5 ways of making Skyrim a better RPG?

Post » Fri Mar 07, 2014 1:10 pm

I agree with all 5 points, Skyrim is a great game, but it definitely needs improving.

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Michael Russ
 
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Post » Fri Mar 07, 2014 3:30 pm

Agreed, but the current mindset game devs have is that if it's not a blockbuster franchise in the making, then its not worth making. Still, they didn't have to include those options. We could have got a far cry 3 which forces a r@tard proof HUD on you at all times. Its a step in the right direction to give us such options. Even Skyrim svcked for its lack of options. Im playing the dark mod atm and nearly every aspect of the game can be toggled on/off. Its so refreshing. Btw I like your username... is that from Silmarillion? Awesome book.

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Wayland Neace
 
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Post » Fri Mar 07, 2014 3:56 am

Anything that would make the usual CoD xXxKillah345xXx boy cry in a corner because his favourite guild just caught him stealing Daedric paraphernalia whilst trying to powergame thus preventing him to join them for the rest of his character's existence. We're not used to this kind of stuff anymore.

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kevin ball
 
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Post » Fri Mar 07, 2014 9:35 am

This. This annoys the hell out of me.

I was doing a quest in Skyrim earlier today, and I had the choice to be a dike or say that had a history of going to jail.

What? My character has never been to jail before, and there's no way I'm going to be a dike to this NPC that's actually quite likable.

It would be way easy to add a few more choices in there. They would not even have needed to alter the storyline.

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Justin Bywater
 
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Post » Fri Mar 07, 2014 9:18 am

OP-I agree 100% and think that Bethesda should at least make all of these option/features toggleable.

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rae.x
 
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Post » Fri Mar 07, 2014 4:42 pm

I'm think the OP's #1,4 and 5 add up to "don't let the player be an Argonian or Khajiit". The game lore bans the Kahajiit from towns, and makes the Argonians in Skyrim the kind of people who aren't given quests to do, even if they're Dragonborn, and didn't drop the dragonstone and lose it on the way out of the first dungeon.
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Facebook me
 
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Post » Fri Mar 07, 2014 2:34 am

Good points from the OP there and I fully agree with all of them. I don't think many of us enjoy the unnecessary hand holding that we have had to endure.
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Sheeva
 
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Post » Fri Mar 07, 2014 4:59 pm

first one: i agree

second one: playing gamesas. games, i make it a habit of being careful of killing NPCs with names. in FO:NV i killed a quest giver. killing him was a stupid thing to so. i am ok with that. but important NPCs shouldn't be killed by other means. one NPC in skyrim was a trigger for a quest. he got killed by a dragon before i could talk to him.

third one: booo, hisss to that notion. what keep everthing i find in the game? you know there is a weight limit.

fourth one: why whine about it? so easy to get cured.

the firth one: i agree with!

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Taylah Haines
 
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Post » Fri Mar 07, 2014 8:27 am

Off the top of my head:

Let go of my hand. Just stop it! I'm playing Morrowind for the first time. If you used the Skyrim style, the first thing you would get is Fargoth complaining out loud about his ring then on the middle of the screen: Find Fargoth's ring (map marker)... Find Fargoth's ring completed. Bring Fargoth his ring (map marker).... Bring Fargoth's Ring completed. :yuck:

The first thing you do is by your own intuition you explore, your instinct tells you to use another door and check the barrels. Not because Uncle Todd told me to do it but because I was curious.

Bring back exploring. If you tell me where everything is, then it is hardly exploring isn't it? Let *me* play the game, leave some things a mystery. After hundreds of hours in Oblivion I never found out about Boethia's Shrine or Hermaeus Mora until I played Skyim and I asked myself why weren't they in Oblivion. No wonder I didn't know, because their shrines are on the ass end of the world. Then I got 2 of the coolest rewards in the game. But more importantly, I had to work for it. Satisfying when it paid off. In Skyrim, every daedric quest comes to you and every guild comes to you and Uncle Todd orders me to check them out. What was so wrong with the mysterious way of finding about the Thieves Guild or the Dark Brotherhood?

I'll do more later, tired.

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Katharine Newton
 
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Post » Fri Mar 07, 2014 1:09 pm

You need to pick up his ring to leave the tutorial area.

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Jamie Moysey
 
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Post » Fri Mar 07, 2014 8:32 am

Man if I had a dollar for every time I had to stand on the lighthouse and wait for him to go to his hiding place ...

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Averielle Garcia
 
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Post » Fri Mar 07, 2014 5:04 am

Well, here's five areas that the game could do better in.

1. Dialogue. In Skyrim you often end up with dialogue choices that absolutely does not reflect your character or forces you to ask stupid questions you already know the answer to. This just breaks roleplaying for me. The game needs more options so you can pick something that reflects your character. It would also be nice to see additional dialogue options based on skills and attributes.

2. Factions. There should be some sort of skill requirement for you to be able to progress in each faction. You also become the hero way too fast. The big plot shouldn't really begin to unravel until you have a fairly high rank, and then it's appropriate for you to become the hero.

3. NPCs. They say some stupid things some times. How do NPCs just magically know that you're an alchemist or a thief or whatever it is you are? I'm fine with NPCs commenting on my character, but some of the things they say just don't make sense. NPCs sharing their life story every time you pass by them is pretty weird too.

4. Consequences. Your race and gender should influence how people react to you. Guards should respect you if you are a Thane in their hold, no more of this "did someone steal your sweetroll" nonsense. The people of Skyrim should praise you for your heroic deeds and achievements. If you rob someone's house, let us see that affect the NPC. What you wear should influence people's reaction towards you. Wear nice clothes to give a good impression, wear Imperial gear to piss off Stomcloaks, wear Forsworn gear to not be attacked on sight by Forsworn... just some examples.

5. Equipment. More armours and clothing to choose from, and/or more ways to combine these. Morrowind's way of doing this was ideal IMO. More weapon types. Throwing weapons, polearms, claws, more varieties of the crossbow, swords and bow... just some suggestions. Spellmaking needs to make a return as well.

I do have other things I'd mentions as well, but a lot of those are down to my own personal taste (quest markers, fast travel, attributes etc.) or about technical stuff (UI, optimisation etc.) so I'm not going to write about them.

The examples I have written here would make the game a better experience regardless of your tastes, and the only conclusion I can come to if you disagree with these points is that you must not like good games. :shrug:

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Big mike
 
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Post » Fri Mar 07, 2014 4:20 pm

I just did this yesterday. I could barely see him because how dark it is with brightness at default.

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Marion Geneste
 
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Post » Fri Mar 07, 2014 1:33 pm

"Malkoran is vanquished. Skyrim's dead shall remain at rest. Thanks for the help and happy landing, vampire schmuck" *splat* :hehe:

Well obviously that wouldn't go too well with most people. UESP doesn't state it, but did Meridia refuse to give you her quest in previous games if you were a vampire?
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Terry
 
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