yes thats a good idea. what about coming up to an enemy from behind too. if they pull their sword back for a strike against an ally of your's, you should be able to grab his hand and disarm if you're right behind him. or maybe just get him in a sleeper-choke hold and knock him unconscious
Assassin's Creed H2H "kills" (I put quotations because some of them don't kill the opponent, but just incapacitates them) look so badass. Ubisoft should do a high fantasy game using the same engines they used to design the AC games with.
It's my dream to one day have a fantasy game where there are a bunch of different fighting styles to choose from. If I want to be a big hulking barbarian who runs around with a warhammer then I should fight like a big hulking barbarian who runs around with a warhammer with skull-crushing swings and chest-caving swipes and lifting little pissant goblins up over my head and hurling them into a group of his friends.
If I want to be a stealthy little assassin I should be able to run around in shadows slicing throats and backstabbing unaware victims and dual-wielding daggers and pulling off insane free-flow combinations that leave 3 or 4 enemies without windpipes before they even know I'm there.
If I want to be a knight who is exceptionally skilled with a sword and shield I should be able to pull off incredibly efficient parries and shield blocks and spins and dodges while waiting for an opportune moment to plunge my sword into my opponent's chest.
If I want to be a dual-wielding swordsman I should have mesmerizing and disorienting combat based on speed and quick strikes. Watching me in combat should look like a highly choreographed dance of death with the ability to engage multiple enemies at one time.
If I want to be a martial-artist monk-type character I should be able to conjure incredible strength through meditation. Entering into different states of consciousness whether it be to heal myself, to heal others, or to give me the strength to deliver kicks and punches that feel like the blount-force impact of a warhammer against the side of someone's face. Using telekinesis to disarm opponents or to hold them still or using free flow seemless martial arts to wreck fools who felt like they could screw with a man of the cloth.
If I want to be a powerful mage I should feel like a powerful mage. I should not throw red balls at people only to realize it's fire once it hits them. It should look like I'm channeling the element of fire from the time I start conjuring the spell all the way through to the release of it. Lightning should crackle and slither up my arms as I'm reciting the words to a spell that will rack someone's body so violently that their muscles actually explode. Frost should roll like smoke off my body and the ground I stand on should freeze over as I conjure icestorms and freeze people in place before sending a gust of wind that sends them shattering against a cave wall.
THAT is the game TES should be, and yet, after all the excitement I felt and ideas I had while typing that up, when I got to the end I came to the depressing realization that it is never what TES is going to be.