Weapon and Armor Upkeep/Upgrading

Post » Wed Sep 01, 2010 10:20 pm

I apologize in advance if this has already been discussed. Shut me down if it has...

I got so excited after last nights announcement I booted up Oblivion for a new run through. What I'd really like to see in Skyrim is the ability to keep weapons and armor at your level even if they are considered lower level gear. For instance, I like the fur boots and gauntlets I got last night but they'll be obsolete when the higher level gear comes around. For me, it's about the look. If I want to wear fur (or any) armor, I should be able to upkeep or upgrade it to my current level. It gets old wearing the same high level stuff, customization is in the eye of the beholder and my eyes like the look of lower level stuff. Same with weapons, and heck...even clothing should be able to be slightly modified or upgraded.

I may get a lot of flack here, but Two Worlds has a neat little stacking system where you can keep lower level gear relevant, I hope we can see something similar.

Don't get my started on customizing colors either...haha!

What do you guys think about this implementation for V?
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Wed Sep 01, 2010 7:29 pm

Wouldn't be very realistic. How can furs be as protective as glass? They could implement the ability to wear clothes over armour to reach a similar effect, but, unless you enchant the fur gear (again, why would you, when you can enchant your glass gear instead?), I don't see how that would make any sense.
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Wed Sep 01, 2010 3:26 pm

It could be possible. Maybe having a blacksmith "Reinforce" it for a price. It could make it better (Increased Durability, More Protection and for swords more damage.) but maybe could only be done once. An Idea I have for enchanting could be "Increased Durability" and it will have the constant effect of increasing the durability of armor/weapons. Also maybe you would have to have raw materials to reinforce your blade. So you want your iron sword to be like a steel sword? Make enough steel and the blacksmith will reinforce it for you. If not a blacksmith maybe this could be part of the armorer skill.
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Wed Sep 01, 2010 3:55 pm

Yeah, I like the idea Omni. I guess I've always wanted a few more options when it came to weapons and clothing, the fact that Crix said to just use glass proves my point entirely...everyone uses high level stuff and we all end up geared very similarly. I'd really like for there to be a few more options (and I'm praying there will be), but I'd still like to have the option to take your favorite looking items and make them relevant no matter your level. Maybe you have to pay a smith high dollar or find materials as you've mentioned, but I think it would add a bit to the games value with a system like this.

What do you guys think of stacking like objects to create a better version of that item?
User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Wed Sep 01, 2010 6:19 pm

Well... Having armour with different ratings for how much the chance is that a strike will hit/not bounce off, how much of that strike will damage and how much the armour can survive (and hopefully also how quick you move/hit) would be good to keep armour of lower qualities useful up to atleast some higher level.
For example fur would propably have quick speed but low on everything else since it would be quite easy to penetrate it and it doesnt take away any of the power from a spear in the stomach or a club in the back.
User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Wed Sep 01, 2010 11:42 am

Not a bad idea but I don't see how fur could ever be as good as daedric. Although maybe there shouldn't be such a gap between them. I play most of New Vegas with Reinforced Leather. Dragon age had it spot on I think with various stages of leather like studded, runic etc. Each one slightly better than the last.
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Wed Sep 01, 2010 10:08 am

If all these stats were applied to every set of armor, you'd have to wear the right armor for the right job. This way there's no "best" overall armor, there's the best armor for the job. Need to hunt for treasure in a volcano? Use the dwarven armor for the heat resistance. Need to fight a lich? Wear the spell resistant Mithril. The factors of the armor can be:

Durability
Enchantability
Agility
Speed
Endurance
Climbing
Athletics
Acrobatics
Slashing resistance
Piercing resistance
Blunt resistance
Fluting
Repairability
Frost protection
Fire protection
Lightning protection
Spell resistance
Joint protection
Sound
Shine
Attractiveness
Value
Weight


So as an example, let's apply this list to a standard suit of dark brown cow leather armor, with values of 1-10. The negatives show what stats would be hampered by you wearing this armor.

Weather Durability 4
Enchantability 1 (Can't hold strong enchantments)
Agility -.5 (All armor hampers your agility to some degree)
Speed -.5
Endurance -.5
Climbing -.5
Athletics -.5
Acrobatics -.5
Slashing resistance 2
Piercing resistance 1
Blunt resistance 3
Fluting NA (Fluting is a metal working process to make armor lighter and stronger)
Repairability 10 (Easy to repair and find replacement parts for)
Frost protection 7
Fire protection 4
Lightning protection 4
Spell resistance 1 (Non-elemental spells)
Joint protection 2 (Elbow, armpit, and other joints between main pieces of armor)
Sound .5 (Is fairly silent when using)
Shine 0 (Doesn't reflect light, in regard to stealth)
Attractiveness 2 (Increases with dying or good repair, decreases with wear)
Value 1 (Cheap)
Weight 1 (Lightest armor in the game)


Now with that example, I'll do one more to illustrate. This will be for Dwarven.

Weather Durability 6
Enchantability 7
Agility -6
Speed -4
Endurance -4
Climbing -5
Athletics -4
Acrobatics -6
Slashing resistance 8
Piercing resistance 6
Blunt resistance 5
Fluting NA
Repairability 7 (Harder to repair and find replacement parts for)
Frost protection 2
Fire protection 10
Lightning protection 2
Spell resistance 4
Joint protection 7
Sound 6
Shine 4
Attractiveness 8
Value 8
Weight 5

With the Leather, it barely detracts from your skills and attributes at all while it gives decent elemental protection and basic bodily protection. Dwarven is great for fire protection, joint protection, and is fairly enchantable.
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Wed Sep 01, 2010 7:20 pm

I agree, but would take a slightly different tack. Perhaps the kind of armor should not determine whether or not it is less or more useful. I would be great to find a suit of armor made of fur, that is leveled to suit your needs. Otherwise you just end up looking through endless sets of the same thing looking for minor differences. A war hammer might shatter glass, but slough off padded fur. And I also like the look a armor more than how useful it may be. I think the general agreement is that it is all about the customization!
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Wed Sep 01, 2010 8:02 pm




I think I :wub: you.

I was just going to suggest enchanting weaker armours a ton for really cheap, but damn.
User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Wed Sep 01, 2010 5:58 pm

Wouldn't be very realistic. How can furs be as protective as glass? They could implement the ability to wear clothes over armour to reach a similar effect, but, unless you enchant the fur gear (again, why would you, when you can enchant your glass gear instead?), I don't see how that would make any sense.


i agree with this, unless its a unique item or a set, fur armor should be a low lvl armor
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Wed Sep 01, 2010 10:32 am

I agree, but would take a slightly different tack. Perhaps the kind of armor should not determine whether or not it is less or more useful. I would be great to find a suit of armor made of fur, that is leveled to suit your needs. Otherwise you just end up looking through endless sets of the same thing looking for minor differences. A war hammer might shatter glass, but slough off padded fur. And I also like the look a armor more than how useful it may be. I think the general agreement is that it is all about the customization!


Im thinking of a quasi- World of Warcraft implementation. Theres level 1 leather gear and lvl 85 leather gear. What I find boring about OB is that there fur and then theres leather and then theres blah blah blah all the way up to whatever is end-game..glass or whatevs. Other folks have mentioned this too, by the end of the game everyone is running around with Glass Armor...its rather boring and repetitive. The ability to find lvl 40 fur gear or to be able to take fur gear you found when you started playing and take it to a BS to add stats...now that sounds awesome. I want all of that on top of being able to enchant!!!!
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am


Return to V - Skyrim