Water is an activator now?

Post » Sat Jan 15, 2011 4:13 pm

Do you think it means the waters of Skyrim are activators now? How else can fishing be implemented? (Assumption, it's in no way confirmed)
If so it opens up so many possibilities with mods and such! :D

Another thing that supports water being activators is how the wind affects the water's surface, it creates wind waves on the water and there's this new feature: the creation of waves on the water.

Plus, there are fish that jump over the water!
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jennie xhx
 
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Post » Sat Jan 15, 2011 7:23 am

What?
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NO suckers In Here
 
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Post » Sat Jan 15, 2011 6:06 pm

What?

In previous TES games the waters were generated on a certain level, you couldn't add them to mountains and other high levels of ground.
Activators are objects that you can use in the game.
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Helen Quill
 
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Post » Sat Jan 15, 2011 6:37 pm

In previous TES games the waters were generated on a certain level, you couldn't add them to mountains and other high levels of ground.
Activators are objects that you can use in the game.


well it SEEMS like there might be some dynamic water, yes, but I'm not sure how this'll work with mods
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Lyndsey Bird
 
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Post » Sat Jan 15, 2011 8:55 pm

Do you think it means the waters of Skyrim are activators now? How else can there be fishing?
If so it opens up so many possibilities with mods and such! :D


ty man, this was like pillow talk to my ears :hubbahubba:

fishing and many other possibilities come to mind
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Emily Graham
 
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Post » Sat Jan 15, 2011 11:54 am

With waters being an activator we can even make mods to feel out bottles with waters! Great for surviving mods.
I'm planning a mod atm as well, could be very much useful...

Just gotta hope
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jenny goodwin
 
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Post » Sat Jan 15, 2011 8:18 pm

Instead of making the whater an activator, there could be actually fishes in the water.
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sophie
 
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Post » Sat Jan 15, 2011 4:24 pm

I don't think so, the actual act of fishing is prolly carried out through the object (net, rod etc) used for fishing and requires you to be adjacent to water.
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Hilm Music
 
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Post » Sat Jan 15, 2011 12:14 pm

how do you know water is an activator? where did you get this information?
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mollypop
 
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Post » Sat Jan 15, 2011 11:24 am

Instead of making the whater an activator, there could be actually fishes in the water.

It's... it's... in no way connected to one another...
Fish are confirmed to be in the water... even jumping out of it... but that's out of context.
It's not REALLY an issue of doing it instead....
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Anna Beattie
 
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Post » Sat Jan 15, 2011 9:15 am

Being water an activator, It would be horrible trying to recover your sword from a low deep river.
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Isabella X
 
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Post » Sat Jan 15, 2011 9:24 am

By that logic, floods could happen... I like it!!... Also rain and all that would have more of a unique effect & feel :D
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Kahli St Dennis
 
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Post » Sat Jan 15, 2011 7:11 am

I don't think so, the actual act of fishing is prolly carried out through the object (net, rod etc) used for fishing and requires you to be adjacent to water.

Why do you think it was not included in previous TES games? It was problematic because the waters were not an activator, which you need in order to be able to fish near them. You need the water just as much as you need the rod.
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!beef
 
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Post » Sat Jan 15, 2011 6:14 am

Being water an activator, It would be horrible trying to recover your sword from a low deep river.

Not an activator that you can actually select, a passive one. Shouldn't be a problem taking out objects from deep in the water themselves.
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Jessica Nash
 
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Post » Sat Jan 15, 2011 6:32 pm

Not an activator that you can actually select, a passive one. Shouldn't be a problem taking out objects from deep in the water themselves.

Well, then I see no problem at all.
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Chris Guerin
 
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Post » Sat Jan 15, 2011 2:24 pm

In previous TES games the waters were generated on a certain level, you couldn't add them to mountains and other high levels of ground.
Activators are objects that you can use in the game.


But in Oblivion we already had water above sea level. And I'd assume Skyrim will too, given that Bethesda has shown us no shortage of waterfalls and flowing water. Admitably, Morrowind had waterfalls too despite not being able to have proper water at the top of them (Used in Vivec, most notably.) but in the case of what we've seen of Skyrim, the waterfalls seem like the sort that would need to have actual water at their source to look right.

how do you know water is an activator? where did you get this information?


We don't, it's never been said anywhere. The topic starter is assuming that since fishing is confirmed, water must be an activator, however, that is not necessarily the case, as we don't know how fishing is handled, just that it's in the game. I'm pretty sure at least one mod for Morrowind had fishing, so fishing does not automatically mean water is an activator, for that matter, I'm not even sure if Skyrim will handle activators in the same fashion as past games did, with the new engine and all that.
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Jessica Colville
 
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Post » Sat Jan 15, 2011 5:47 am

Wouldn't surprise me if you "activate" them in a way, perhaps you can drink from the waters like Fallout 3.. Hopefully any way would be good for a adventurous type of player.
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Rachel Briere
 
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Post » Sat Jan 15, 2011 1:02 pm

By that logic, floods could happen... I like it!!... Also rain and all that would have more of a unique effect & feel :D

Floods could happen with waters not being an activator as well... only I don't think they want it in.
About everything else, yeah, you're practically right :) the are so many new options with waters being an activator.
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xxLindsAffec
 
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Post » Sat Jan 15, 2011 2:48 pm

I'm with yah OP, why isn't everyone excited about fishing its such a nice mini game, you get fish for cooking, ingredients for alchemy, and maybe lost quest bottles and loot chests :P

not to mention floods, water traps, water puzzles...etc
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Facebook me
 
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Post » Sat Jan 15, 2011 2:41 pm

So a question to all you kids in this thread - link, please?!!!
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louise fortin
 
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Post » Sat Jan 15, 2011 8:02 am

Please link the article Bethesda refers to water as and activator and will let us "feel out bottles with waters". 'Preciate it.
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Bethany Short
 
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Post » Sat Jan 15, 2011 3:09 pm

Floods could happen with waters not being an activator as well... only I don't think they want it in.
About everything else, yeah, you're practically right :) the are so many new options with waters being an activator.

Aww, that's sorta a bummer... Still I sorta hope there could be little flash floods (as in rivers and streams water levels rising and lowering (not accual place with no water gettin flooded))... That would be awesome as! And that shouldn't be tooooo hard to put in (technically unless water IS an activator, hmph) but would still be possible if water is an activator. But yea it's all good, I'm sure we'll be pleased with what the final system is like ;)

Edit:

Wait a minute, I didn't factor in rain and storms with the whole 'it'd be harder if it is an activator' thing... So it'd theoretically be easier if water is an activator :D
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Harinder Ghag
 
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Post » Sat Jan 15, 2011 2:41 pm

Why do you think it was not included in previous TES games? It was problematic because the waters were not an activator, which you need in order to be able to fish near them. You need the water just as much as you need the rod.


No, I could go into the CS of Oblivion right now and script a fishing rod. It'd be equippable like a sword, and left clicking casts out the line. Then the script detects whether the hook lands in water or on land.

The water itself would never have to be an activator...
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Louise Dennis
 
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Post » Sat Jan 15, 2011 10:18 am

But in Oblivion we already had water above sea level. And I'd assume Skyrim will too...


The waters on other the other levels of height were activators if I'm not mistaken... I'm talking about the base water level, if there is in fact one (like previous TES games).
And yeah, it's a given that Skyrim will have waters above sea level :)

We don't, it's never been said anywhere. The topic starter is assuming that since fishing is confirmed, water must be an activator, however, that is not necessarily the case, as we don't know how fishing is handled, just that it's in the game. I'm pretty sure at least one mod for Morrowind had fishing, so fishing does not automatically mean water is an activator, for that matter, I'm not even sure if Skyrim will handle activators in the same fashion as past games did, with the new engine and all that.


That's right :)

I'm with yah OP, why isn't everyone excited about fishing its such a nice mini game, you get fish for cooking, ingredients for alchemy, and maybe lost quest bottles and loot chests :P

not to mention floods, water traps, water puzzles...etc


Just like I said, opening so many possibilities :)
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Danial Zachery
 
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Post » Sat Jan 15, 2011 1:56 pm

The water itself would never have to be an activator...

Not with the right physics (on the fishing rod), no. Well an activator for diving mechanics, but that's about it.
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Charlotte Henderson
 
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