So I"m trying to understand water fog and I'm having a stall with meshes that aren't completely submersed. Anything above the water Z takes completely the cell lighting template fog color. This does not look very good. Is there a way to get these objects to fog correctly for both values where everything above the surface takes the cell fog and everything below takes the above water fog values?
In the screenshot you can see the offending objects stick out like a sore thumb compared to the objects that compose the bottom of the pool.
http://i.imgur.com/bGaTBQJ.jpg