Water and cold

Post » Sat May 22, 2010 2:30 pm

Should cold be a factor of survival or intigrated "hardcoe mode" that every one talks about. With clothes acting as a resistance.
But more importantley with this in mind how will they tackle things like swimming, that water will be absolutley freezing and would almost definatley kill you.
Do you rekon they'll just ignore this factor?
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Ysabelle
 
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Post » Sat May 22, 2010 7:08 pm

I think that they will probably ignore the fact. So if you're rping just stay out of the water, and if you have to go swimming just say you have 5 minutes to find shelter, and if you don't just reload and say that your character died.

....

But yes I think that they should add something so that if you go swimming it drains your health or something, or have a hypothermia meter simulair to the one in Fallout3's Radiation meter?
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Trish
 
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Post » Sat May 22, 2010 6:47 pm

or have a hypothermia meter simulair to the one in Fallout3's Radiation meter?


Cold is not something that you absorb and acumulate in your body permanently, radiation...yes. The effects of cold would have to be instantaneous and on the spot
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Liii BLATES
 
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Post » Sat May 22, 2010 8:46 am

Oh I know, I'm saying just while you're in the water. Afterwords it goes away.
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Bek Rideout
 
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Post » Sat May 22, 2010 9:26 am

Cold is not something that you absorb and acumulate in your body permanently, radiation...yes. The effects of cold would have to be instantaneous and on the spot


Are you talking about frost magic or frostbite? Because the latter is definitely a cumulative problem like radiation, although once you're out of the cold you can start to reduce the accumulation without needing special drugs. Your toes don't fall off just because you stepped into the cold for a minute, it happens as your body slowly loses the ability to keep them warm and shuts down blood flow to your extremities to preserve heat for more critical body parts. Water just absorbs heat from you much faster than dry air of similar temperature.
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Jon O
 
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Post » Sat May 22, 2010 4:03 pm

Are you talking about frost magic or frostbite? Because the latter is definitely a cumulative problem like radiation, although once you're out of the cold you can start to reduce the accumulation without needing special drugs. Your toes don't fall off just because you stepped into the cold for a minute, it happens as your body slowly loses the ability to keep them warm and shuts down blood flow to your extremities to preserve heat for more critical body parts. Water just absorbs heat from you much faster than dry air of similar temperature.

I believe he meant permanently. The second law of Thermodynamics at work.
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Christine
 
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Post » Sat May 22, 2010 3:36 pm

I was talking about hipothermia, but for an extreme condition like that, they could add the frostbite-o-meter :rolleyes:
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Alba Casas
 
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Post » Sat May 22, 2010 8:03 pm

Cold is not something that you absorb and acumulate in your body permanently, radiation...yes. The effects of cold would have to be instantaneous and on the spot

I'm sure hes just talking about the measuring device for cold, not actually copy and pasting the Rad Meter.
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Eric Hayes
 
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Post » Sat May 22, 2010 4:25 pm

if there is a hardcoe mode being out in the cold may have a effect on you and eventually cause stat reductions and death and if your in water you slowly gain hypo then die RPing is just stupid an actual threat makes it fun
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Katie Louise Ingram
 
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Post » Sat May 22, 2010 4:39 pm

I think getting wet should be an extreme survival threat in the cold and incorporated no matter what level - hardcoe or not.

Ways around it include building a fire, adding more clothing, or magical means like resist cold or fire on self, having a dragon breath on you, or cutting open trusty steed ;)
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Ian White
 
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Post » Sat May 22, 2010 7:45 am

It would be pretty cool if thermoscopes (essentially early thermometers) were an item in the game. They could have a new cold resistance armor attribute (it would apply to the slot the armor goes and overall. For instance, a fur cuirass would have a cold resistance of let's say 10. 10 cold resistance would be applied to your torso and to your whole body. Cold resistance on your torso would determine how likely it is for your torso to get frostbitten, and overall would determine how likely it is you'll get hypothermia) and different parts of the map during different times and weather conditions would have different temperatures requiring different amounts of minimum cold resistance. Water increases the speed hypothermia or frostbite occurs, and if you get in the water you can't simply get out to remove the effect. You'd still be wet. To dry off you need to wait, find fire, or perhaps use a fire spell. This will heat you up and dry you off.
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dell
 
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Post » Sat May 22, 2010 6:19 pm

I think it should.

This could affect the armor you wear as well. You could wear cold, heavy metal armor or wear warm, light leather armor.
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Max Van Morrison
 
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Post » Sat May 22, 2010 6:43 pm

Funny how nobody mentioned the opposite - geysirs and hot water springs. Would be a nice source to get rid of any hypothermia effects.
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dean Cutler
 
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Post » Sat May 22, 2010 8:54 pm

A quest to cure frostbitten toes?

hell yeah.
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K J S
 
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Post » Sat May 22, 2010 11:51 am

Mages could just cast fire on themselves if they get hypothermia. :P
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Prohibited
 
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Post » Sat May 22, 2010 8:12 pm

If it is reeeaaallllyyyy cccoooolllllddd then the river would be thickly frozen unless you want to go ice fishing, or go out at sea with the polar bears.

I don't think there's much danger for such things. Besides I hope there are going to be hot springs in the mountains.

Seeing a few Greybeards skinny dipping and drinking mead by the jug in a natural hot tub would be quite the sight!
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April
 
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Post » Sat May 22, 2010 4:17 pm

If i can go into the gates of Oblivion, I think I'll be fine in cold water too. You know Oblivion had to be way over 100 degrees.
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lucy chadwick
 
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Post » Sat May 22, 2010 12:04 pm

I, like many, hope there is at least a hardcoe mode to take into account hunger, cold, warmth, sleep, exhaustion. I wantto be tired, cold and hungery. I agree that getting wet should be a major problem in the colder environments. I'm not too worried however if this is not in the game as shipped. It's the sort of thing that will undoubtedly be modded in (for PC users) pretty quickly.
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Jonathan Windmon
 
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Post » Sat May 22, 2010 11:13 am

id like to see people drown in streams and rivers if they are wearing plate armor.
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sam smith
 
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Post » Sat May 22, 2010 9:01 am

Would be nice for sure! But i don′t think we would see it in skyrim... But it could be got as a mod for Skyrim.
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John N
 
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Post » Sat May 22, 2010 9:08 am

Should cold be a factor of survival or intigrated "hardcoe mode" that every one talks about. With clothes acting as a resistance.
But more importantley with this in mind how will they tackle things like swimming, that water will be absolutley freezing and would almost definatley kill you.
Do you rekon they'll just ignore this factor?



ever watched man vs. wild? :D

clothing does not resist cold (at least nonmagical ones), after you get out of the freezing water you want to have dry clothes..

hardcoe mod - yes
else - no
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Kay O'Hara
 
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Post » Sat May 22, 2010 6:52 am

id like to see people drown in streams and rivers if they are wearing plate armor.

Interesting http://vimeo.com/13634653. Does this support or oppose this idea? I think it just fleshes out the available info a little.

On the topic of cold weather damage: yes please. cold is bad. Cold and wet is very unhealthy. Cold, wet, and windy is a frightening situation. Getting out of the pond should not be the end all solution. A fire is not always enough. Dry clothes is very important.
I've said several times "It's Skyrim, if they don't do weather they are missing half the province. And if weather then why not weather effects."
Also interesting: if you wear too many furs can you overheat? or just get uncomfortably warm? It seems obvious anyone that is getting hot would just take off their clothes, but should this be a feature if atmospheric cold damage is a feature?

edit: I'd prefer no HC mode. but it's not really a big deal.
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Dominic Vaughan
 
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Post » Sat May 22, 2010 5:51 am

Interesting http://vimeo.com/13634653. Does this support or oppose this idea? I think it just fleshes out the available info a little.

On the topic of cold weather damage: yes please. cold is bad. Cold and wet is very unhealthy. Cold, wet, and windy is a frightening situation. Getting out of the pond should not be the end all solution. A fire is not always enough. Dry clothes is very important.
I've said several times "It's Skyrim, if they don't do weather they are missing half the province. And if weather then why not weather effects."
Also interesting: if you wear too many furs can you overheat? or just get uncomfortably warm? It seems obvious anyone that is getting hot would just take off their clothes, but should this be a feature if atmospheric cold damage is a feature?

edit: I'd prefer no HC mode. but it's not really a big deal.



as for the test.........hes missing a whole lot of equipment. chainmail that would have covered his exposed areas or other pieces of plate armor and he only had a pair of sweats underneath while normally they have lots of padding underneath that would get waterlogged and weigh probably as much as the armor itself. he was also in a calm pool versus a river with a current and eddies. one of the really ancient civilizations, the hittites (i think) had their soldiers use bladders filled with air to navigate across water while wearing their gear.

i also want environmental effects as well although it should be minor for normal play and more serious for hardcoe mode if they have it. to be honest im more concerned about a hunger/thirst/sleep mod first. its impossible to play a TES game without that at this point.
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Big mike
 
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Post » Sat May 22, 2010 6:06 pm

Safe to say that armor and encumbrance should have a hit on swimming, and that swimming should be a separate skill to make things more interesting. You'd have to be an excellent swimmer to swim to the surface wearing a lot of armor and equipment.
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Bonnie Clyde
 
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Post » Sat May 22, 2010 1:55 pm

in tomb raider 3 which is a 18 year old game or something :P, their was a hypothermia meter for the last level which was in Antarctica, so if they could do it then they sure can do it now.


:cold:
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Far'ed K.G.h.m
 
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