» Tue Dec 28, 2010 1:58 am
Seeing the flaw with my earlier post (i.e. argonians cannot drown), a hypothermia meter should take over. As it climbs, your character slows more and more down as it gets more and more severe. By the time it's full, if a person is in water, they'll be immobilized and sink, and if a person is on land, they'll stumble and occasionally fall over. In addition, your character will slowly lose health, meaning those in water are completely screwed, while those on land have a chance of making it. Being near a source of warmth causes it to decrease, and certain equipment can halt hypothermia or slow it down. Armor that is not insulated will either be a liability or do nothing, depending on the armor and clothing. Potions and spells can also be used as a way to combat it, and NPC will suggest you carry a few insulation potions, like how in Morrowind NPCs will suggest you carry intervention scrolls.