All throughout fallout 3 and NV, my favorite armor has been the Roving trader outfit, it isnt very good armor and the bonus tends to not be great, but I love the look of it as my primary character tends to be a low tech sniper/scavenger and that fits very well.
With the news of weapon/armor mixing and enhancement, I'm hoping you can tweak "weaker" equipment in a way that makes it decent, without having to abandon its base look entirely. obviously it should take work to bring a light armor to anything near the protection a medium or heavy armor could offer and even then it shouldnt be THAT strong, or turn a rinky dink pistol into a decent weapon, but it would be nice to be able to choose a preffered armor or weapon model and make it usable for later in game.
On the other side, should "overpowered" equipment be left alone as an option or as a character building tool? as an example: in FO3 the chinese stealth armor completely and utterly broke the game, but in all honesty if you want to play fallout on easy mode and just bang it out in a day, thats your choice, and with difficulty settings and the general lack of difficulty of pre modded vanilla fallout games even on hardest difficulties, you really dont need these items in order to never face a challenge. But alas in NV, the armor took a heavy nerf.
The reason I would like these items kept, is because while yes they are broken, they are fun! and adds so much to replayability, I have played through FO3 alone more than a dozen times, one of those playthroughs I gave myself an infiltrator rifle, silenced pistol, officers sword and a set of chinese stealth armor through console commands (PC master race confirmed) and played as a supersoldier assassin, it wasnt a hard playthrough by any stretch, but it was some of the most fun ive had with fallout to date.
TL;DR should weak equipment be viable, and OP equipment stay a choice?