There are some minor spoilers in this thread. There are some things that could be considered minor spoilers from the main story. No characters are mentioned or anything that happens to a known character. After reviewing this thread the main thing that get's into minor spoiler category is a place called the memory den. I've mentioned a certain quest about it, but i did not give away any information about characters.
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Fallout 4 is a great game and all but i think there are many things that can make it better. Here's how i think it can be improved.
1. Radiant Quests
Stop spamming me!
I think we should be given the option to start this type of quest instead of just being given it. For example, i might want to use Preston as my companion, but i can't get into conversation with him until he gives me like 4 radiant quests. Even if i'm near him, he'll just be like "another settlement needs our help", i find this really annoying (i have all my companions at Red Rocket Truck Stop, so i see him quite often).
A way to improve this, is to have a speech option when talking to preston. For example, one of the options could be "ask if help is needed", so when the sole survivor asks preston if they need help, preston could be like, "actually yes. a settlement has asked for help" or something like that.
Also, the settlers i think are pretty annoying. If it was less frequent with them giving me quests, then that would be nice.
Stop with the kidnapping!
The kidnapping quests are so annoying. Now me personally, i would want this radiant quest removed. I didn't mind it at first, but i can't go into sanctuary hills without someone saying "help! They've kidnapped my friend!" STOP! The reason why i find this so annoying is that i have given the settlement a high defense, so realistically they wouldn't get kidnapped. But it's so annoying. Abernathy farm is another example. Blake abernathy's wife and daughter are always getting kidnapped!
I think that this kidnapping quest shouldn't be a radiant quest. But of course it's unlikely for that to happen. So this is what i think should happen. If the defense of a settlement is a lot higher than the food and water, then it should be a lot less likely for a kidnapping to happen. It's just so annoying when my settlement has almost 100 defense, and someone keeps getting kidnapped every two minutes.
Also, with radiant quests overall, don't have so many being generated at once. But then if my first point happened, then we wouldn't have to worry about this because we could go to preston and just ask if we wanted a quest.
2. Workshop mode
Gods eye view
I think that is the correct term, basically when you're a floating camera and you can move around the settlement. Also, when you go into god eye view your character stands near the workshop station
Showing what the settlers are assigned to
Now this does sort of already do that. If you look at a settler the things they are assigned to highlights. But they're not always near what they're assigned to. So maybe when you look at them, a little box appears telling you what they're assigned to (or if they're not assigned). For example, you enter workshop mode, look at a settler and a box appears saying "assigned to crops".
The reason why i think this should be done because there has been many times where i assign a settler to something, then the food or defense rating goes down.
No restrictions
I would like to put something anywhere. For example, i wanted to make a building for the stores, but the stores are too high up so that i cannot have a roof without the top part of the store stand going through the roof. If i could do something like putting another wall on top of a wall that's already put down, then i could do this.
Another way to describe what i mean is the creator mode in GTA V. When it first came out, you couldn't overlap anything. Then an update came out which allowed you to do this. So if something like this was put in, it would be really helpful.
Increase settlement size
I'm not reffering to settlers, but they might as well increase that if they were going to do what i would like to be put in. What i'm referring to is the bar in the top right when you go into workshop mode. In some settlements (such as Red Rocket Truck Stop), i only made one building and the bar was practically full.
Companions
Make them smarter
The companions can be very stupid at times. I don't expect them to be perfect, but when i ask them to pick something up that's like 2 metres away, and they say "i can't get that", i'm like really? Also, they have trouble when it comes to walking up stairs, and it's stairs from the workshop mode.
For example, at Red Rocket Truck Station i had all my power armour on the roof. I had stairs of course, which i would command my companion to go in one of the power armours, but they wasn't able to get in. They didn't think to just walk up the stairs.
More detailed companion customisation
Now companion customisation is already in the game, but the details i would like it to show is stuff like damage resistance, weapon damage etc. Yes there is a perk that shows you their stats, but that's if you're not travelling with them. Also, when i'm giving them armour, i would like to know if the armour i plan to give them is better than the armour they already have. When you look at the stats, it compares the stats to your own armour. But i think when you're giving armour to the companions, i would rather the stats tell you if it's better than the armour they already have.
Each companion has one unlimited ammo type/change companions default weapon?
I have this one with a question mark because this is just a thought that crossed my mind once. Basically, some of the weapons the companions have are bad. Some use double barrel shotguns (then miss the enemies when shooting), but i thought, what if i could change their default weapon? Now i say this because if i want to give a companion a good weapon, i also have to provide them with ammo, and i don't like that because all of my companions who use weapons aim like stormtroopers. So maybe each companion has a default ammo type that's unlimited, for example, Preston garvey uses a laser musket, which that is fusion cells, so that means i could give preston a weapon that requires fusion cells, and he wouldn't run out. I know macready uses a sniper rifle, (not sure the ammo type is, so lets just say it's 308). So, any weapon that uses 308 ammo, i can give a weapon with 308 ammo type to macready and he won't run out.
Despite this suggestion, i can see if people would not agree with this point. But the main thing i want to be improved on this point, is the companions effectiveness. But at the same time, i still don't want my companions using double barrel shotguns (cough cough cait and hancock).
Now this part is about DLC.
Before i go into what each types of DLC i would like, whatever the DLC is, i hope that there are a lot more quests. Me personally, i was disappointed with the number of quests. I know i shouldn't because i have played over 100 hours of fallout, but when Todd howard (or whoever it was) made the claim that there is around 400 hours worth of stuff to do, i was disappointed when this wasn't the case. Maybe it was the hype.
But when i heard that there was 400 hours worth of stuff to do, i thought, ok so that's a lot of exploring and a lot of quests. I though there would be a lot more quests, but there is only around 35 to 40 non faction quests. Now when i think about it, that is a high number, but with almost 330 map locations, and also that the faction quests were mainly focused on the main story, i was expecting there to be a lot more non faction quests. I'll use the word that MrMattyPlays used, hollow. I guess it did feel like that when i finished the main story.
But anyways, back to the DLC bit. I hope that whatever DLC comes out, there is a lot more content and more quests to do.
As of right now, i'm only playing fallout 4 for the settlement builder. I explore now and then to see if there are any locations i haven't found. But it's just mostly the settlement builder.
The ending of the game
Don't worry no spoilers. The ending was fine, this is about the cutscene. Maybe i'm nitpicking, but I was disappointed in the cutscene, it was near enough the same for whatever ending you got. I would have liked it if it was like fallout 3 and new vegas, where the quests you did, what path you chose, how it affected whatever etc.
Below is DLC that i would like, or woudn't mind if it was made.
Underwater DLC
Honestly, i don't have any concrete ideas for DLC, but whatever the DLC's are, one of them has to be an underwater DLC, or something that involves the water. A fair amount of the map has water and there's not really any locations to explore and barely any quests. So i think a DLC involving the ocean should be used.
Supermutant type DLC?
I question this because there have been many times when super mutants have said things like "the commonwealth will be ours!" and in the loading screen it has said before that the super mutants believe themselves to be the superior race. Something like this could be interesting, but i guess there would have to be a main villian otherwise it would just be "kill a bunch of super mutants".
Someone i thought of was the master. Now he's dead, but i mean there could always be a way to bring him back. Having said that, i'm not suggesting for this to happen. I consider myself a fallout fan, but there are a lot more passionate fallout fans who might think the master returning is ridiculous. I just wanted to use the master as an example of someone who is a main villian.
But if there was going to be a main villian, maybe there was a scientist or someone who somehow got the masters work, then the scientist was a bit crazy or just had their own beliefs and wanted to become a supermutant. So they help the supermutants to try to take the commonwealth. But this all just random things i'm thinking of right now.
Silver shroud DLC?
Minor spoilers, there is a quest called the silver shroud where you basically become a superhero of some sorts. Now i've only mentioned this because i've seen this already suggested, but i can imagine it working. Imagine if suddenly, not just in goodneighbour, but in other settlements, murders and bad stuff starts happening. Then one thing leads to another and you have to become the silver shroud again, and maybe do some detective work (maybe get some help from nick as well).
Now the way i've explained it there was bad, but i hope you know what i mean. There's a bad guy of some sorts leaving their own calling cards, or if he threatened the sole surviours friends or something.
Jack Cabot, the artifact, aliens?
There was a quest called "the secret of the cabot house" and in that quest there were many references to aliens. I don't want to ruin this quest due to spoilers, but if you have done this quest, then you know that there were references to aliens, alien artifacts and other stuff. Maybe this could be used for another DLC
Another city to explore?
Now with this one, i'm not sure if bethesda would consider it. I wouldn't expect it to have as much content as fallout 4 without any DLC's, but then it might not be worth it. But anyway, what if a DLC came out that allowed you to travel to another city and explore? Of course there would need to be a reason for it.
Now me personally, i wouldn't mind returning back to the capital wasteland. I would love to see what's happened in the last 10 years since the lone wanderer activated project purity. Where is the lone wanderer now? Has he been still helping the people of the wasteland (i'm assuming the good karma version), is he dead, is he gone? Maybe this is because i loved fallout 3, it was one of my favourite games.
But i could many people not wanting to return there. If people did want this type of DLC, it might be a different location. Now i have no idea for the location, maybe new york or something? I think that's a popular one, i've seen it mentioned somewhere.
Memory den DLC?
Now, all i'll say about the memory den, is that there is a quest that requires you to look into someones memories. If you haven't done the memory den quest do NOT google it, just don't. Getting into main spoilers category there. I really enjoyed that and i would like to do more of that. But having said this, i can't think of anything that would make you need to keep going there regularly.
Now i can't think of anything else at the moment, i guess an obvious one to improve fallout 4 is the general bug fixes and stuff.
But what did you think about my suggestions? Did you agree with some? Did you disagree with all of them? Tell me what you think.
If you think there are some points that are made that are good, then say it. I know Todd Howard said the DLC will be based of fan feedback, i guess the current updates and stuff could still use fan feedback to help.
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UPDATES - This section will be other things i remember about improving fallout 4 as well as your feedback.
(i'm english, so i'm doing it D/M/Y)
20/12/15
- Patch the killshot perk from macready. It gives you a 95 chance of a headshot, where it's only supposed to be a 20% increase.
- Cancelling supply lines. If there is way to already do it, then it's very difficult. Maybe have the option when entering workshop mode. So if you made a supply line from sanctuary hills to tenpines bluff, and you wanted to cancel it, then go to sanctuary hills, enter workshop mode then cancel it. <- Having said this, it would be easier if you could cancel a supply line regardless of what location you are at.
- lol robobrains?
- Some form of melee weapon mod balance. Maybe some melee weapons are more effective than others depending on the enemy.
- Improve radiant quests. i've already written stuff about this, but from the feedback currently given, it seems you do agree that the radiant quests do need to be improved in some way.
- Make it much easier to get more materials. I can't think of a way to do this to be honest without bethesda considering it "game breaking", but basically just make it easier for us to get more junk (like steel and wood) quicker. From the responses i've seen as well as my own experience on the game, it's just like year 1 destiny with all that grinding, grinding, grinding etc. So yeah, make it less boring so we can make awesome settlements.
- A big settlement improvement. Look at rylasasin's post on settlement DLC defense.