If feels very natural (which I like) even though I know the damage I inflict is calculated on a few simple variables and has nothing to do with where I hit my enemy or with how much velocity, etc.
I thought this were implemented!? - I agree about the arrow shooting, and one of my favourite sports in the beginning chapters was to kill dumb Goblins with a single shot. Good luck, of course, but all such shots successful have been in the head, so I assumed it was a critical place to hit.
I agree this game needn't be a sports game in combat, but a little more realism would have done it good because combat is the center theme here, I should guess, and it would enhance complexity of tactical strategy. - But something makes me still puzzling if there is not more implemented than what meets the eye? I just flicked through an armour dealer in Chorrol and she offered iron arrows for 2 gold and steel arrows for 4 gold. Interesting both arrow types had the same nominal weapon value of "3". So this is confusing if there is not more to combat model hidden!