, but everybody's got their little tweaks.

I also like the backstory. Everyone RP's differently, but I find paragraphs and paragraphs of backstory is never necessary for me to start a character. I'd rather have a basic idea (as you do) and "get to know" my character thru time/exploring/interactions.
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Sammi Jones
 
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Post » Fri Dec 17, 2010 2:42 am

i have found she enjoys stalking bandit camps, though i think theres a glitch cause sometimes the eye will light up but no battle music and theyre not charging her, really annoying considering if there gonna charge they should just do (i like the back flips) or maybe its some animal thats spotted me
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Stephanie Valentine
 
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Post » Fri Dec 17, 2010 6:20 am

i have found she enjoys stalking bandit camps, though i think theres a glitch cause sometimes the eye will light up but no battle music and theyre not charging her, really annoying considering if there gonna charge they should just do (i like the back flips) or maybe its some animal thats spotted me


Yea I know what you're talking about (except the music part. I never have music on). I don't know why when we're in sneak mode, sometimes the eye lights up but nothing comes after us. Maybe it's just some sort of a warning? Like if you continue to move, somebody may see you? Not sure.
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Jason King
 
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Post » Fri Dec 17, 2010 4:33 pm

i have found she enjoys stalking bandit camps, though i think theres a glitch cause sometimes the eye will light up but no battle music and theyre not charging her, really annoying considering if there gonna charge they should just do (i like the back flips) or maybe its some animal thats spotted me


If you don't have a weapon drawn and the bandits have a dog, he may see you but not attack. Another good possibility is a deer. I'm assuming you don't have a nearby horse. My character normally turns her horse away from her target area before she dismounts to stalk and kill bandits; that way there is no confusion and the horse does not cause her sneak eye to brighten.
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Eduardo Rosas
 
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Post » Fri Dec 17, 2010 2:06 pm

darthgraygor, I just wanted to take a moment and thank you for making this topic. I've been contemplating a similar type of role playing character (mystic archer) and I made one that is somewhat similar to yours. I was questioning many of my choices. I think this is mostly because I am so used to my long-running character (my Nord warrior) and have become so used to high strength, endurance, armor, weapons, etc. However, I've always wondered how "the other half lived" so I took the plunge and made a RP mage a few days ago. Fortunately, I also kept a save at the sewer/prison exit. One thing I learned during my multi-hour run down to Leyawiin was how fun it is to play a RP mystic archer! First of all, this is my first character since back in the day that does not use fast travel. Second, by having low strength I find I am not a human vacuum cleaner when it comes to looting. I thought I might miss these things; I do not. In fact, it feels much more adventurous this way! However, I also like your idea of capping level growth in the 20's, so I will remake my character one more time tonight, thanks to the things I've learned in this topic from you and the many kind reponders.

I like your idea of eating throughout the day, and I also like the idea of sleeping. My character does sleep regularly, but I've been neglecting eating! After my remake I will make sure to include eating, even if it's just healthy herbs and plant life from around Tamriel to keep her going.

Do us a favor and post updates on your progress. Thanks again for the topic.

FYI: Here is the build I am considering, and the rationale. I am very open to suggestions/comments:

Raven
Female Breton
Birthsign: The Mage
Specialization: Magic
Strength, Endurance
Conjuration, Destruction, Speechcraft, Marksman, Light Armor, Hand to Hand, Heavy Armor

I figured I'd put 5 points to start in strength and endurance, because I don't intend to ever raise strength and if I raise endurance it will be later as a side-effect of other efforts. I also don't intend to raise Personality very high, if at all. I will not be touching luck, either.

The abilities I will be raising are: intelligence, willpower, agility and possibly speed. Depending on how the plusses work out (I'm not going to obsess too much over this, for once), I'll level up 17 to 20 times if I just focus on intelligence, willpower and agility. At that point, if I really want to increase speed or personality, for whatever reason, I could wear light armor or practice speechcraft, respectively.

The role playing idea behind this character is: Having awoken in prison, confused and unsure of what brought her to this point, Raven is startled to find herself in the presence of the Emperor himself! So, within moments, her emotions transform from confusion to depression to excitement! Following the Emperor and his Blades, she soon finds herself on her own in Cyrodiil. During this strange experience she realizes she possesses no specific memories of her time before her imprisonment. She remembers her skills (she always did have a knack for magic and was also handy with a bow), but she cannot remember her early years at all. Determined to unearth her own past, and aware of the opportunity her escape presents, she sets off for the abbey (to repay the trust and kindness the Emperor showed her), and from there may the Nines guide her.
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sam smith
 
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Post » Fri Dec 17, 2010 4:44 am

You didn't read the entire post, did you? The OP clearly stated that he's controlling his levelling, so four of his majors will be untouched. I do the same thing.

I think it's a decent build. You'll be able to make do withThe Mage birthsign, but probably not if you make extensive use of Destruction as it's quite magicka inefficient. Illusion is much better for this.

However, it's your build and it looks like she'll be a blast to play.

This is just to reply to your question I did read the entire post... and I know what the OP clearly stated
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GPMG
 
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Post » Fri Dec 17, 2010 7:07 pm

she prefers to go every where on foot besides by 20th lv she'll at 100 speed, and the time it takes to dismount could lead to her death
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Jessica Lloyd
 
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Post » Fri Dec 17, 2010 1:09 pm

she prefers to go every where on foot besides by 20th lv she'll at 100 speed, and the time it takes to dismount could lead to her death


You're exactly right and horses are a big pain in the butt. That said, my character won't travel without her precious mare. It took some thought and creativity, but with a 'horse walk on water spell x 120 seconds' and a pair of rings totaling 360 feet of detect life, it works wonderfully (and safely) now. Detect life (and lots of it) is one of her best friends. :foodndrink:
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Paula Rose
 
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Post » Fri Dec 17, 2010 5:22 pm

... horses are a big pain in the butt.

Say whaat!? :o

Lothran prefers to travel by foot and letting his mare stay at the Wildeye. Because for whatever reason the amulet he got which made all wolves and bears his friends, doesn′t work on his horse. She still gets attacked :sad:
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Kevin S
 
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