» Thu Mar 04, 2010 12:15 pm
For the 50's always keep in mind, that Fallout's pre-war world is the "future world" as the US citizens of the 1950's might have envisioned it. (i.e. as you might have seen in TV shows in the 50's) this future-vision is then smashed with the nuclear sledge to clear the stage for Fallout. FO1 makes a clear break at the time of the war. FO2's New Reno already extends the anachronism to the game's present.
FO3 clearly plays in a "future world that was destroyed by a nuclear war" as people of the 50's might have envisioned it. Though it feels more like 20 years after the war than 200. FNV fits better into the timeline, but it plays in a region that was mostly desert to begin with, not too much of a change.
Anyway, I think the general problem are the 200 years. There is far too much pre-war stuff still existing and even working, and new inventions, apart from the occasional tinkering, are very rare.
Technology shouldn't advance beyond the state of 2077, but it should start anew. It makes sense when 1800's and WWI weapons are still (again?) in use in FNV, as those weapons and their ammo can easily be produced and maintained. Flintlock rifles would also make sense, as you can mix your own gunpowder and only need a mould, some lead and a campfire to make bullets. The same would apply to bows and crossbows of course.
Relying on a 200 years old hightech energy weapon should be a call for disaster, and modern fireguns and their ammunition should be very rare and valuable.