Be water... my friend.

Post » Mon May 02, 2011 7:27 pm

hahaha.... this is a bit much

Games like Fight Night and UFC Undisputed even struggle at creating worthwhile fighting systems. As much as I love combat sports, I dont see why BGS should bother implementing things that they surely wont be able to do well
User avatar
!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm

Post » Tue May 03, 2011 6:39 am

hahaha.... this is a bit much

Games like Fight Night and UFC Undisputed even struggle at creating worthwhile fighting systems. As much as I love combat sports, I dont see why BGS should bother implementing things that they surely wont be able to do well

true. This is really just a part of MY vision of a perfect TES game, but i agree all the stuff i mention would be really really hard to implement (to the point of not being cost-productive).
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Mon May 02, 2011 9:30 pm

true. This is really just a part of MY vision of a perfect TES game, but i agree all the stuff i mention would be really really hard to implement (to the point of not being cost-productive).



ohh I totally agree. The day I am able to put a Nord in an anaconda choke will signify the pinnacle of gaming for me.

But I just dont see it happening unfortunately
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Tue May 03, 2011 12:49 am

i dont think it would be to hard if they kept the moves simple!

kicks should be easy to do

basic counterattacks would be difficult, but after that i dont realy care for anything complicated


grab attacking limb, move it to where you want, attack once they are in a bad possition
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Tue May 03, 2011 7:45 am

Grasshopper...:P I wouldn't mind but I don't know how well it would work in actual combat, however I very much doubt it will implemented since hand to hand is not really one of TES's priorities so it ends up by being a bit forogtten by devs IMO :shrug:
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Tue May 03, 2011 1:07 am

kung fu realy is, you cant block punches by waving your arms up and down in front of you in a mesmerizing pattern, unless you memorize them enough


you watch too many movies. what was this one from? Kung Fu Hustle? ROFL. everything you have seen of kung fu has probably been exhibition stuff for movies. have you ever seen bruce lee? his martial arts training was rooted FIRMLY in various kung fu forms.

Kung Fu is impractical. It lacks in power and has far too much flair. MMA styles are far more effective, the only necessary difference between sports MMA and self-defense MMA is the lack of pressure point attacks (groin hits, neck strikes). Other than that MMA is a far more legitimate fighting style than the ones you mentioned. Maybe pressure point centered fighting styles such as the Taijutsu of Ninjutsu could be comparable or more effective but that is highly debatable.

is that what you think it is, i wonder what martial arts i have been doing these last 10 years :shakehead: you know, the ones that use fast focused strikes to the solarplexes [body "pressure points"] and other exposed weaknesses. strange that this would not be kung fu.
by the way "kung fu" is a general term for an artful activity. your kung fu could be spouting nonsense on a forum, ill admit you have me beat in that regard.
User avatar
joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Tue May 03, 2011 5:22 am

I'd like all except for tripping, eye-gouging, ball breaking, and headbutting (too savage and unrefined IMO). Disarming could make H2H really effective.
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Tue May 03, 2011 3:21 am

I'd like all except for tripping, eye-gouging, ball breaking, and headbutting (too savage and unrefined IMO).


You know I didn't vote for those.... but after seeing your reason for not... I almost wish I had. This is Skyrim after all!

<-- Barbaric Nord....
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Tue May 03, 2011 2:52 am

you watch too many movies. what was this one from? Kung Fu Hustle? ROFL. everything you have seen of kung fu has probably been exhibition stuff for movies. have you ever seen bruce lee? his martial arts training was rooted FIRMLY in various kung fu forms.




bruce lee hated how much bull there was in kung fu, thats hy he made his own martial art!

and (aside from kung fu panda) iv never watched an over the top action movie that explicitly states that the practiced martial art is kung fu
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Tue May 03, 2011 3:23 am

Ah ya...doesn't get more refined than smashing a guys head in with a warhammer.

There's nothing refined about fighting, especially a fight to the death. There's a winner, a loser, and those who watched. The loser is dead, the winner is alive, and those who watched just sit there and talk. :shrug: I'm a barbaric nord, and my honor as a fighter prevents me from striking under the belt, but in a fight to the death you shouldn't expect your opponent to feel the same way as you. Life is a pretty important thing, and when its on the line people's moral rules tend to bend a little.

So in other words, have the option to fight dirty there. Its up to the player to throw dirt in the enemies eyes or not. Enemies should fight dirty from time to time too. It shouldn't just be, "When health is under 10%, run away." There should be some different reactions. Some npc's will stay and fight fairly, accepting their fate is in the hands of their gods now. Some will run, hey, they wanna live...nothing wrong with that. And some will stay, but get a little desprate and start throwing low blows to try and gain the advantage.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Mon May 02, 2011 8:03 pm

I chose "other" because I don't like the wording of "martial arts" it implies karate, kung-fu, tai-kwon-do, and the like, which don't belong in a fantasy game, especially TES. I did, however like your ideas for hand-to-hand combat and picked a few of those.
User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Mon May 02, 2011 9:02 pm

I chose "other" because I don't like the wording of "martial arts" it implies karate, kung-fu, tai-kwon-do, and the like, which don't belong in a fantasy game, especially TES. I did, however like your ideas for hand-to-hand combat and picked a few of those.

Yes, they do.
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Mon May 02, 2011 9:27 pm

Well, in norse lore and history then people liked to participate in something called Glíma, which was basically wrestling, the starting position was both participants holding each others belts and then the one who managed to get the other one down on the ground first wins, there were tons of rules in this sport. and there were some throws and such that resemble Judo a lot. this is how i justify throwing and grappling.

Counters, there was not much of this in norse culture, but somewhat. so maybe. but not neccesary

Kicks yes. YES!! KICKS!!!!! yes. i want kicks. everyone kicks, its just basic combat, anyone who knows how to fight, with or without a weapon would kick under certain circumstances, like if he can't swing his blade for some reason. but i think there should only be a basic front kick and it doesn't need much technique. norse people didn't use technique very much except for just very basic ones in armed combat. And you can see very clearly now that if you go to a scandinavian country, nobody actually knows how to fight except those who went to martial arts classes, (of course you need to know how to fight yourself if you want to notice this)

Punching and blocking with your hands ( :facepalm: ) this is so basic i can't see any reason not to have it.

Headbutting, this would fit perfectly into the atmosphere of the game, but this should only be useable in some kind of brawling minigame where nobody's wearing armor.

And to some previous posts, Martial Arts apply to any combat training, including swordsmanship. its the art of fighting. and does not imply any more to karate than it does to glíma or wrestling which i mentioned before.
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Mon May 02, 2011 8:48 pm

Look at the quote in my sig. Thats will show you my response.
User avatar
Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Tue May 03, 2011 2:53 am

Don't think Nords are really Martial Arts masters, but it would be a good implementation for a monk or something I guess. But I can't see my character every grappling with an opponent, or redirecting their attacks, none of that seems immersive at all. It would be like a wrestling game. (Well, that's what I'm picturing it as in my mind.) I think it would take WAY too much time for them to develop that and create the actions and that would take away things that I'd actually be using. My opinion is completely and utterly biased, I know, but still. :D
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Mon May 02, 2011 10:31 pm

Yes, they do.

How so? TES isn't on Earth, so those martial arts styles were never made. And even if it was on Earth, it's way before any of them were invented.
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Tue May 03, 2011 8:11 am

bruce lee hated how much bull there was in kung fu, thats hy he made his own martial art!

and (aside from kung fu panda) iv never watched an over the top action movie that explicitly states that the practiced martial art is kung fu

bruce took things he liked from many martial arts and put them together to form jeet kun do. a martial art where you learn fundamentals of fighting and then ignore the rules. its a lethal combatives system built for MODERN tactics and oponents with knives and/guns.LIKE MOST POST WW2 martial arts.
we don't use swords anymore remember? however in tes they do!

an example of REAL kung fu.
WING CHUN [or ving tsun if your from europe.]
one of the best examples, i wont say its best..though i would like to.
http://www.youtube.com/watch?v=xlRPDhuX1DY&feature=related
best example i see, check out the other videos too.

and practical aplication of animal forms http://www.youtube.com/watch?v=DA0vG3iSj5A&feature=related

now if you are wondering what the hand positions do then i suggest you go get a physical lesson, tell them how much you know about kung fu, tell them that its all flashy [censored], and ask them to give you a practical exercise.
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Mon May 02, 2011 10:01 pm

I've always wanted this type of system; a character devoted mostly/entirely to hand to hand should have more to offer than a few basic punches. Hopefully some large mod can remedy this to a certain extent.
User avatar
Andrea P
 
Posts: 3400
Joined: Mon Feb 12, 2007 7:45 am

Post » Tue May 03, 2011 9:11 am

How so? TES isn't on Earth, so those martial arts styles were never made. And even if it was on Earth, it's way before any of them were invented.

Learn the lore. Rawlith Khaj, Ghoutfang, Whispering Claw. All martial arts in TES lore.
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Tue May 03, 2011 7:49 am

we should have all of it
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Tue May 03, 2011 1:44 am

Whatever happens with the fighting, this should start when in combat with another person. XD

http://www.youtube.com/watch?v=7n5ENGKBSvM
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Post » Tue May 03, 2011 7:04 am

Just wanted to share an example of a very simplistic, yet deep CQC system on the PS2 (MGS3). It's not even nearly perfect, but it has some of the things i want in TES.

sorry kind of bad quality:
http://www.youtube.com/watch?v=mgdYefXws-0&feature=related

^and the CQC isn't even that necessary a part of that game. It's just something you can do among other things.
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Mon May 02, 2011 10:18 pm

Just wanted to share an example of a very simplistic, yet deep CQC system on the PS2 (MGS3). It's not even nearly perfect, but it has some of the things i want in TES.

sorry kind of bad quality:
http://www.youtube.com/watch?v=mgdYefXws-0&feature=related

and the CQC isn't even that necessary a part of the game. It's just something you can do among other things.


I love the CQC in MGS 3. It flowed so well. I think you're right. Something 'along-those-lines' would work quite well. The military precision would have to be dumbed down a bit, but definitely something that flows as well as the CQC does would be fantastic. Also, first person fighting has been done before, in the game Breakdown. It's a cool game on the original XBox, a sort of hidden gem I think. And the fighting in that was pretty intense.
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Tue May 03, 2011 8:16 am

I think there should be a degree of martial arts moves but they should not be pretty. Mostly punches and elbows, knee.s not alot of kicks. a few but mostlyh like door kicks. front kicks to the knee's.low kicks to the leg. this shouldnt happen tho. your should have certain combinations. kind of like in a action platformer. or it can be like in gta where u have a set combo that can slightly vary but its mostly the same. they don't have time to really put work into it.
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Tue May 03, 2011 11:25 am

they don't have time to really put work into it.

How do you know they already didn't? They spend more time on their games then most developers.
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

PreviousNext

Return to V - Skyrim