[RELZ] Wayer Life 1.21

Post » Tue Feb 05, 2013 9:27 pm

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The Elder Scrolls III MORROWIND: Water Life by abot
Tribunal OR Bloodmoon engine required
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Water Life is an attempt to mix the scripting techniques developed in
the "Where are all bird going?" plugin with the best aquatic creature
modding resources to bring more life into Morrowind waters.

This plugin mainly adds to Morrowind (most) peaceful aquatic creatures
based on the wonderful models & textures by Cait Sith, Lady Eternity &
Proudfoot, Brash.

The main goals of the plugin are:

- make waters and shore feel more alive, especially deep sea diving in
wilderness desert areas

- tolerable/dynamic fps hit

- no install/uninstall/reinstall quest/game consequences

- compatibility with all existing & future plugins, thanks to the
dynamic, real time placement/deletion of all items and water areas
recognition.

What makes this plugin really different is the way (with pros and cons)
creatures are placed in the world and the effort to make them more
"alive". You can hate or love this way of placing creatures, but I think
it's worth a try.


Updates/changes in version 1.21

- added new containers and ingredients using Vurt's sponge and coral meshes/textures
(you can get Vurt's corals MGE mod http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=444351&id=8378)

- fixed abotWaterLifeTRAddon scripts overriding Cecaelia placement

- added creatures also to standard h2o_all_lev-2 leveled creature list

- tweaked meshes and scripts for improved stability

Video
http://youtu.be/etdxW5Nrdqk http://youtu.be/4z8TXbaVxpQ http://youtu.be/Mu-uKYarwgo http://www.youtube.com/watch?v=Lw08mkQTntw

http://abitoftaste.altervista.org/morrowind/index.php?option=gallery&catid=38&Itemid=49

http://abitoftaste.altervista.org/morrowind/file/readme.php?mod=abotWaterLife

http://morrowind.nexusmods.com/mods/42417/

http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=2&Itemid=50
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Wed Feb 06, 2013 2:29 am

So awesome that you've included Vurt's coral!

I have a question. Is it possible to easily customize what creatures spawn in this mod? I like to keep out many real world creatures in Morrowind; but I'd like to use some other aspects of the mod and a few fishies. So is there a spawn script that I can edit to customize it for my own experience?

Also, almost with the title; just one key off :D

edit: ooh, and you've added the Caecelia too!
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm


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