3 way dialogue, possible?

Post » Fri Oct 29, 2010 1:49 am

I would like to script a dynamic dialogue between the PC and 2 NPC, switching from one to another. Is is possible ?

For exemple :

NPC : i need you to do something X
PC : No problem, my friend here can help you with that
Boone : [Speech test failure] Get lost noob
Boone : [Speech test success] Yeah i can do it easily
NPC : Good then! Follow me, ill show you where you can find X or Y whatever...

I've been searching for some time for this one but cannot find any reference.
thanks again
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SHAWNNA-KAY
 
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Post » Fri Oct 29, 2010 9:49 am

Ehhh, it can be done but not as smoothly as I suppose you would want it to be. You could just make the line with the NPC (the challange) be a goodbye, then if it is success use a sayto command to make boone speak to the NPC, then the NPC has a dialog package to speak again to the player. It would probably be very rough and the player could move around during parts of it as you would be engaging, disengaging and watching a bunch of dialog. But you can't just have a straight up conversation with 2 NPC's at once.
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Austin Suggs
 
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Post » Fri Oct 29, 2010 6:05 am

Ehhh, it can be done but not as smoothly as I suppose you would want it to be. You could just make the line with the NPC (the challange) be a goodbye, then if it is success use a sayto command to make boone speak to the NPC, then the NPC has a dialog package to speak again to the player. It would probably be very rough and the player could move around during parts of it as you would be engaging, disengaging and watching a bunch of dialog. But you can't just have a straight up conversation with 2 NPC's at once.

You should be able to stop the player moving during the npc dialogue by disabling the player's controls, as is done in several in-game sequences.
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Rob Smith
 
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