That's because it is. Well, we don't know it yet, but you think they'd remove that for Skyrim? Why on earth would they want to remove something that they can essentially just cut and paste from the GECK? They create a new engine, yes, but you'll typically want to keep anything that works (models, code or whatever) and maybe just retouch it a little for the new project.
Remove waters as an activator? it wasn't an activator before, so they can't actually "remove" that feature, it worked nicely with water not being an activator, it could work better (in my opinion) with them as one.
This whole thread is pointless. The title read "Water is an activator now? With fishing and all." First of all, it asked a really stupid question. Second it assumed that Fishing was in and, because of it, the water must obviously be an activator. Water doesn't have to be an activator for fishing to work (depending on the technology used). But yeah, the conclusion is likely similar to what I would deduct - but oh man what a fantastic way to reach that cocnlusion :facepalm:
I think I heard somewhere that "you don't put the cart in front of the horse".
Assuming that water is an activator in Skyrim is not "stupid" based on what we've seen so far in previous TES games.
I assume fishing is in due to the latest news and discussion, but it doesn't mean that there are not other features that are confirmed in game that support that claim. Plus, I never said water "must be an activator", I assumed, that's what you do in a public forum before a game is launched to public, and it's my right to do so.
I never said water must be an activator in order for fishing to work,
read closely before posting, check earlier posts again, if you have to, and re-read them.
P.S: That attitude will get you nothing, please be polite, do not flame or attack statements. You have a right to an opinion, but deliver it in the right way, unless you want to have a flame war in the forums, which I don't.