Water: Looks Better Than we Think?

Post » Sat May 28, 2011 9:34 pm

Um i don't think i've seen rapids in any other first person game? Crysis didn't have them. From my memory Crysis had very still water. You guys need to chill water looks great.
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Mason Nevitt
 
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Post » Sun May 29, 2011 1:57 am

So, a lot of forum members have pointed out that the http://i801.photobucket.com/albums/yy297/b_harrison/skyrim/skyrim_gameplay_whitewater.jpg seen in the gameplay trailer feature water effects which could, and should be much better, if only so that they match the surrounding environment better.

I agree with them, but I was watching the trailer again and realised I'd overlooked something about the environment, in the scene where the PC fires a light orb from a wand with his off-hand. The cave is pretty, the lighting is pretty, the equipped items are pretty, the spell effect is pretty...

What did I overlook? The realistically-flowing, near-photorealistic stream bubbling away happily through the cave! It could just be a flattering shot, and it could just be my eyes, but please tell me the water in this scene looks as good as it seems to me:

- http://i801.photobucket.com/albums/yy297/b_harrison/misc/skyrim_cavern_water_01.png
- http://i801.photobucket.com/albums/yy297/b_harrison/misc/skyrim_cavern_water_02.png
- http://i801.photobucket.com/albums/yy297/b_harrison/misc/skyrim_cavern_water_03.png

Does that water look vastly better, or am I just crazy? It's been suggested that the big waterfall's water might just be a placeholder (or at least due improvement), and looking at this cavern stream I'm inclined to believe it. Thoughts?

While the water that we actually see falling is marvellous,the flowing water at the other scene looked somewhat bad,and specifically it's texture.
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Stat Wrecker
 
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Post » Sat May 28, 2011 6:36 pm

While the water that we actually see falling is marvellous,the flowing water at the other scene looked somewhat bad,and specifically it's texture.


Check out the actual river water in the village scene with the hooded guy walking into the village and the river where the guy is getting stabbed in the gut. That's the ACTUAL river water in the game. The one everyone hates is white water rapids and is supposed to look like that, it isn't what actual flowing water looks like in Skyrim, just in that area. They did a good job trying to replicate white water rapids, which if you look at a pick of white water, they kind've look fake also.
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Lance Vannortwick
 
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Post » Sat May 28, 2011 10:16 pm

Though Oblivion was worlds of difference between the 360 version and the PC version. Mainly in the lighting, water and of course the AA and textures. Now we have even more goodies to work with, like better compatibility with AAA and possible tesselation if it supports DX11. So let's cross our fingers for DX11 support :icecream:

Your right Oblivion pc version was noticeably better than the 360, but that came out 5 years ago, its much more realistic to base are expectations on recent games and the Fallouts do not look much different on pc, check the comparison videos. I myself was surprise how similar they look.

They had limited time to work with the 360 during OB development thats why the larger difference with OB, also did recent games even use DX10? Lets keep are expectations in check.
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Vickey Martinez
 
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Post » Sat May 28, 2011 12:15 pm

I love all these secret game developers on this forum, If you know how to implement ''better water'' Bring out your game and show us :rolleyes:
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Verity Hurding
 
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Post » Sat May 28, 2011 12:40 pm

The water reflections have been disabled for performance. Even Oblivion had reflections. As Skyrim gets closer to launch, Bethesda will re-enable them.

Todd said that they will do as much as they can with the graphics later in development. Right now they are focusing on the game.
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Matt Gammond
 
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Post » Sat May 28, 2011 12:59 pm

Your right Oblivion pc version was noticeably better than the 360, but that came out 5 years ago, its much more realistic to base are expectations on recent games and the Fallouts do not look much different on pc, check the comparison videos. I myself was surprise how similar they look.

They had limited time to work with the 360 during OB development thats why the larger difference with OB, also did recent games even use DX10? Lets keep are expectations in check.


I'd stake my life on it that it has DX11 and if it doesn't I'd say their engine is DX11 capable so that will be the first mod I work on to allow the game to launch in DX11, but of course that's plenty of coding and then of course I have to work with tessellation from the ground up and write my own height maps and so on....uggh, it's going to be a long haul.
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Sweets Sweets
 
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Post » Sat May 28, 2011 11:03 am

The water looks perfectly fine to me.

You have to expect this on this forum every time we get something new. We a get a trailer, it gets bashed about something...
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Assumptah George
 
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Post » Sat May 28, 2011 2:06 pm

The water reflections have been disabled for performance. Even Oblivion had reflections. As Skyrim gets closer to launch, Bethesda will re-enable them.

Todd said that they will do as much as they can with the graphics later in development. Right now they are focusing on the game.

Why would they re-enable them if they slow down performance?
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Steve Bates
 
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Post » Sat May 28, 2011 8:20 pm

Why would they re-enable them if they slow down performance?


They won't. They MAY put in partial reflections but there is no way they will be able to turn on full reflections on for the console version.
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Skivs
 
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Post » Sat May 28, 2011 12:32 pm

To give Bethesda the benefit of the doubt, they have lots of time to polish the game. If the issue is very vocal, they may give it more attention.

I think much of the water in the game looks very nice. I still don't like the rapids though. That is one of two issues I have had as of yet, and I'd say it's a minor one. But I think it could be fixed if they just gave it a more detailed texture, and perhaps more foam. I don't even know how the water works, so I'm not sure to what extent they can fix it. In Oblivion, waterfalls and the like were simple animated meshes you could place around. For all we know, they could be actual behavior of the water in this game, which adapts to water levels and the like dynamically. One game that I thought did water very well was Bioshock (and in http://www.youtube.com/watch?v=2lrSq1wcnAI, more notably). I don't expect Bethesda to make quality like that, considering they aren't making a game with water as a primary feature (primary, as in pivotal to atmosphere as compared to snow and mountains) but it'd be nice to get something that's better textured, or meshes together well. Modders will end up doing it themselves, but it'd be nice if they could take the effort to make it so that we don't have to. That's a bad argument for most things, but when applied to the quality of the water, I think it works. At least this time we might not have to deal with body replacer mods :P
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Lauren Denman
 
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Post » Sat May 28, 2011 7:59 pm

The water in the caves looked great. The rapids clearly aren't perfect, but even if that was the final state I wouldn't mind. The game is clearly significantly more attractive than Oblivion, and more importantly, the world looks like it will feel far more alive. Immersion while playing >>>>>>> potential screenshots.
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Chenae Butler
 
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Post » Sat May 28, 2011 1:03 pm

I thought the trailer shot showed how fast flowing the river was, your pics prove water looks great.
Suppose haters are going cry about something new now

This
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amhain
 
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Post » Sat May 28, 2011 8:16 pm

They won't. They MAY put in partial reflections but there is no way they will be able to turn on full reflections on for the console version.

Which console version? Both? There will be two console versions.
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Greg Cavaliere
 
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Post » Sat May 28, 2011 3:42 pm

doubly post
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Laura-Lee Gerwing
 
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Post » Sat May 28, 2011 4:16 pm

Which console version? Both? There will be two console versions.


They're going to be released at the same time, and Todd (edit: made it sound like Todd is single-handedly making the game lul) said he's going to make them as similar as possible. Don't expect there to be much difference between the two.
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quinnnn
 
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Post » Sat May 28, 2011 8:03 pm

They're going to be released at the same time, and Todd said he's going to make them as similar as possible. Don't expect there to be much difference between the two.

Didn't Todd say all three versions will be pretty similar, barring anti-aliasing and higher resolutions on the PC?

I hope there isn't much of a difference between the two console versions, though. Would they really turn a feature that slows down performance to a noticeable degree back on, though? I'd rather have the performance boost and wish they made certain features toggleable on the console versions... simply so I can get the boost in performance I want by turning off unnecessary features.
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Hannah Whitlock
 
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Post » Sun May 29, 2011 1:30 am

So, a lot of forum members have pointed out that the http://i801.photobucket.com/albums/yy297/b_harrison/skyrim/skyrim_gameplay_whitewater.jpg seen in the gameplay trailer feature water effects which could, and should be much better, if only so that they match the surrounding environment better.

I agree with them, but I was watching the trailer again and realised I'd overlooked something about the environment, in the scene where the PC fires a light orb from a wand with his off-hand. The cave is pretty, the lighting is pretty, the equipped items are pretty, the spell effect is pretty...

What did I overlook? The realistically-flowing, near-photorealistic stream bubbling away happily through the cave! It could just be a flattering shot, and it could just be my eyes, but please tell me the water in this scene looks as good as it seems to me:

- http://i801.photobucket.com/albums/yy297/b_harrison/misc/skyrim_cavern_water_01.png
- http://i801.photobucket.com/albums/yy297/b_harrison/misc/skyrim_cavern_water_02.png
- http://i801.photobucket.com/albums/yy297/b_harrison/misc/skyrim_cavern_water_03.png

Does that water look vastly better, or am I just crazy? It's been suggested that the big waterfall's water might just be a placeholder (or at least due improvement), and looking at this cavern stream I'm inclined to believe it. Thoughts?


Water seems pretty nice. What are horrible are the rapids IMO.
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Trish
 
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Post » Sat May 28, 2011 12:35 pm

- http://i801.photobucket.com/albums/yy297/b_harrison/misc/skyrim_cavern_water_01.png
- http://i801.photobucket.com/albums/yy297/b_harrison/misc/skyrim_cavern_water_02.png
- http://i801.photobucket.com/albums/yy297/b_harrison/misc/skyrim_cavern_water_03.png

Does that water look vastly better, or am I just crazy? It's been suggested that the big waterfall's water might just be a placeholder (or at least due improvement), and looking at this cavern stream I'm inclined to believe it. Thoughts?


Yes, the gripe was with the rapids.
Also, am I the only one that noticed the water flowing uphill over that rock in the cave scene? I hope they can fix that before release.
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Mimi BC
 
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Post » Sun May 29, 2011 1:24 am

I think it looked good enough, sure it's nothing to write home about- but it's not bad either. What water lacks are integrated movements between one piece and another. Someone called it a conveyor belt and i think thats the best way to describe it.
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Rude Gurl
 
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Post » Sat May 28, 2011 9:01 pm

I'd stake my life on it that it has DX11 and if it doesn't I'd say their engine is DX11 capable so that will be the first mod I work on to allow the game to launch in DX11, but of course that's plenty of coding and then of course I have to work with tessellation from the ground up and write my own height maps and so on....uggh, it's going to be a long haul.

First, I like your optimist spirit.

Second - you can really do that? If it comes to this point, to say we would all be very impressed and deeply in your debt is a terrible understatement.
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suzan
 
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Post » Sun May 29, 2011 12:05 am

I think the reason the white water rapids stood out to many of us is because we've never had a game of this scale try to make them for a small river. We've always had standing water, or a slow stream that never took the form of rapids. Now we have rapids, and they don't look perfect(I guess) and they stand out a little.

Personally, I love the fact that we'll have more than just standing water. Rivers, rapids, waterfalls, I'm loving the fact that beth is trying to make the water ways of Skyrim more realistic. It's beyond me how you can be upset with them for not only trying, but actually getting close to what white water rapids look like.
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Devils Cheek
 
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Post » Sat May 28, 2011 6:18 pm

There were trees like that in OB also, it means nothing.

Not to mention, that's the http://img46.imageshack.us/img46/8495/skyrim720p.jpg, broken the same exact way, as shown in a http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2011/02-Feb/11/Skyrim screens/Skyrim4--article_image.jpg. Occam's Razor: two separate shots of two different run-throughs at two separate points in development that happen to have the same exact tree dynamically broken the same exact way, or, it's a prefab mesh of a broken tree.
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Marie
 
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Post » Sat May 28, 2011 2:35 pm

Looking at the white water rapids in that shot compared to real white water rapids, I think the biggest problem with the believability of it is that it is too uniform over too large of a section.
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Farrah Lee
 
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Post » Sat May 28, 2011 10:14 am

So, a lot of forum members have pointed out that the http://i801.photobucket.com/albums/yy297/b_harrison/skyrim/skyrim_gameplay_whitewater.jpg seen in the gameplay trailer feature water effects which could, and should be much better, if only so that they match the surrounding environment better.

I agree with them, but I was watching the trailer again and realised I'd overlooked something about the environment, in the scene where the PC fires a light orb from a wand with his off-hand. The cave is pretty, the lighting is pretty, the equipped items are pretty, the spell effect is pretty...

What did I overlook? The realistically-flowing, near-photorealistic stream bubbling away happily through the cave! It could just be a flattering shot, and it could just be my eyes, but please tell me the water in this scene looks as good as it seems to me:

- http://i801.photobucket.com/albums/yy297/b_harrison/misc/skyrim_cavern_water_01.png
- http://i801.photobucket.com/albums/yy297/b_harrison/misc/skyrim_cavern_water_02.png
- http://i801.photobucket.com/albums/yy297/b_harrison/misc/skyrim_cavern_water_03.png

Does that water look vastly better, or am I just crazy? It's been suggested that the big waterfall's water might just be a placeholder (or at least due improvement), and looking at this cavern stream I'm inclined to believe it. Thoughts?


You know its amazing really. I can't tell you how many times I've watched that video, and not once did I notice that stream. Seeing it now, it looks superbly done. Good eye and good post Fearless.

Personally I don't see why everyone is getting their panties in a bunch about the water. The white water rapids shot looked pretty good to me, with only the misty splash coming up on top of the rock on the middle left side of the river looking a little weird. And the same goes for the waterfall in the background of the finishing move footage. It should froth, and mist with stark white tones like that. I mean just look at a picture of Niagara Falls.

The small river with the wooden water turbine churning through it, in the city setting shot with the guard and the hooded PC strolling down the street, looks absolutely spectacular. I know it goes by pretty quick and its hard to see, but the water has a really majestic sky-blue colour to it with ripples and threads of white carving across its surface, and a diaphanous cloud of white mist drifting up into the air behind the building--it looks amazing--just what a crisp, cold, fresh, northern river should look like.

Now I'll admit that the interior dungeon falls in the fiery magic blast part of the trailer and Markarth's big waterfalls aren't mindblowingly spectacular, but it's not like they're god-awful horrible either, and IMO they hardly deserve the intense scrutiny and criticism others are giving them.
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Laura Cartwright
 
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