A ghost - I opened the skeleton.nif in nifscope and the only difference I saw with the vanilla ghost is that the absence of a bhkCollisionObject branch. This ghost in the game is completely immune to spells and melee/ranged attacks - tried to delete the bhkCollisionObject branches from a creature I'm making but still I can punch it - what gives ?
Also can one disable the little container icon when the creature dies ? Not disable activation (trivial) disable the icon
Thanks for reading