Mind if I tackle your article point for point?
1. Tag skillsI do agree that Tag skills seem a bit...muted this time around. But at the same time, there's still skills you're going to sink points into more then others depending on your play style, and having leveled to Level 19 (One away from Max), I can tell you right now that my character was in no way shape or form master of everything. There was a LOT I left untouched.
2. Items that magically boost statsYes, there are items and armor that boost your statistics. I do find it funny though that you don't have a bee in your bonnet over the most obvious alteration - that of Power Armor. It no longer turns you into a walking tank with vast amounts of carrying capacity.
Indeed, in many respects given a character build sometimes...*gasp*...Power Armor is no longer the be all, end all of armors in a Fallout game. A little more variety is a bad thing?
As for the Bobbleheads, I only found two of them - so they never directly affected my play style at all.
3. Dumb weaponsYes, because 200 years after the Great War, there's still
plenty of pre-war weaponry in perfectly serviceable condition without any signs of massive erosion.
Seriously? Ragging on the game for adding a mechanic of
adding weaponry to the game? FYI, the Railspike Rifle is a powerful piece of equipment - it can take off the head of any enemy not wearing a helmet in a single shot, provided the shot connects to begin with. It's a One-Shot Insta-Kill weapon.
As for the Fat Man Mini-Nuke Launcher, how is that a unbelievable weapon when the VEHICLES of the game are all Mini-Nukes themselves?
4. Random encountersNow this I don't understand at all. Never go wandering in the Wasteland? There's plenty of random encounters to be had in Fallout 3 - the only thing is you actually have to go out there and
stumble across them instead of allowing the game to shuffle you to them. And no, not all of them have bad guys wanting to rip you to pieces. There's a guy living with two ladies in the lap of luxury on the border of the DC Ruins near Rivet City, after all. As far as I can determine, there's no quests attached to him or them...it's just there.
Next!
5. Difficulty levelsSo just play the game on Normal and ignore it. It's starting to feel like you're reaching.
6. Open world freedom...
Okay, seriously now. You're harping on the game for including rubble and blocked off passages in a game about a Post-Apocalyptic wasteland. "There's only one passage"...well duh. How is that worse then Fallout and Fallout 2's "Fly through the Overworld" and never stop to take in the sights along the way method of travel? Oh and just cause there's one path through the ruins, doesn't mean there's nothing interesting within that maze. Corner Grocery Stores, Radroaches feasting on corpses...kinda sounds almost like...random encounters, doesn't it?
7.Immersion free NPC'sActually, Bethesda covered this very early on. One of the core complaints about the Elder Scrolls series (Especially in Oblivion), was the sheer number of do-nothing NPCs. Bethesda said early on in Fallout 3's development that they were scrolling back the number of fluff NPCs in order to streamline the experience.
Yes, the child pickpockets, prosttutes, and Junkies that inhabited Fallout 2 in legion are gone. But there's more uniqueness between NPCs now, and especially no more of families speaking about Mudcrabs with bland familiarity. I remember the first time I walked into Rivet City during Lunch Time and being in awe of ACTUAL CONVERSATION greeting me.
8. GhoulsYes, because no other Fallout game has had Ghoul enemies.
Also, it's obvious you haven't transversed the world very much. There's friendly Ghoul NPCs all over the place - including their very own city. It's actually quite the nice place.
9. Open ended questsActually, depending on your Skills and Base Stats...there's always multiple ways of doing quests. I don't think I did a quest in Fallout 3 where there wasn't at least 3 separate ways of handling any given situation.
10. Not-so-funny humorThat's because Fallout 2 was more of a Pop-Culture Homagefest, where as Fallout 1 (The basis for Fallout 3) was more of a somber affair. Moria's attitude was
designed to make players want to strangle her.
11. Complete abandoning of any sort of realismThis coming from the guy who complains about the lack of meeting King Aurthur, the Guardian of Forever, and downed Starfleet Shuttle Craft.
Forlorn offices in abandoned dilapidated factories will not have working computer terminals that control robotic guards.
Cept the fact both Fallout and Fallout 2
both included that very thing.
In the end...You're viewing Fallout 2 with rose tinted glasses, and allowing it to affect preconceptions about Fallout 3. Is Fallout 3 perfect? Hell no. But it's not disrespecting the legacy of the game that came before it either. Hell, given Fallout 2's constant barrage of 90s era Pop Culture, I'd say Fallout 2's more disrespectful to the Fallout legacy then Fallout 3 is.