Water is broken?

Post » Sun Aug 08, 2010 5:15 pm

I'm not sure if this is caused by the LOD not being generated or what, but my water in the worldspace is really annoying. In the GECK it looks fine but as soon as I run NVSE the water looks like ****. All other water in the wasteland is fine... except mine.

Anyone know whats going on? ... plz?

http://www.youtube.com/watch?v=sr42eKJFAfI



LETHALrunzXBL
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Syaza Ramali
 
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Post » Sun Aug 08, 2010 10:05 pm

Oook. This looks like a 100% custom worldspace, am I right? Like you created it from scratch? This is unfortuantely caused, because you set your default water height wrong. When you make a worldspace, you must set your default water height to 10500 or HIGHER. Then set your default land height above or below depending of course on if you want an island or landmass with lakes/rivers. So.. the only I see that you could fix this is to start over and set the default water height properly, then make your land. Hopefully you haven't gotten too far in. Does anyone else know of another way to fix this without restarting?

Gunmaster95
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Kay O'Hara
 
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Post » Sun Aug 08, 2010 5:15 pm

you can adjust the water height level for a cell in FNVedit.

http://i.imgur.com/csRiQ.png

In this picture, the water height is such a negative number because that cell doesn't have a body of water in it (it's effectively a Null entry. Setting the water height to 0 will actually cause problems though). To get an idea of a reasonable level for cells that do have water, you can browse the FalloutNV.esm in FNVedit and find a cell that you know has water (like the lake near Camp Gulf).
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Anna Kyselova
 
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Post » Sun Aug 08, 2010 10:13 pm

you can adjust the water height level for a cell in FNVedit.

http://i.imgur.com/csRiQ.png

In this picture, the water height is such a negative number because that cell doesn't have a body of water in it (it's effectively a Null entry. Setting the water height to 0 will actually cause problems though). To get an idea of a reasonable level for cells that do have water, you can browse the FalloutNV.esm in FNVedit and find a cell that you know has water (like the lake near Camp Gulf).

Yeah but you can also set the water height level for a cell in the geck itself. You just have right click on the cell in the cell view window and go to properties. But he would still have to adjust the land to be above the water again.

That said, unless anyone else show's up with another solution (which I have never heard of another in my almost 2 years experience here. :() you will have to restart with the appropriate default water height. Don't worry, this happened to me on my first exterior map, and I had to redo like 10-15 hours of work on the worldspace.
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Wayland Neace
 
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Post » Sun Aug 08, 2010 6:09 pm

If the water area is small enough you could use placeable water instead, it's what I'm having to do in a mod of my own. Had no idea about that, set the land and water as such and had the same issue. Spent waaaay to much time to redo it though.
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Taylor Tifany
 
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