» Wed Jul 22, 2009 12:58 pm
By FO2 era there were some significant social hubs either brewing or established, even trade between them in the form of caravans. Actually in FO1 this was the case as well. While the maps themselves may have only represented a few small blocks of reclaimed buildings, I always assumed there was more to them that we just did not need to see.
So, (taking the OPs assumptions of course that player-based communities will be possible--which I am not yet convinced of), it really makes plenty of sense in the FO universe. And, as stated by several replies, the chances any community springing up in the wasteland being able to survive for long are likely slim. This would probably be true not only of a RW anolog, but also in terms of just getting enough players to stick with it long enough to make a semi-permanent community actively grow.
Argueably then, I doubt that players roaming the wastes looking for adventure and resources will be or even could be replaced by city-building simmers turning the wastes into a "Civilized" network of city-states. Not trying to be argumentative here, just voicing my opinion.
In a nutshell, player behavior will shape what it's like to play the game socially, but the design of the game will determine how that can manifest, which in turn will probably help shape player behavior to some degree. That said, iirc, the Devs themselves have stated that FOOL will take place in a time of rebuilding, so if players can figure out how to play into that concept in some way, all the better.
I doubt we need fear "Losing" the feel of FO however, I have confidance the Devs want this title to succeeed and are counting on FO fans to support it based on their love of FO not any (possible) love for MMOs exclusively. If this faith in the Devs is warranted, then they will manage a FO world we can all be proud of and look forward to playing in.
Oooohhh How fanboi was that...? Heh.
My two caps...