Ways of living 200 years after the Great War. People who lik

Post » Thu Mar 04, 2010 2:59 pm

I know Fallout is based on the 50's stereotypic nuclear war. But it's been 200 years after the Great War. Don't you think people would have discoverd ways of making different music and diferrent styles to dress. I know the 2 recent Fallout games have been limited because of the gamebryo engine and the xbox 360's disc size. But I would like to see a Fallout with more way more content. I expected Vegas to be bigger but I think that's because I used to go every summer. And I was expecting it to be a lot more Vegas and less well boring. Although I love Fallout 3 and New Vegas. I've never play the first 2 which you can hate on later. Imagine going in to a club in Vegas where you see a dark room light up of different colored neon lights and a bunch of dirty bodies just losing their mind to an Armin Van Bureen song. Nothing like the clubs in GTAIV. Those where boring. And imagine seeing a classic rock concert at Detriot Rock City. Imagine having different radio stations with different type of music. Again nothing like GTAIV the radios stations there svcked. Or more ways to customize your character from hair to clothing. And people have an impact on the way you look. Going out to a shack in the waste with only one person would think your wierd looking because you wearing a Tuxedo. Or wearing a Power Armor inside a Hotel. What would poeple think if your trying to make a good impression because your wearing a wastelander outfit.
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JESSE
 
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Post » Thu Mar 04, 2010 4:39 pm

The whole point of Fallout is that it's quite unrealistic in some ways (mutants, ghouls, lasers, etc).

In all likelihood cultures would have been dramatically altered after an event like that in the real world, but Fallout isn't the real world.

Personally, I'd probably break my game disc if I ever found a techno rave club in a Fallout game.
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Toby Green
 
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Post » Thu Mar 04, 2010 2:19 pm

I can see the point of that. Although ghouls relate to zombies. Just different ways of converting and some ghouls can still reason. Mutants are creation of us human which is very possible. Laser weapons are real just not like in the game. U.S. army has been developing them for sometime now. They shoot instantly since they are light and burn through what they touch. And they don't make that pew sound. Haha.
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RaeAnne
 
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Post » Thu Mar 04, 2010 8:01 pm

In the originals, you hardly see any "50's culture" still being used. All the "50's retro-future" you see in pre-war relics. People in FO1/2 didn't act like people from the 50's. Everything had a Mad max, a boy and his dog, feel to it. Something FO3 over did was flood you with 50's everything. you also see punks sporting green mohawks in the original games, not something you'll see in 50's culture for sure.
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Darren
 
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Post » Thu Mar 04, 2010 8:45 pm

Hey,now, in FO3's defense there are plenty of mohawks and punk hairdos. :P
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Josh Lozier
 
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Post » Thu Mar 04, 2010 11:50 am

Well, I am assuming that the only holotapes they salvage from pre-war are oldies, but I only assume that because it is silly to think that no music was created from the early 60s to 2077. But the wasteland has developed some culture, like the Lonesome Drifter. He plays newly crafted, wasteland themed songs. Having techo would svck, but a wasteland Rockabilly band could work.
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luis dejesus
 
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Post » Thu Mar 04, 2010 1:34 pm

Vault City music was techno-ish. :shrug:
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Andy durkan
 
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Post » Thu Mar 04, 2010 9:12 pm

Well I Armin van Bureen isn't tencho. He makes Trance music. There's a big difference. Also apart from Vault-Tec I can't seem to recall people using videos or anything along those lines. Don't you guys agree that Vegas was way to small, and that you expected thousands of troops at McCarren.
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CHangohh BOyy
 
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Post » Thu Mar 04, 2010 9:48 pm

I just got Fallout 1 and 2 and started playing one and got stuck at the beginning after you get out of the Vault. I don't know what to do. And those Rats keep killing me Help!
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neen
 
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Post » Thu Mar 04, 2010 10:39 am

Well I Armin van Bureen isn't tencho. He makes Trance music. There's a big difference. Also apart from Vault-Tec I can't seem to recall people using videos or anything along those lines. Don't you guys agree that Vegas was way to small, and that you expected thousands of troops at McCarren.


I always expect to see more people, but more people = more coding = more time = more money :/
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lacy lake
 
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Post » Fri Mar 05, 2010 12:44 am

I always expect to see more people, but more people = more coding = more time = more money :/


You forgot more lag when all that starts shooting. :)

Also ye, so far there is no game that's perfectly scaled with the real world and is a first person huge world game. Simply because the game would suddenly become super huge, developing will double and the prices would jump.


Though ye, as a person that sort of played F1 and F2 I noticed there isn't anything 50s. It felt pretty cool and the music to it was also nice and giving a feeling of being in a future wasteland.
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Alyesha Neufeld
 
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Post » Thu Mar 04, 2010 9:22 am

Well what do you guys hope and expect from Fallout 4?
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Davorah Katz
 
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Post » Thu Mar 04, 2010 6:12 pm

http://www.gamesas.com/index.php?/topic/1167677-fallout-4-speculations-and-suggestions/
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TIhIsmc L Griot
 
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Post » Thu Mar 04, 2010 1:11 pm

I just wanted to nit pick a bit well reguarding the Mohawk... heheh As it does pre-date the 1950's and I am not just talking the native american tribe (big smile). it was worn (with evidence as in corpses heh) by ancient Irish and russian tribesman in ages past and in fact when combined with limestone a hawk or just a spiked hairdo become a formidable weapon in its own right as many of the romans found out going againts the celts.. though certainly it never had the popularity it gained from the English punk movment (thanks Malcolm heh and God save the queen) it has been around the block.. and guess what when we were giving it to Hitler (who sported a flop go figure) our boys (meaning American troops ) in the 101st were sporting Mohawks as it scared the hell out of the Germans or so we thought.... come to think of it that war we were using diffrent Native american languages during communactions so none one had the foggiest what we were talking about (funny how there really is hardly ever anything truely new hah).




Hehe and now you know

A message from your own Bitter old punk (well not that bitter but certainly an old punk heh)
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Danel
 
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Post » Thu Mar 04, 2010 2:38 pm

Well what do you guys hope and expect from Fallout 4?


more 1950s retro futurism :drool:
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ShOrty
 
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Post » Thu Mar 04, 2010 5:50 pm

Yes, more 50's stuff.
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Taylah Illies
 
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Post » Thu Mar 04, 2010 9:51 am

I'd like something like the Thunderdome (Mad Max)

EDIT: But only a minor town, the 50's stuff is a trademark
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Unstoppable Judge
 
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Post » Thu Mar 04, 2010 7:14 pm

I want the wasteland to feel desolate like FO1. I also want the 50s feel to be like all gone except for relics. Seriously, in FO1, the only clue I had to the 50s theme was the intro, and some guns.
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Pumpkin
 
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Post » Thu Mar 04, 2010 4:22 pm

I would like the 1950s style dialed back. It was there in Fallout, Fallout 2 but it was in the back ground. It was a reminder of the "before times." People had moved on and started making their own cultures. I understand people like Mr.House making his Strip in the 1950s mindset. After all he's
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pre-war, 2077
but for almost everyone stuck in the past like they were in Fallout 3 is just odd, IMO.

Not a New Vegas vs Fallout 3 debate. I am not trying to bash Fallout 3.
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Alycia Leann grace
 
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Post » Thu Mar 04, 2010 1:13 pm

I, personally, want the level of 50s retro-futurism to remain around those found in Fallout 3; it's what really captured me about the game.
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Sophie Miller
 
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Post » Thu Mar 04, 2010 1:23 pm

I can certainly agree with Styles, and I can understand how technology in the games isn't going far because they don't have the knowledge of pre-war times. I can see how there might not be any cars or phones. But certainly might be in development. I mean, it has been 200 years. Not the phones, just the cars. I would be cool to ride an old chevy from the 50's.
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Emily Rose
 
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Post » Thu Mar 04, 2010 12:15 pm

For the 50's always keep in mind, that Fallout's pre-war world is the "future world" as the US citizens of the 1950's might have envisioned it. (i.e. as you might have seen in TV shows in the 50's) this future-vision is then smashed with the nuclear sledge to clear the stage for Fallout. FO1 makes a clear break at the time of the war. FO2's New Reno already extends the anachronism to the game's present.

FO3 clearly plays in a "future world that was destroyed by a nuclear war" as people of the 50's might have envisioned it. Though it feels more like 20 years after the war than 200. FNV fits better into the timeline, but it plays in a region that was mostly desert to begin with, not too much of a change.

Anyway, I think the general problem are the 200 years. There is far too much pre-war stuff still existing and even working, and new inventions, apart from the occasional tinkering, are very rare.

Technology shouldn't advance beyond the state of 2077, but it should start anew. It makes sense when 1800's and WWI weapons are still (again?) in use in FNV, as those weapons and their ammo can easily be produced and maintained. Flintlock rifles would also make sense, as you can mix your own gunpowder and only need a mould, some lead and a campfire to make bullets. The same would apply to bows and crossbows of course.

Relying on a 200 years old hightech energy weapon should be a call for disaster, and modern fireguns and their ammunition should be very rare and valuable.
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sarah
 
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Post » Thu Mar 04, 2010 1:25 pm

Yeah I don't know what weapons Assault and Marksman Carbines are based but they look a lot like the M4 Carbine. And that was in service starting when, the late 1990's. I guess it's because the war was on 2077.
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Rachell Katherine
 
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Post » Thu Mar 04, 2010 12:13 pm

Yeah I don't know what weapons Assault and Marksman Carbines are based but they look a lot like the M4 Carbine. And that was in service starting when, the late 1990's. I guess it's because the war was on 2077.


The assault rifles are actually based mostly on the AR-15 and the FN FAL. In the first two Fallout games, the basic assault rifle was a Kalishnikov and the upgrade was the FN FAL, a French rifle. Both go back to the fifties or prior, as does the AR-15, which was the precursor to the M16 and M4. In Fallout 3 the military assault rifle is a post-M series rifle called the R91, so there is a possibility that Bethesda meant for the M-series to have existed, but I don't think Interplay originally mentioned the M-series IIRC.

Sorry if that was pedantic, but I got interested when you mention the rifles :disguise:
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Lori Joe
 
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Post » Thu Mar 04, 2010 12:17 pm

For the 50's always keep in mind, that Fallout's pre-war world is the "future world" as the US citizens of the 1950's might have envisioned it. (i.e. as you might have seen in TV shows in the 50's) this future-vision is then smashed with the nuclear sledge to clear the stage for Fallout. FO1 makes a clear break at the time of the war. FO2's New Reno already extends the anachronism to the game's present.

FO3 clearly plays in a "future world that was destroyed by a nuclear war" as people of the 50's might have envisioned it. Though it feels more like 20 years after the war than 200. FNV fits better into the timeline, but it plays in a region that was mostly desert to begin with, not too much of a change.

Anyway, I think the general problem are the 200 years. There is far too much pre-war stuff still existing and even working, and new inventions, apart from the occasional tinkering, are very rare.

Technology shouldn't advance beyond the state of 2077, but it should start anew. It makes sense when 1800's and WWI weapons are still (again?) in use in FNV, as those weapons and their ammo can easily be produced and maintained. Flintlock rifles would also make sense, as you can mix your own gunpowder and only need a mould, some lead and a campfire to make bullets. The same would apply to bows and crossbows of course.

Relying on a 200 years old hightech energy weapon should be a call for disaster, and modern fireguns and their ammunition should be very rare and valuable.


No offense, but I really wouldn't want Fallout to turn into a survivalist game; it's fun because it lets you play with "modern" technology in a post-apocalyptic setting. Running around with one-shot flintlocks and crossbows as primary weapons wouldn't be much fun for me. Stuff like that is better left to TES.
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Nick Tyler
 
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