Be water... my friend.

Post » Mon May 02, 2011 9:48 pm

Or maybe they left out spears to work on the hand to hand combat :P

Good point! if there's a good reason for leaving out spears, i wouldn't be mad if it was due to making a more entertaining h2h experience.
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Pumpkin
 
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Post » Mon May 02, 2011 7:31 pm

Why did we need another thread about this?

:shrug:
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Nicholas
 
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Post » Tue May 03, 2011 7:16 am

Disarming, Choking and all sounds nice
But not kicking. It's called Hand-to-Hand for a reason.
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Emilie M
 
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Post » Mon May 02, 2011 11:12 pm

Disarming, Choking and all sounds nice
But not kicking. It's called Hand-to-Hand for a reason.

Let me guess, because you didn't use weapons? :P
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Kit Marsden
 
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Post » Mon May 02, 2011 7:46 pm

Disarming, Choking and all sounds nice
But not kicking. It's called Hand-to-Hand for a reason.

Well i don't think a "hand-to-hand" skill has been confirmed.

They could easily just change it to "Martial Arts" or something.
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Sammykins
 
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Post » Mon May 02, 2011 8:29 pm

[censored] like this should stay in a fighting game, they dont have the time or the ability to put this in and make it work.

Let alone it does not even fit.

So no.
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Cartoon
 
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Post » Tue May 03, 2011 9:09 am

[censored] like this should stay in a fighting game, they dont have the time or the ability to put this in and make it work.

Bethesda has amazed me before though... I think the "fighting" portion of this game should have very many similarities to realistic fighting games if possible, just like how i think that the "stealth" portion of this game should have many similarities to good stealth games like Thief and Metal Gear Solid.

BTW, Metal Gear Solid 3 (not a fighting game) had a pretty nice CQC system for the PS2, involving kicks, counters, grabs, chokes, punches, and other stuff.

MGS 4 was pretty good too, almost identical if i remember correctly, but i felt it was a little better in 3 for some reason.
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Sierra Ritsuka
 
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Post » Mon May 02, 2011 11:54 pm

To complicated, your talking about a design team that said no to spears because of time restraints.

:rofl: so true.

This is the most complicated idea to implement I've ever read on these boards.

It's funny how everyone seems to forget that Bethesda finds it to be the most mind-numbingly difficult thing in the world to do to design a horse that functions properly.

It's a great idea and I'd fully welcome it into the game, but this is Bethesda we're talking about.
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Anna Beattie
 
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Post » Tue May 03, 2011 9:54 am

[censored] like this should stay in a fighting game, they dont have the time or the ability to put this in and make it work.

Let alone it does not even fit.

So no.

Yes it does.
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Kelly James
 
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Post » Tue May 03, 2011 5:16 am

This is the most complicated idea to implement I've ever read on these boards.

Thanks! :celebration:
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Jessica Raven
 
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Post » Tue May 03, 2011 10:30 am

more refined hand to hand that the 'put up yer dukes' jab cross combo.
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Nauty
 
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Post » Tue May 03, 2011 8:25 am

I think any great impact movement, like disarming or grapling, should be only available on staggered opponents.
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Bloomer
 
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Post » Tue May 03, 2011 6:50 am

I think any great impact movement, like disarming or grapling, should be only available on staggered opponents.

yes thats a good idea. what about coming up to an enemy from behind too? if they pull their sword back for a strike against an ally of your's, you should be able to grab his hand and disarm if you're right behind him. or maybe just get him in a sleeper-choke hold and knock him unconscious
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Melung Chan
 
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Post » Tue May 03, 2011 5:12 am

yes thats a good idea. what about coming up to an enemy from behind too. if they pull their sword back for a strike against an ally of your's, you should be able to grab his hand and disarm if you're right behind him. or maybe just get him in a sleeper-choke hold and knock him unconscious

Yes of course. Maybe I had been too especific here, any momentary incapacitation could do the trick, like being prone or blinded if it's in game.
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Music Show
 
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Post » Tue May 03, 2011 11:21 am

Good point! if there's a good reason for leaving out spears, i wouldn't be mad if it was due to making a more entertaining h2h experience.

Somehow I'm not quite convinced that Spears are out due to better H2H. In principal though, I FULLY agree with you that a greater, more in depth H2H experience would be superb. However, I think one of the major tooth aches here is the perspective. I think that in general H2H based games use a 3rd person camera, which enables the viewer to see the full range of motion of these complex martial forms. It is more difficult to show this in a game that allows for 1st person also. So if it were likely to happen, and I would be stoked if it did, I think it would happen to a lesser degree, and only those moves that were 1st person friendly would be implemented.
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Ian White
 
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Post » Tue May 03, 2011 8:05 am

yes thats a good idea. what about coming up to an enemy from behind too. if they pull their sword back for a strike against an ally of your's, you should be able to grab his hand and disarm if you're right behind him. or maybe just get him in a sleeper-choke hold and knock him unconscious

Assassin's Creed H2H "kills" (I put quotations because some of them don't kill the opponent, but just incapacitates them) look so badass. Ubisoft should do a high fantasy game using the same engines they used to design the AC games with.

It's my dream to one day have a fantasy game where there are a bunch of different fighting styles to choose from. If I want to be a big hulking barbarian who runs around with a warhammer then I should fight like a big hulking barbarian who runs around with a warhammer with skull-crushing swings and chest-caving swipes and lifting little pissant goblins up over my head and hurling them into a group of his friends.

If I want to be a stealthy little assassin I should be able to run around in shadows slicing throats and backstabbing unaware victims and dual-wielding daggers and pulling off insane free-flow combinations that leave 3 or 4 enemies without windpipes before they even know I'm there.

If I want to be a knight who is exceptionally skilled with a sword and shield I should be able to pull off incredibly efficient parries and shield blocks and spins and dodges while waiting for an opportune moment to plunge my sword into my opponent's chest.

If I want to be a dual-wielding swordsman I should have mesmerizing and disorienting combat based on speed and quick strikes. Watching me in combat should look like a highly choreographed dance of death with the ability to engage multiple enemies at one time.

If I want to be a martial-artist monk-type character I should be able to conjure incredible strength through meditation. Entering into different states of consciousness whether it be to heal myself, to heal others, or to give me the strength to deliver kicks and punches that feel like the blount-force impact of a warhammer against the side of someone's face. Using telekinesis to disarm opponents or to hold them still or using free flow seemless martial arts to wreck fools who felt like they could screw with a man of the cloth.

If I want to be a powerful mage I should feel like a powerful mage. I should not throw red balls at people only to realize it's fire once it hits them. It should look like I'm channeling the element of fire from the time I start conjuring the spell all the way through to the release of it. Lightning should crackle and slither up my arms as I'm reciting the words to a spell that will rack someone's body so violently that their muscles actually explode. Frost should roll like smoke off my body and the ground I stand on should freeze over as I conjure icestorms and freeze people in place before sending a gust of wind that sends them shattering against a cave wall.

THAT is the game TES should be, and yet, after all the excitement I felt and ideas I had while typing that up, when I got to the end I came to the depressing realization that it is never what TES is going to be.
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Rich O'Brien
 
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Post » Tue May 03, 2011 3:14 am

This would be pretty cool i think, but there should be different styles, elves would be more gracefull like karate, nords would would be more brute-ish and so on and so forth. but you could also learn different styles from teachers of other races,and sellect the one you want to use in the menu
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Taylrea Teodor
 
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Post » Mon May 02, 2011 8:16 pm

THAT is the game TES should be, and yet, after all the excitement I felt and ideas I had while typing that up, when I got to the end I came to the depressing realization that it is never what TES is going to be.

Never say never. the bethesda team is just getting larger, and their becoming a more competitive company. I think the sky is the limit. Maybe this won't be in Skyrim, but TES VI has potential to be something amazing. It'll be "next-gen" console-wise, probably blu-ray or some other disk with more memory, better physics, technology would just be better altogether... like i said, the sky is the limit. It just depends on the creatives and the capables at Bethesda.
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IM NOT EASY
 
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Post » Tue May 03, 2011 11:40 am

Stuff like this should stay in a fighting game, they dont have the time or the ability to put this in and make it work.

Let alone it does not even fit.

So no.

I'd have to agree with this post.
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Ashley Campos
 
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Post » Mon May 02, 2011 10:54 pm

I'd have to agree with this post.

How does hand to hand, which has been in ES since Daggerfall, a game in were you could actually kick, not belong in Skyrim? All types of martial arts and fighting styles are described in the lore, books, etc. It wouldnt take anymore time to implement a good unarmed system than any other skill. Unarmed wasn't all that bad in Fallout, so they can obviously do it. All they need to to is add animations. Id rather have them work on getting things into the game that were in previous titles rather than any of these new 'realism' and 'immersion' requests I've seen around here.
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Doniesha World
 
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Post » Mon May 02, 2011 11:08 pm

Streets of Skyrim

Honestly it sounds too complicated.
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Oyuki Manson Lavey
 
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Post » Mon May 02, 2011 7:09 pm

Never say never. the bethesda team is just getting larger, and their becoming a more competitive company. I think the sky is the limit. Maybe this won't be in Skyrim, but TES VI has potential to be something amazing. It'll be "next-gen" console-wise, probably blu-ray or some other disk with more memory, better physics, technology would just be better altogether... like i said, the sky is the limit. It just depends on the creatives and the capables at Bethesda.


Agreed. This WILL happen. And I'd be willing to bet Bethesda or a company like them will be the ones to do it.

I can't even imagine 10-15 years from now. Insane. Consider games from '96, and games coming out this year. Now consider there are hundreds, if not thousands of game degrees and game design schools. And the best one is this: think about the staggering number of graduates from those institutions that will be exponentially increasing the game design industry workforce as they graduate and make the games of the future alongside the big name vets who've been doing it for 20 years, with examples like Bethesda, DICE, Bioware, etc.

Sorry to go off topic a little, but damn, that subject gets me going.
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Chase McAbee
 
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Post » Tue May 03, 2011 11:28 am

threads fine. im not going back 5-10 pages sos i can dredge up an old thread and be called a necro gosh i cant stand that what do u want necroed threads or redundant threads make up your mind lol /rant


while nords may not have judo kicks and what not, if they are modeled anything like vikings (wich they are) then they are do anything to win the fight kind of people. throat punches, grab you tackle and twist, anything to make the enemy give up or die so i would deffinantly love more variation
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Kelli Wolfe
 
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Post » Mon May 02, 2011 9:32 pm

To complicated, your talking about a design team that said no to spears because of time restraints.


agreed
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Latino HeaT
 
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Post » Tue May 03, 2011 11:10 am

i am a martial artist as well as an aspiring video game artist/modeler/animator. so when i say this is somewhat realistic i don't mean that its likely to happen. its a good idea of course, but it would have to fit the game, i made a post a while back that listed many forms of martial arts and how they might be adapted use among the different races and mixed into their culture. but i see that this is time consuming and i would rather have a visceral fast paced combat system that looks practical and fitting than a complicated move based one that would be hard to emulate with first person controls. now having the animations in the particular style of that art is one thing coupled with some stat changes and such, but actually controlling all of those separate moves is another and much more complicated matter. punching, kicking, grappling, i can see all of those being functional, but some others are not going to be easy to implement.
now as finishers and time based executions i can see that being effected by the style so thats not a bad idea. just a matter of how its done.

[my martial arts experience is in wing chun and aikido]
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Jessica Colville
 
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