My way of expanding the game...

Post » Thu Jun 23, 2011 9:09 am

Uuuuuummmm look any where. it was only the past few decades where homosixuality was acceptable, and only like a decade where talking about it wasn't so hush-hush, maybe still but only a few years ago the army had a don't ask don't tell saying. So yea, there person who doesn't read history. or read at all. or watch the news.


We're talking about The Elder Scrolls, you s---

#1 I don't read much about TES,


Oh.
Then who are you to say what should and shouldn't be in the games??
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Aliish Sheldonn
 
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Post » Thu Jun 23, 2011 6:44 am

But what it comes down to in the end is this:
You court her (ends up being a minigame or dialogue options)
You marry her (cutscene)
You get an item (sweet some loot :celebration: )
You get a wife/husband in your house who gives food or repairs your items (rather redundant and hardly a reason to go home)
You have some dialogue options so you can show affection for your partner after which the partner shows affection for you (I guess they could add some small talk but it will just be the next "I fought a mudcrab today!)
....Profit?

Would this be fun? Would this be a rewarding experience? Would this give a realistic portrayal of marriage?

You have to realize that half of the players doesn't want their character to get married so they miss out on the content which means they can't invest a lot of development time and they can't give rewards that are actually useful as people will complain to no end they are forced to get married. I don't think it's possible to include marriage in a game like this without it becoming as mundane and boring as it was in fable so I'd rather not have the feature and have them spend time on improving other areas of the game.

good god, this was, like most, a what-if it could "poof" in there magically. Home in OB was only a storage place so not much reason to go home then anyway either. and was the profit thing a question? yes what you put in your house you can make a checklist for them to sell making that horrid 10 trips to a shop way easier. And not just random topics like mudcrabs like a couple would do, joke, have fun, be friends. so yea.
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Taylor Tifany
 
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Post » Thu Jun 23, 2011 4:26 pm

Bad idea.

Even worse biased poll.


I love your avatar by the way.
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Darren
 
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Post » Thu Jun 23, 2011 2:18 pm

Marriage is games is downright stupid and pointless.

Please, don't make The Elder Scrolls less epic by adding fairy crap like marriage to the game.


And nice biased poll. Half the questions make it seem like there was some previous Elder Scrolls game that you could get married in, which there hasn't been.
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Lexy Corpsey
 
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Post » Thu Jun 23, 2011 5:39 am

Nah, Romance doesn't sound appealing to me, If BioWare can't get it right (and they have always been good with writing and character development) then I doubt Bethesda can considering they are not exactly reknowned for their writing. Thing I hate bout romance in games is because they either come off as forced or too weak, on one end of the spectrum you have BioWare with games like Mass Effect and Dragon Age where you are constantly being reminded that you can engage in a "relationship" with a character who has pre-written lines and personality, their policy is "here is your choice, pick one or go without", makes me think of it as a dating sim.

On the other end of the spectrum you have Lionhead with their infamous Fable franchise where none of the NPCs you can court have any personality whatsoever and whose character models are often reused, so you can literally walk down the street with your beloved and see 6 or 7 clones of him/her pass you by, their policy, as yahtzee once put it, is "You can, but why would you want to" because it's all for it's own purpose and doesn't add anything to the game.

Long story short, It's physically impossible to perfectly simulate a Human being.
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Connie Thomas
 
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Post » Thu Jun 23, 2011 1:55 am

We're talking about The Elder Scrolls, you s---



Oh.
Then who are you to say what should and shouldn't be in the games??

Obvoiusly you want gay marriage (or none at all) in the game, it is just the standard for most people guy and girl that is why fu--er.
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Ray
 
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Post » Thu Jun 23, 2011 12:23 pm

Btw, This thread will get locked soon if you keep calling people trolls.
Just sayin...
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Iain Lamb
 
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Post » Thu Jun 23, 2011 4:46 pm

No you fail to see, like so many people, that trolling is the blind "i disagree" or "NO!" or "cause!" . you are not a troll, just annoying, forums are filled mostly with trolls, so yes i say troll alot. now why i think your wrong. the food isn't really a quest just there because it seems real to not starve your husband/wife, the item is because yea an item can be helpful, fun, and practical unless you DONT go *gasp* "a sword that is better then mine,." oh well its JUST an item. and i said there would be added dialog, this is for role-playing not for "its beautiful!" and lets face it unless its a Disney movie marriage isn't as beautiful as you make it seem, it's a practical i REALLY like you, you are my bff, lets keep it that way via paper.And the Rewards thing is a side-fun-quest, yes its for dedication, but guess what there are other quests to fill the gap and 5 hours isn't that long, it's like a quest or two.

I'll give you a real constructive comment that describes why I personally disagree with you:

First of all, to make things clearer, marriages ARE as beautiful and invested like in some of the Disney movies, I've seen my share, and I've yet to know a couple who married and didn't have a romantic wedding, or their "Dream wedding". While I'm sure there are some who didn't experience such a wedding, I'm sure most people have (most people who got married, that is...)

Now, as for wedding in a TES game: I vote a BIG NO on this one. Why? Because romance and marriage can't be implemented well enough in a game to make it not feel technical, unless it's a linear world where you have to follow the storyline, not an open-world such as TES.
I vote a big no in most games overall concerning romance, I don't hate it, when it's made well it even makes a few emotions rise onto the surface, but mostly it's not done well, and when it's not done well it feels: 1, wierd. 2, technical. 3, pathetic.

Another reason why I don't want ANY romance in TES, is because it's TES. It just doesn't fit the overall series, I would like to see NPCs have a romantic relationship between them, have families, maybe (a BIG maybe) even get married, but 100% most definately not the player. And yes, even if it is optional, why? Because not only it's a waste of time that could be dedicated to other manners in development and not only that it doesn't fit, it would ruin MY OWN perspective of the game, as romance tends to take out the seriousness of the game, the mature feeling it has to it, and yet insert a rather childish "I wish I could marry a 3D NPC" kind of feeling, which I very much dislike.

As for homophobes in TES. No, there are NONE, there is NO problem with it, and there never was a problem with it. Like the rest has mentioned: "Different world, different history, different prejudice." If it's a prejudice here, doesn't mean it's a prejudice there, even if there ARE other prejudices.

As for timed quests, I think you got your answer... I think it's a bad idea too, sorry. Because gameplay hours are not a main concern when you play the game, it's gameplay content quality. And if you cut a story for a few hours, I'm sure that quest will grow tired on you, leaving you with a feeling of dispair and depression as to why did you even waste your time on such a quest...

Last thing: I just want to go back to the romance part... It's too calculated, lacks emotion, technical, and stupid concerning the SIMPLE and uncomplicated ways you can make someone fall in love with you and marry you. Just to make things clear: There is no existing way of making romance feel genuine nowadays in open world games. If it's in, even as an option, I'll be disappointed.

And sorry, I didn't like your ideas, truly.
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James Wilson
 
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Post » Thu Jun 23, 2011 3:24 pm

I cant read this much! :brokencomputer:


Reading? WHAT?!?!?!


:banghead: :banghead: :banghead:
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Amy Cooper
 
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Post » Thu Jun 23, 2011 12:52 pm

Obvoiusly you want gay marriage (or none at all) in the game, it is just the standard for most people guy and girl that is why fu--er.

You seriously don't need to start swearing at people. Just please accept that people hate this idea! Stop getting touchy!

Marriage just wouldn't work in TES (if any game)
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LuBiE LoU
 
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Post » Thu Jun 23, 2011 1:31 pm

Wait is banning gay marriage a way of expanding the game.
You really do learn something new every day.
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Kara Payne
 
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Post » Thu Jun 23, 2011 6:38 am

Obvoiusly you want gay marriage (or none at all) in the game, it is just the standard for most people guy and girl that is why fu--er.


You didn't answer my question.
My opinion isn't the one under scrutiny.
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I’m my own
 
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Post » Thu Jun 23, 2011 9:14 am

good god, this was, like most, a what-if it could "poof" in there magically. Home in OB was only a storage place so not much reason to go home then anyway either. and was the profit thing a question? yes what you put in your house you can make a checklist for them to sell making that horrid 10 trips to a shop way easier. And not just random topics like mudcrabs like a couple would do, joke, have fun, be friends. so yea.

Joke? Have fun? Be friends?

You DO realize it HAS to be repetitive, right...? Eventually the amount of dialogue ends, and there really isn't a way for you to come up with new topics. As disposition 100 means that as far as you can go with that NPC.

I'm sorry, while I'm sure you like your idea, it's impractical, not doable, and most certainly CAN'T happen.
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Daddy Cool!
 
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