[RELZ] Wasteland Patrols

Post » Sat Feb 19, 2011 2:51 am

>>If I kill the molerat named 'NPC battle marker<<

That might be the molerat Mark earlier refered to in another post . He created it in order to properly place the Vertabird spawns. From what i understand the process should have deleted that rat, though certainly Fallout can glitch from time to time and the molerat may have survived.

To account for this possibility Mark may consider renaming that molerat somethihg other than "npc battle marker," else for some it may disturb their immersion somewhat.
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Christine
 
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Post » Fri Feb 18, 2011 9:30 pm

Oh, I wasn't so worried about that, I just wanted to make sure I didn't mess up any scripts by killing it.
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Bryanna Vacchiano
 
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Post » Sat Feb 19, 2011 9:11 am

Oh, I wasn't so worried about that, I just wanted to make sure I didn't mess up any scripts by killing it.


yeah the named Molerat can be killed. new ones will get generated. It wont mess up any scripts.

The molerats normally are killed by the stuff they spawn.

And there isnt any setting controlling whether stuff spawned will be friendly to each other or not, its just random, and uses whatever their faction relations are.
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Eddie Howe
 
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Post » Sat Feb 19, 2011 1:56 am

yeah the named Molerat can be killed. new ones will get generated. It wont mess up any scripts.

The molerats normally are killed by the stuff they spawn.

And there isnt any setting controlling whether stuff spawned will be friendly to each other or not, its just random, and uses whatever their faction relations are.


set mbQuestSpawnInterval 20
set mbSpawnConflictChance 100

^ This is great. I never use fast travel anymore, so many crazy fights erupt in the wasteland out of complete randomness. I was looking at an abandoned farm that looked like there was going to be nobody there, then all of a sudden tribals, MTC travelers, BoS, and mutants all happened to trail into the same place and a war erupted. I actually died today (amazing!), and if one of your AI companions gets lost due to bad pathing, you have to go back for them or they might get jumped by a patrol, thats when you get "Jericho has died!" Instead of traversing the same old spots and expecting the preset spawns, now you actually have surprises while moving on foot through the wasteland.

Is that the max setting? Can it be set higher?

Bump for this great mod. Only thing I think would make it better is if all creature spawns were removed and replaced with NPC/robot/mutant spawns.
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Nikki Morse
 
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Post » Fri Feb 18, 2011 10:11 pm

Some recommended spots with high patrol settings/MTC travelers/MMM:

Bethesda ruins

Kaelyn's Bed & Breakfast

Friendship Heights

Mutant area near Project Purity/Rivet City



I've seen fights between 3-4 different parties going on at once. It's all out war.
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ruCkii
 
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Post » Sat Feb 19, 2011 11:59 am

I love this mod! Combined with FWE, MMM, and MTC's Wasteland Travelers, it really makes for an interesting game. I

was going through the Fairfax ruins from the car dealership towards Fort Independence to turn in some tech to resupply my ammo and hooked up with a group of 4 travelers heading through. I started sniping the raiders at the crossroads without causing a ruckus but they eventually saw me and my new friends. During the fight, a 4-5 man raider patrol popped up over the hill coming from the direction of the fort and forced me into cover (I was Chuck Norrisin' it up until that point :P ). I think I counted 12 dead raiders at the crossroads when it was all said and done.

Thanks for the mod!
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Matt Fletcher
 
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Post » Fri Feb 18, 2011 11:03 pm

Thanks for the feedback!

Although I wouldnt recommend the settings Stromm has set up, I'm glad he's having fun.

Although after The Waters of Life quest, he almost undoubtedly will have to tone things down, because he will be having Vertibirds spawning every minute or so!!!
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Nims
 
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Post » Sat Feb 19, 2011 6:47 am

I downloaded this mod but i never recieved a quest.what should i do?
I just installed FOSE after this mod so i dont know what im doing lol.
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Lalla Vu
 
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Post » Sat Feb 19, 2011 7:35 am

I don't think this mod adds a quest...

I've seen some sick sick fights in the Wasteland that I believe are because of this mod. Yesterday, I killed a pack of robots from distance, closed in and was swarmed by two Yau Guai, followed by a Deathclaw. The claw was herding them into me, was completely by accident and suddenly we all had to figure out who we wanted to kill! :tops:

btw, is this the mod that keeps spawning Behemoths all over me?
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D LOpez
 
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Post » Fri Feb 18, 2011 10:51 pm

I don't think this mod adds a quest...

I've seen some sick sick fights in the Wasteland that I believe are because of this mod. Yesterday, I killed a pack of robots from distance, closed in and was swarmed by two Yau Guai, followed by a Deathclaw. The claw was herding them into me, was completely by accident and suddenly we all had to figure out who we wanted to kill! :tops:

btw, is this the mod that keeps spawning Behemoths all over me?


i dont even reference Behemoths in the Patrols mod, so another mod must be adding Behemoths to the standard SuperMutant spawn lists.
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Steve Bates
 
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Post » Sat Feb 19, 2011 2:59 am

I was wandering near Fort Constantine and heard a vertibird nearby and saw it land behind me, towards the south west. I snuck into position and saw several Enclave officers landed. I was tempted to try and lead them towards the Fort as there were about eight Outcasts wandering around there, but instead I sniped them down solo and went to collect my booty.

As I was looting the last corpse I heard and saw another vertibird heading directly towards the Outcast Brothers. I sprinted back to join the fray and after the dust settled all Enclave were dead and only two Outcasts remained. At this point another vertibird dropped another load in the exact spot! I chucked some Nuka grenades as they arrived, damaged the vertibird a bit with my assault rifle, but couldn't save the Outcasts. Finally everything is dead and I'm nearly out of all my ammo, except for .44 for my Desert Eagle. ANOTHER vertibird shows up, but this is the same one, I can tell because it's in flames as it's incoming. I go into bullet time and UNLOAD all of my remaining ammo into this thing and it blows up before depositing more soldiers.

WOW. I think I tripped some random encounter and coupled it with the Wasteland Patrols resulting in total chaos and awesomeness!
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Johnny
 
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Post » Sat Feb 19, 2011 12:41 am

I love shooting down vertibirds but I wish you'd get XP for it!
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Darrell Fawcett
 
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Post » Fri Feb 18, 2011 9:43 pm

I got over 100 xp for it. 115 if I remember correctly.
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jessica breen
 
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Post » Sat Feb 19, 2011 8:07 am

I got over 100 xp for it. 115 if I remember correctly.


Hmm, I don't ever remembering getting any, I'll have to watch for it then.
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xx_Jess_xx
 
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Post » Sat Feb 19, 2011 4:18 am

WOW. I think I tripped some random encounter and coupled it with the Wasteland Patrols resulting in total chaos and awesomeness!


Cool story. No random encounter there, that just the normal behavior of my 'semi-intelligent' Vertibirds. Hope you enjoy them :)
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Nuno Castro
 
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Post » Sat Feb 19, 2011 12:19 am

Hey,

Not sure if you're still following this thread, but do you have any plans to add a Fallout New Vegas version of this?

This mod has made a bigger difference in FO3 than any other, and I'd love the patrol dynamics in that game as well.
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Ian White
 
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Post » Sat Feb 19, 2011 1:54 am

Hey,

Not sure if you're still following this thread, but do you have any plans to add a Fallout New Vegas version of this?

This mod has made a bigger difference in FO3 than any other, and I'd love the patrol dynamics in that game as well.


I can't see why i wouldnt. I love this kind of stuff and if I end up getting NV, ill put something like that in there as well.
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Yvonne Gruening
 
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Post » Sat Feb 19, 2011 6:27 am

I can't see why i wouldnt. I love this kind of stuff and if I end up getting NV, ill put something like that in there as well.


Thanks, I hope it turns out that way. I can't see why gamesas didn't do big patrols like that all over the wasteland to begin with rather than giving us a boring, empty, open space with radscorpions and nothing else. I'm afraid that's what the Mojave Wasteland is going to be as well.
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Chelsea Head
 
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Post » Sat Feb 19, 2011 3:02 am

Great mod, bump
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Natasha Biss
 
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Post » Sat Feb 19, 2011 5:41 am

NOTE: this mod has always required FOSE!!!!!!! please make sure you are using FOSE.

UPDATES (10/20/2010):

- changed main quest so it randomly chooses from a formlist to pick the type of patrol to spawn
- TO EDIT what kinds of spawns, just edit FLST 'mbConflictOrderedList' in FO3Edit or GECK. You can put multiple copies of the same entry in the Form List if you want it more likely a particular type of spawn is picked
- new GLOBAL 'mbDisableVertibirds': set to 1 if you have crashes on save after dealing with Vertibirds. Sometimes when you fast travel and a vertibird is loaded, the vertibird script crashes. By setting this global to 1 in the console, any vertibirds around you in memory are immediately disabled. after you have saved successfully, you can then set the global back to 0 in the console.
- FIX: Regulators now are Good Karma and use normal Non-Talon voice
- FIX: Worldspace entries use vanilla names, seems this had an effect on viewdistance in the DC worldspaces

http://www.fallout3nexus.com/downloads/file.php?id=11729
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Miss K
 
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Post » Sat Feb 19, 2011 3:30 am

Now I am speechless, while working today I was just thinking how cool would be to have a mod which spawns random encounters with people, as I am sick of meeting mostly animals like in a Safari, I open the boards and what to do I find? Exactly what I need on the first thread :) Downloaded and I am gonna try this one ASAP. Thanks Mark. :)

Note: Unless you did it already, you may wanna edit the download link as the one in the 1st post doesn't work:
http://www.fallout3nexus.com/downloads/file.php?id=11729

Any chance of a special version which spawns JUST people (raiders, talons, brotherhood, enclave ANYTHING but animals)? :)
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Amelia Pritchard
 
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Post » Sat Feb 19, 2011 10:31 am

Now I am speechless, while working today I was just thinking how cool would be to have a mod which spawns random encounters with people, as I am sick of meeting mostly animals like in a Safari, I open the boards and what to do I find? Exactly what I need on the first thread :) Downloaded and I am gonna try this one ASAP. Thanks Mark. :)

Note: Unless you did it already, you may wanna edit the download link as the one in the 1st post doesn't work:
http://www.fallout3nexus.com/downloads/file.php?id=11729

Any chance of a special version which spawns JUST people (raiders, talons, brotherhood, enclave ANYTHING but animals)? :)


the encounters it can spawn are all listed in a FLST mbConflictOrderedList

Go into FO3Edit or the GECK, select the FLST and remove all the creature encounters. I think there are two, mbCreatureBattleMarker and mbNPCvsCreatureBattleMarker.

you take those out, the mod won't spawn any creatures.
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Kelly James
 
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Post » Fri Feb 18, 2011 11:09 pm

I'm still mesmerized by the enclave soldiers that killed me from the last vertibird visit... Tnx for this cool mod!

Don't know if it has any impact but... this is the only mod in my load order that lists Broken Steel before The Pitt as masters...
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Breautiful
 
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Post » Sat Feb 19, 2011 12:07 am


- new GLOBAL 'mbDisableVertibirds': set to 1 if you have crashes on save after dealing with Vertibirds.


Got smaked bad by that bug, the Dynamic Missions Mod has the same thing in it , the hunting Vertibirds, no?

In any case, I'm going to remove most of the mods, to include CASM , ( it has lots of active scripts for its timed save routine, maybe it does not like vertibirds) go valilla with just Mark and Bethesda enabled and see if I can get through a fight and onward. Seems when the Enclave and Veribirds appear, and just when I get into a good tussle , the game goes black or gets freezes--ie I VATted a missile and the sequence got stuck on the airborne rocket. This game is playing ME.
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leni
 
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Post » Sat Feb 19, 2011 2:29 am

The new version and the ability to mod out creatures is great.

Keep us updated if you decide to make an NV version!
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Wane Peters
 
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