Washington's Requim

Post » Tue Jan 18, 2011 2:56 am

Story

Washington State had the misfortune of being one of the primary targets for Chinese bombers and early missiles. Luckily, the Cascade Mountain range and the lack of good targets other than the horrifying bombings of Fort Louis made most of the cities habitable and very fertile...at least for a couple weeks. Sadly, the nuclear fallout rained down before the fertility took place and killed off all chances of good life. Due to the state being so close to the Pacific, it became a nuclear wasteland of it's own. Only one Vault existed in the Washington State Area but it was five times as big as any other Vault in America. It housed a total of twenty thousand people in the beginning and had the good fortune to be a controlled vault with a fully working GECK.

When the vault dwellers emerged, the place was a barren wasteland. Using their single GECK and armament supply, they traversed the new land of Washington, looking for a good place to settle permanently.

Now the year is 2280AD. The land of Washington is split into four different factions. Two of them are all in a huge power struggle trying to gain control of Eden, the only fertile piece of land still in existence while the last one tries to defend Eden for it's money and power.

Locations

The Hole: A large crater with lethal levels of radiation. It exists on the West side of Washington at the site of Fort Louis. Rumor has it that a secret installation exists inside but all searches lead to deaths. The most toxic place in Washington outside of the Pacific Ocean.

Basin Ranch: On the east side of Eden and the Cascade Mountains. This place isn't fertile but it does provide lots of edible foods for Brahmin and other animals. Therefore, this place is a large ranch that provides lots of meat for the towns on the East Side.

The Pacific Ocean Shoreline: A Slaver paradise. The place is a dead zone but over the course of 200 years, the radiation mutated the Slaver's genome and made them a special breed of ghouls. They look like normal people but have the ability to withstand all forms of radiation. They are probably the biggest group of people trying to attack Eden

The Rabbit: Where Tacoma resides right now, next to Puget Sound. A new type of Super Mutant exist which have an ongoing struggle with the Shoreline Slavers(S.S) for control over the Puget Sound Area while also trying to take over Eden.

Manchester Hotel: A large building near Eden. They are considered a terrorist or extremist organization to anybody who doesn't live in Eden. The Manchester Hotel is another very good place to live and second to Eden itself. The MH Mercenary Division is the most ruthless in all of Washington and protect Eden and serve as their main military force while the MH Research Division works on military turrets and dreams of creating the very first power armor in Eden.

Eden: A large city of what used to be Seattle. This is the only fertile place left. It's guarded by heavily armed turrets and the only way in and out is on the South Side. All are welcome but the laws are very strict and breaking them means either jail time, execution, or deportation.

Inside Eden

The Capitol: A small piece of Eden where the Space Needle stands. As the name suggests, it is the place where Dictator Markov lives. It also houses all the government officials. It isn't just the Space Needle, it also spans a total of 7 buildings that surround the Space Needle.

Eden Media: The tallest building in Eden. It's a broadcasting station that sends out radio waves to all of Washington State. It's mostly used for advertisemants for stores in Eden, some survival tips for those who are out of Eden, and government news. It also shows many cartoons, sit-coms, and even colored dramas and movies that are broacasted through television for the middle class and upper class of Eden.

The Market: A massive super market where a baseball/football stadium stands. It sells all sorts of things from weapons, medical supplies, clean food and water, and even Pip-Boys.

Residential Cliff sides: A huge cliff side residential area. This is where all non-military and non-government officials sleep. The gigantic area is split into three different levels. The low class, whose homes don't have proper heating and have to use wood. The low class homes reside in the very bottom of the cliff. Middle Class, who have all the necessities of Pre-War times but no luxuries. In the middle of the cliff side. And the Upper class, who have everything a Pre-War rich man would have from terminals to fridges to even electricity and television.

Character Sheet

PLEASE USE PM AND NOT THE ACTUAL FORUM!!

Name:
Age:
Gender:
Appearance:
Apparel(clothing):
Faction:
Living Standards(Quality of Home and Life):
Occupation in Faction:
History/Background Information:
Skills:
Weapons:
Gear:
Other(Optional):

No more than two...but more than one is allowed.

Character List

William & Evelyn - Me
Stephen ''Kermod" Clark - Cratesmasher
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Mon Jan 17, 2011 2:57 pm

Can you please explain more. What do you mean by Living standards exactly?

Name: Joe " Gambino" Black
Age: 22
Gender: Male
Appearance: A ruggid beard. Scars on hand. Has 2 bullets logded into his ribcage.
Apparel(clothing): black suite and a black zoot hat. Also wears a bandolier vest, a cigar and a watch.
Faction: The MoonRunners
Living Standards: Pretty lavish. Lives life dangerous
Occupation in Faction: Hitman
History/Background Information: .......If I told you I would have to kill you
Skills: Stealth, engineering and marksmman.
Weapons: Infiltrator, paulson's gun
Gear: A satchel, a number of holotapes and a war helmet with some modifications.
Other(Optional):
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Mon Jan 17, 2011 9:33 pm

If you want to make a faction, then you must explain what the faction is.
User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Mon Jan 17, 2011 7:09 pm

Name: Stephen ''Kermod" Clark
Age: 29
Gender: Male
--------------
Appearance:
Typically, the first thing people notice about Kermod is his enormous bulk.
He's close to 6' 7'', has broad shoulders and looks like he could lift a brahmin.

His head is covered in blond, curly hair and a considerable beard covers most of his pale face.
Both his hair and his beard are shaggy at best, but not entirely unkempt -- he doesn't let either grow more than
a couple of inches before he cuts it.
-----------------
Apparel(clothing):
Kermod wears a brown leather jacket over a knitted light brown polo sweater with a reindeer pattern.

Around his neck he's got a white keffiyeh (palestinian scarf --but he doesn't know what it used to signify)
and on his head there's a tweed hunting cap and a pilot's flying goggles.

His lower body is covered by a pair of camouflaged hunting pants with leather knee pads, and a pair of
combat boots he salvaged from an unfortunate merc (who fortunately had big enough feet)

A sturdy leather belt holds his pants up. The buckle is round and has a moose engraved into it.

Kermod like to take his boots off to air his feet whenever he gets a chance, and if you ever witness this, you'll
also witness his gray knitted socks (and then wish you had a ghoul's sense of smell)

All his clothes look very worn -- he's tried to clean them, but much of the dirt just won't wash off. Much of it's
been patched and mended several times too.
------------------
Faction:
Used to be part of a caravan of settlers heading south from Canada, after its destruction and now that he's in Washington,
he's unemployed and factionless

Occupation in Faction:
Used to be the caravan's butcher and chef
Looking for something along these lines in Eden

Living Standards(Quality of Home and Life):
Unemployed and just come to town
-------------
History/Background Information:
Kermod grew up in a vault in Canada, near Vancouver. There he was being trained to be a chef, but before his training was
done the vault was run over by raiders and he barely escaped.

After living in a small settlement on the outskirts of Vancouver for a while, he joined a caravan heading south, motivated by a
rumor that there were cities in the USA that were still inhabited and thriving. The caravan was heavily armed and well supplied
for the journey. Still, post-nuclear America is harsh, and they were frequently assaulted by raiders, mutants and beasts, and
lost many of the fighters even before they reached the border. Not long after they passed Big Lake near Mt. Vernon, they
encountered a big group of raiders. Kermod barely survived the ensuing battle and fled, mortally wounded, to wander on his own
in the wilderness.

Finally, he found refuge in a deserted town that he stumbled upon by chance some miles farther inland, where he could nurse
himself back to health. He explored the wilderness around the camp for a while, scavenging what he could from abandoned
cabins and towns, until he met a traveler who told him of a settlement near the coast, where he could buy passage by boat to
Eden. After regaining his strength completely, Kermod decided to continue his journey south.

The captain of the boat taking Kermod south demanded the rest of his caps and his Pip-boy for the trip, so he arrives in Eden
broke and alone.
--------------
Skills:
Small guns (prefers shotgun), melee weapons (sharp-edged), survival (especially cooking), traps
Also some sneaking, but not one of his main strengths, partly due to his size and weight
-------------------------
Weapons:
12 gauge tactical shotgun, 7 rounds (Remington model)
Two-handed wood-axe

Gear:
Short bowie hunting knife
Backpack
20 shotgun shells
15 meters (about 50') of 8mm rope
2 boxes of canned beans
Matchbox
Small frying pan and pot
Large wooden spoon
Coffee mug
Lucky necklace (carved bear on a leather string)
--------------
Other: Hates mutated beasts and has a strong dislike for ghouls -- super mutants are sworn enemies

A Native American in the caravan gave Kermod his nickname. In British Columbia there's a bear called
the Kermode bear, or "Spirit bear", which often appears in Native American legends. It's big, white, and
heavy -- like Kermod.

Also, he has frequent (almost nightly) nightmares of being in the woods and being chased by something big and
fierce that he can't see
-----------------

In character:

Damn, I should've just walked. 50 miles on land's nothing compared to this, Kermod broods where he sits crammed
in the hull of an old sailboat, listening to the rolling of the waves that hit the boat just inches away, trying to avoid eye contact
with the other passengers. When he starts feeling his stomach's about to heave in beat with the waves, he decides to climb up on
deck to get some fresh air.

The wind sprays salt water in his face and fills his nose with the smell as he opens the hatch. He zips his jacket all the way up to
his chin and nods to the captain, who sits at the rudder.

"Nice weather, ain't it?" says the captain with a grin. A particularly powerful wave hits the boat and Kermod loses his balance and
hits the deck with a bang. Quickly, he crawls to the railing and just gets his head outside as the puke shoots out of him.

The captain laughs and says: "Good thing you're outside -- if you puke like that inside my boat, I'm gonna charge you extra."

Kermod wipes the puke from his beard, scowls at the captain and asks: "How far is it left? The buildings over there look just as
abandoned as the ones 2 hours ago." He was right, there was no sign of life on land, only crumbling buildings and leafless
bushes.

"Not far now. You see that headland over there? We're going round that, and then you'll see the city's skyline -- a beautiful sight, I
tell ya."

The boat rounds the headland, passing what to Kermod looks like an old factory, and he sees a forest of skyscraqers opening up
before them. As they draw close, he sees sign of recent human human life: fires, shelters and even electric light. The captain
steers the boat towards a fortified pier downtown. As they approach, a voice in a megaphone challenges them:

"Hold right there! If you want to enter this port, you'll have to let us search your ship first. Wait there and we'll send out a boat."

A RIB with five armed men and a mounted 60mm speeds out from the pier and comes towards their boat. The men all point their
guns towards the captain and Kermod, and the man in charge shouts: "How many are you, and what's your business here?"

The captain shouts back: "We're 10 people: there's me - I'm the captain and owner of the boat - this guy here, six more travelers,
and two traders. We come here in peace."

The armed men seem to be okay with that explanation, and they board the boat, search it and interview the passengers. Then they're
allowed to disembark.

When Kermod feels the solid ground underneath his feet again, he can't help but let out a pleased grunt. Finally this seafaring bull****
is over and done with. Now I just have to find somewhere to sleep.

User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Mon Jan 17, 2011 9:48 pm

Name: William Snowe
Age: 25
Gender: Male
Appearance: Clean cut black hair. Average height with very clean facial features with no dust or grime to be seen. Has natural charm and leadership inherited from his father. Dark Brown eyes.

Apparel(clothing): Dragonskin Body armor in mercenary missions, Manchester Hotel Research Lab Coat.

Faction: Manchester Hotel

Living Standards(Quality of Home and Life): Upper Class

Occupation in Faction: Leader of the Manchester Hotel Mercenaries.

History/Background Information: William was born in Eden to a very important General. But when the General was charged with disobeying the Dictator, he was to be executed but due to his power and service to Eden, he was instead placed in Manchester Hotel. William grew up there as the second most powerful child. Only Evelyn Manchester, the only daughter to Mr. Manchester, the grandson of the creator of Manchester Hotel, was more powerful. Due to their powerful fathers and status, they eventually got together and both parties enjoyed it. When William turned 18, he was drafted into the Manchester Hotel Mercenaries and his father, now slowly dying from cancer, gave him the position of general, making him the youngest General ever in the Mercenaries.

Skills: Small guns and his favorite rifle, the Intervention Sniper Rifle. A tactician like his father and decent with medical from his mother. Very friendly and "tough love" to his soldiers but vicious and cold hearted to his enemies. Also good with swords and knives due to years of service and a raider battle.

Weapons: Intervention, Glock 20, Combat Knife, Manchester Hotel Katana

Gear: Pip-Boy 3000A, Hacking Kit, Lock Bypass, Phone/Radio

Other(Optional): Has a reputation among the slavers and residents outside of Eden of being the most unforgiving and cold hearted General in Washington while still being very accomplished. Revered by Eden residents as a hero and respected by Dictator Markov.
_____________________
Name: Evelyn Manchester

Age: 23

Gender: Female

Appearance: Unlike many other high classed residents, she has a charm of natural beauty and never uses makeup. Long black hair with average height, dark brown eyes. A bit pale due to not going out of the Hotel a lot.

Apparel(clothing): White Dress, Regular boots or shoes.

Faction: Manchester Hotel

Living Standards(Quality of Home and Life): Upper Class

Occupation in Faction: Daughter of Mr. Manchester and the heir to the Manchester Hotel

History/Background Information: Evelyn was born in the Manchester Hotel and became the most powerful child in all of the hotel area. She made frequent visits to Eden for diplomacy issues and was eventually treated like a princess. She's very shy and loving but hates being pampered and treated like a god. Evelyn met William when they were 10 and became fast friends. Evelyn is now the owner(President) of the Manchester Hotel area and since William is friends with her, she lets him do whatever he wants.

Skills: A bit clumsy but is very talented with medical things and diplomacy.

Weapons: Glock 20(present from William), Shoe Knife.

Gear: LOTS of caps, Eden Holocard(Required to get into the Space Needle)

Other(Optional): Is hated by many and is very emotional. She is very emotional especially when she's targeted for scrutiny and is only kept sane due to her very close relationship with William.
User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Mon Jan 17, 2011 6:32 pm

Kermod walks through the streets of the big city, not entirely sure what he is looking for. As in every place he's ever been outside the vault where he was born, there are signs of decay everywhere. Crumbling buildings, cracked roads, dry grass sprouting from the concrete. Still, this place is different. For one, there's more people here than he has seen anywhere else, and even though the city was ruined once upon a time, their presence makes the place seem more like a city from the old days - like in the stories told by his grandfather, that he'd gotten from his own grandfather. Kermod is overwhelmed by this new experience, and lets his eyes travel shamelessly over the streets and its people.

A booth at the side of the road draws his attention, and he stops to appreciate the assortment of trinkets and scrap-parts jewelery the merchant has for sale. The owner of the booth - a man who looks as crumbling as the buildings all around - stare rudely at Kermod and demands: "You interested in buying something? 'Cause if you're not, you'd better move along, stranger."

"Hm? Oh, no -- not really, mister. I'm out of caps right now -- maybe some other time."

"Hrmm, typical -- just wasting my time then... but tell you what: you look like a tough sort - maybe a gun for hire? Or 'soldier of fortune', or whatever you call yourselves these days. Anyway -- I'll give you a tip. There's a place called Manchester Hotel, over in that direction. It's for people like you -- killers, mercs, adventurers..."

"I'm not a kill.."

"Shut it, mate. I see what you are. Manchester Hotel, I've heard they might be looking for new people. Go there and earn yourself some caps, would you, then come back here and actually buy something, m'kay?"

"Right. I'll... be going now. Thanks for the tip." [censored] says Kermod as he turns his back to the merchant and walk off in the direction he pointed.

Well, seeing I've got no other source of income, I might as well check it out. Either that or going back to cooking grub for people who don't even care for the time and care I've put into the food... and I'm kinda getting used to the weight of the gun on my back, and the squeeze of the trigger, the exhilarating recoil of a shot fired, the pleasant thud of hail hitting fle --- wooooo-ow. Dude. That's not how I feel about the gun. That's not me. I am not a killer. Just been too long out there -- I'm exhausted, that's all. Kermod shakes his head in an attempt to dislodge the thoughts from his head, but he doesn't change his direction.
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Mon Jan 17, 2011 11:27 pm

William & Evelyn

William surveyed the entire mass of the wasteland outside of the hotel balcony and sighed. From behind, Evelyn, still dressed in her party dress walked up and planted a small kiss, "What'cha looking at?"

The General pointed at the huge city and a plume of smoke extended from the city of Seattle, the place that Eden hasn't colonized yet. Evelyn looked out again and just pulled William back from the balcony and in her suite, "Come on, let's just have some fun right now."
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Tue Jan 18, 2011 1:36 am

This RP is dead...
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Mon Jan 17, 2011 10:22 pm

This RP is dead...


Guess the fate of Eden will not be ours to decide after all... R.I.P.
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm


Return to Fallout Series Discussion