Water is an activator now?

Post » Sat Jan 15, 2011 12:35 pm

No, I could go into the CS of Oblivion right now and script a fishing rod. It'd be equippable like a sword, and left clicking casts out the line. Then the script detects whether the hook lands in water or on land.

The water itself would never have to be an activator...

How will it detect the water if they are not an activator?

The diving was done when the character was below sea level, not with the water being an activator.
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REVLUTIN
 
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Post » Sat Jan 15, 2011 6:15 pm

So why do everybody suddenly think that if water is an activator now, it will be as dynamic as it is in Minecraft? Because it never will be.

And you could already activate water in Fallout...
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louise tagg
 
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Post » Sat Jan 15, 2011 5:52 pm

So, with a link not yet seen, I'm gonna assume that Fishing in Skyrim is [censored]. Yeah, it's probably censored too. :shrug:

/thread
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Karen anwyn Green
 
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Post » Sat Jan 15, 2011 6:48 am

How will it detect the water if they are not an activator?


The devs can code new script functions into the game. For example GetInWater, which does not exist in Oblivion. But there are still work-arounds for practically anything. In this case, for Oblivion, you could try and get a script to figure out if the hook's coordinates are below 0 on the height-level (which means it must be in water) but that also means the rod will only be usable in the Tamriel worldspace (i.e. the great outdoors) and you could also probably fetch whether or not fish could travel to it (because if they have a path grid to the hook the hook must be in water).

There is probably a way even if I can't be asked to figure that out now (these things take hours)
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Thomas LEON
 
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Post » Sat Jan 15, 2011 9:59 pm

So why do everybody suddenly think that if water is an activator now, it will be as dynamic as it is in Minecraft? Because it never will be.

And you could already activate water in Fallout...

Waters were an activator in Fallout 3, that's why I hope they'll be an activator in Skyrim.

and by the way people...
I'm not saying waters are activators, I'm ASSUMING.

The devs can code new script functions into the game. For example GetInWater, which does not exist in Oblivion. But there are still work-arounds for practically anything. In this case, for Oblivion, you could try and get a script to figure out if the hook's coordinates are below 0 on the height-level (which means it must be in water) but that also means the rod will only be usable in the Tamriel worldspace (i.e. the great outdoors) and you could also probably fetch whether or not fish could travel to it (because if they have a path grid to the hook the hook must be in water).

There is probably a way even if I can't be asked to figure that out now (these things take hours)


Oh, yeah. I know, no one here said it's not possible without them being an activator, I just said why it was problematic in previous TES games to include fishing.
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sharon
 
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Post » Sat Jan 15, 2011 8:46 am

The devs can code new script functions into the game. For example GetInWater, which does not exist in Oblivion. But there are still work-arounds for practically anything. In this case, for Oblivion, you could try and get a script to figure out if the hook's coordinates are below 0 on the height-level (which means it must be in water) but that also means the rod will only be usable in the Tamriel worldspace (i.e. the great outdoors) and you could also probably fetch whether or not fish could travel to it (because if they have a path grid to the hook the hook must be in water).


Thankfully, with the right physics engine, none of this detection is necessary. But we might not be there yet, technology-wise :yucky:
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Flash
 
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Post » Sat Jan 15, 2011 8:47 pm

they already did it in FO3 and FO NV

I think its a 90% thing
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butterfly
 
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Post » Sat Jan 15, 2011 7:59 pm

So, with a link not yet seen, I'm gonna assume that Fishing in Skyrim is [censored]. Yeah, it's probably censored too. :shrug:

/thread

Know what, another thing that supports water being an activator is that the wind in Skyrim is sometimes visible on the water's surface, and it was in fact covered.

EDIT: Plus, it's also been said that there's this new feature in the water: the creation of waves. Which was also covered along with the wind issue.
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Bee Baby
 
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Post » Sat Jan 15, 2011 10:03 am

Know what, another thing that supports water being an activator is that the wind in Skyrim is sometimes visible on the water's surface, and it was in fact covered.

EDIT: Plus, it's also been said that there's this new feature in the water: the creation of waves. Which was also covered along with the wind issue.


So because of those things, there is OBVIOUSLY a fishing mini-game in Skyrim too? :eek:
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Vera Maslar
 
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Post » Sat Jan 15, 2011 7:36 pm

it could just be in specific spots for fishing, and you would interact with a bucket or boat or something
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Sun of Sammy
 
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Post » Sat Jan 15, 2011 6:59 pm

So because of those things, there is OBVIOUSLY a fishing mini-game in Skyrim too? :eek:

...
This thread is about water being an activator, not about fishing.
I was talking about things that support water as an activator.
Ofcourse it could be that they aren't, but I'm assuming.

As for fishing, everyone speaks of it as though it is in, I personally hope so. But set aside fishing, there's other evidence that waters are activators now.

EDIT: I've heard that NPCs will now use it, not necessarily the player.
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Facebook me
 
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Post » Sat Jan 15, 2011 8:08 pm

Please link the article Bethesda refers to water as and activator and will let us "feel out bottles with waters". 'Preciate it.

Oh, ok.
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Christine Pane
 
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Post » Sat Jan 15, 2011 10:05 am

But set aside fishing, there's other evidence that waters are activators now.

That's because it is. Well, we don't know it yet, but you think they'd remove that for Skyrim? Why on earth would they want to remove something that they can essentially just cut and paste from the GECK? They create a new engine, yes, but you'll typically want to keep anything that works (models, code or whatever) and maybe just retouch it a little for the new project.

This whole thread is pointless. The title read "Water is an activator now? With fishing and all." First of all, it asked a really stupid question. Second it assumed that Fishing was in and, because of it, the water must obviously be an activator. Water doesn't have to be an activator for fishing to work (depending on the technology used). But yeah, the conclusion is likely similar to what I would deduct - but oh man what a fantastic way to reach that cocnlusion :facepalm:

I think I heard somewhere that "you don't put the cart in front of the horse".
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willow
 
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Post » Sat Jan 15, 2011 5:26 pm

The waters on other the other levels of height were activators if I'm not mistaken...

They were not activators. You had an option under each cell to adjust the water height.
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Brandon Wilson
 
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Post » Sat Jan 15, 2011 12:30 pm

That's because it is. Well, we don't know it yet, but you think they'd remove that for Skyrim? Why on earth would they want to remove something that they can essentially just cut and paste from the GECK? They create a new engine, yes, but you'll typically want to keep anything that works (models, code or whatever) and maybe just retouch it a little for the new project.


Remove waters as an activator? it wasn't an activator before, so they can't actually "remove" that feature, it worked nicely with water not being an activator, it could work better (in my opinion) with them as one.

This whole thread is pointless. The title read "Water is an activator now? With fishing and all." First of all, it asked a really stupid question. Second it assumed that Fishing was in and, because of it, the water must obviously be an activator. Water doesn't have to be an activator for fishing to work (depending on the technology used). But yeah, the conclusion is likely similar to what I would deduct - but oh man what a fantastic way to reach that cocnlusion :facepalm:

I think I heard somewhere that "you don't put the cart in front of the horse".


Assuming that water is an activator in Skyrim is not "stupid" based on what we've seen so far in previous TES games.
I assume fishing is in due to the latest news and discussion, but it doesn't mean that there are not other features that are confirmed in game that support that claim. Plus, I never said water "must be an activator", I assumed, that's what you do in a public forum before a game is launched to public, and it's my right to do so.
I never said water must be an activator in order for fishing to work, read closely before posting, check earlier posts again, if you have to, and re-read them.

P.S: That attitude will get you nothing, please be polite, do not flame or attack statements. You have a right to an opinion, but deliver it in the right way, unless you want to have a flame war in the forums, which I don't.
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Ally Chimienti
 
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Post » Sat Jan 15, 2011 7:17 am

Awwwh man!... I'm super exited about this (I know nothing has been confirmed and that I'm probs just setting myself up for a little disapointment but, eh), just picture it, your're walkin and come across a stream that's running in like, a 6ft trench (a little cliff type thing), leave and come back a few day / weeks (in game) later and it's now a raging torrent because of a recent storm.... *drools* That is all I hope for...
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Peter P Canning
 
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Post » Sat Jan 15, 2011 10:06 pm

Awwwh man!... I'm super exited about this (I know nothing has been confirmed and that I'm probs just setting myself up for a little disapointment but, eh), just picture it, your're walkin and come across a stream that's running in like, a 6ft trench (a little cliff type thing), leave and come back a few day / weeks (in game) later and it's now a raging torrent because of a recent storm.... *drools* That is all I hope for...

Yeah... that's not gonna happen.

Unless it's a scripted event or something.
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Laura Samson
 
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Post » Sat Jan 15, 2011 6:54 pm

Yeah... that's not gonna happen.

Unless it's a scripted event or something.

lol yeaah :c... a man can always dream though, a man can always dream... *fades out* :snoring:
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Lakyn Ellery
 
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Post » Sat Jan 15, 2011 6:01 pm

I don't think the engine is quite there yet, and given no investors have the sack to sacrifice the scratch needed to create the hardware to support dynamic physics it may be a while.
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maddison
 
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Post » Sat Jan 15, 2011 2:44 pm

That one waterfall in the Skyrim Trailer definitely slopes downward, a good 5 feet down in its entirety by the look of it. In that case, I'd say that the Oblivion restriction of having water at a fixed height is blown to shreds.
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Andrea Pratt
 
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Post » Sat Jan 15, 2011 12:45 pm

Why is everyone so jazzed about fishing? (Not an attack, I'm just wondering!) :) I hate fishing in real life, and I can't think of how it would be better in a game. :shrug:
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Kristian Perez
 
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Post » Sun Jan 16, 2011 12:00 am

Why is everyone so jazzed about fishing? (Not an attack, I'm just wondering!) :) I hate fishing in real life, and I can't think of how it would be better in a game. :shrug:

I never fished in my life, but I always find it relaxing in games, kinda makes me feel attached to my character as well :) I don't know... it's kind of just... take a breath for a sec from all the action, the quests, just a quiet moment within the game, and that's good enough for me.

I always wondered how far can games take the water life/functions in their world. Bioshock did it wonderfully.

By the way, love the nickname :)
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Emmi Coolahan
 
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Post » Sat Jan 15, 2011 6:49 pm

Why is everyone so jazzed about fishing? (Not an attack, I'm just wondering!) :) I hate fishing in real life, and I can't think of how it would be better in a game. :shrug:


I hate it in real life too.I just find it way too cruel to kill animals by suffocating them.(I do eat fish though,so I know I'm conflicting...yeah >>;;)
Still,it's not like I go around killing animals(creatures) or put arrows through people's head just to see them fly and fall...It's a game,and I think it would be fun to fish,to display or simply stock...Or do a different activity.

Not that I'm too excited or something =P
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Chloé
 
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Post » Sat Jan 15, 2011 9:11 am

I'm confused. When and where was fishing confirmed?
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Tasha Clifford
 
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Post » Sat Jan 15, 2011 3:23 pm

(...)
This whole thread is pointless. (...) First of all, it asked a really stupid question. (...) ...oh man what a fantastic way to reach that cocnlusion :facepalm:

No ! :shakehead:

For me this thread is very interesting, too ! :tops: ... and I would also be very excited, if the assumptions of the OP are confirmed / implemented.

STOP DODGING THE QUESTIONS AND GIVE US SOME REAL EVIDENCE FOR ANYTHING YOU ARE SAYING YOU MUG.

Why don't you say this to a DEV ... would make much more sense, imho. :rolleyes:

Bsds.: I would estimate, that about 90 % in this forum are assumptions / proposals ... without any "REAL EVIDENCE". :wink:
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Yama Pi
 
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